It worked for me...what works for you?
I noticed the AI (at least in the EV Classic port for Nova) tends to allow me to do some cool things.
For instance, I just took on one of those "Surprise! We're being attacked by Confederation warships!" missions. It was only a small bunch of Confederation Patrol Boats, so I wasn't worried.
Right now I fly an Argosy with:
a missile rack, two proton turrets, 4 shield capacitors, a shield booster, a thrust enhancement, an engine upgrade, a RCS upgrade, two external fuel tanks, an afterburner, and a missile jammer (only things affecting combat are listed)
What I do to deal with small packs of fighters like this is:
1.) Keep my distance, making short strafing runs to get them to use up all their missiles. I'm faster than missiles, so I can outrun them if I have to...but it's nice not to have to.
2.) Once they've used up all their ammo, I circle around them at a slight distance (a short bit more than off-screen) to break them up like so: a pack forms, and one takes the lead in the circular pursuit.
3.) Thanks to my circling, I now have one I can pick off, rather than being swarmed. I now adjust my flight so I'm flying straight, but I slow myself down so the lone fighter can catch up to me, judging the speed so as to keep it next to me and in proton range for the longest possible time. This part is why I want them to be completely out of missiles. I present myself as more or less a sitting duck. I do take some hits from their puny cannons, but my shield booster and capacitors handle that for me perfectly.
4.) Blow the bugger up, and repeat.
In working like this, I can save my missiles for any capital ships or unexpected close calls.
Now, tell us, what methods have worked for you in the past? Any style of combat, any ship, any enemy...go ahead and tell us your tales:
This post has been edited by Dash_Merc : 29 July 2008 - 09:04 PM