Boozerama Bar: The Deadly Entropy

Jeffie's thirst satisfied, Jeffie expires, and Jeffie#10 exits the Regen Machine.

Mack destroys the regenerator and throws Jeffie into the acid pit, whereupon he is promptly flushed.

Jeffie #11 steps out of the regen machine and promptly dies of thirst. Jeffie# 12 runs over to the bar immediately after exiting the machine and gets a glass. he goes to the nearest liqiud he can find, the acid pit. He scoops it up as quick as he can and downs most of the acid before the glass has burned away. Dissolving from the inside out, Jeffie (mk. XII) dies a horrible death.

Like a hotel, Jeffie skips #13, so Jeffie #14 steps out of the regen machine.

DE kills Jeffie #15 before he exists.

Jeffie (mk XIV) looks around for something interesting, and cant find anything, so he throws himself at a large spike fashioned of root beer, and impales himself. DE having killed #15, Jeffie #16 steps out of the machine, which regenerated itself after having been detroyed by Mack.

Dash pretends to explode, but in doing so, has a brain anneurism, and leaves a large brown puddle where he was standing. Eww. He slumps into the puddle. EwwEWWWWWWW!!!

Dash#2 never exists because Dash is too lazy to keep track of himself. selves. him.

Jeffie #16 hates dash for not keeping track, butreally doesn't and the contradiction makes him explode. Jeffie #17 doesn't care either, and befriends Dash #2.

Poor, poor butreally. Too bad he exploded.

Jeffie #17 befriends butreally as well, and his imaginary friends duke it out. Jeffie will be taking bets on the matchup:
Dash #2 V. butreally!! The match of eternities! place bets!

Dash places his cousin Bet on the match. It ignites and she burns.

MMM...burning flesh!

tummy grumbles

Mack institutes a law that there can only be one copy of everyone at a time.

Just for that, Jeffie (mk. XVII), with his imaginary friends, tweaks the Regen Machine to deliberately break laws. All of a sudden, 7 additional copies of each person in the bar appear. They all start floating, the law of gravity having been broken, and everyone suffocates, as all the air has left the bar, since nothing is keeping it there.

Jeffie #17's imaginary friends, Dash #2 and butreally, not needing to breathe, as they are imaginary, stop fighting and reconfigure the Regen Machine again. The air comes back, and each person is regenerated. Just once. Everything is back to the way it was, but 8 more Jeffies have died, so, Jeffie #25 is currently alive in the bar.

DE's army of his clones go and kill Mack.

Mack's army of Fett clones kill DE's clone army, and take all their stuff.

Mack institutes a law that if you break it, it breaks itself, and does the exact opposite of what you said you were going to not somehow be unable to completely do incorrectly except with 100 % failure rates.

DE breaks the law by supporting the law causing the law to kill itself.

DE's army takes back their stuff, and kills off the Fetts.

After finally relising (on the 12,330th try) that he shouldn't use the tractor beam to repel the ship, but rather should empty the shuttle bay to reduce mass, Wormgrower survives the explosion instead of being sent back in time again. Wormgrower steps ount of the hatch and onto the bar, which still has some old #7 and #8 in the corner. Wormgrower can't remember anything after he left in his ship, so he finds his cougar healthy and the nanny to have quit. Wormgrower eats some of the nanny's cake, and nearly dies, saved by the ship's automatic medical machine stolen from the year 2076.

DE decides to put Boozy back on the top of the topic list for now.

Wormgrower concurs(sp). Wormgrower blows a kidney in doing so.

Yes, worm, you spelled it right.

Mack throws worm into the pit

Wormgrower sighs with relief because he is getting sick of his wormgrowing job, and is beginning to despise worms. They add a nice color to the acid, though. Wormgrower befriends an ocelot stuck in a June blizzard going on in his broken ship.