6/17 Innocents Won
_mrxak stepped up to the podium, and gazed down at the seventeen Special Delegates to the Nuclear Arms Council. Some of their number were acting against their joint interests, and now, deep underground, they would discover who.
"Gentlemen, as you all know, nuclear stockpiles under the control of this body have gone missing, and may already be in the hands of a rogue group intent on world domination," mrxak began. "I have assembled you here to get to the bottom of this matter. None of you shall leave this underground complex until the truth has come out."
"You want the truth? You can't handle the truth!" one of the delegates yelled out, but the spotlight was bright and mrxak couldn't see who said it. A number of the delegates laughed insincerely.
"Right, well, moving on," mrxak continued. "As per the usual procedure, each of you will have a vote. Each vote will last between two and three days, generally dependent on how fast you all vote. As investigating each of you takes a considerable amount of time, we will conduct investigations prioritized by the vote. Any Special Delegate that receives a plurality of votes against them will be executed immediately, and a detailed investigation will begin into their recent dealings. Once we have concluded our post-mortem investigation, the findings will be announced. I would expect that any such investigations will reveal any nefarious actions within 24 hours of the vote's conclusion. Anything else found I'm sure will be discovered before the next vote is concluded as well.
"Furthermore, should anyone here meet any unfortunate end unrelated to the vote, an investigation into their dealings will be conducted as well at the next possible free moment. Naturally such deaths will be less of a priority than the executions this council orders," mrxak cleared his throat, and The Big Board lit up to display the names of the 17 Special Delegates. "Right, well, get to it then."_
There are currently 17 players in this game:
Please bold your votes, and any change in your vote should be announced with a new post, as I will not be reading back to see edits. You all know the rules, every member of the council votes for the person they think is most likely a member of a rogue group intent on world domination. Those rogue members will of course eliminate one player every round, and other roles may also conduct various acts. All role-related PMs should be sent to me before the end of each 72 hour period, except where your instructions dictate otherwise. If I do not receive a PM from a role by the deadline, I will assume that you are forfeiting your right to make an action that round. "No Lynch" votes will be considered abstentions, and a plurality of "No Lynch" votes will be equivalent to a plurality of blank votes, and thus ignored. Ties still unbroken by the end of a round will result in no vote-related deaths that round, with rogue members and other roles still able to act. Therefore it is in the interests of innocent members seeking to eliminate rogue members to break ties themselves if they are able. With at least 48 hours and up to 72 hours each round, there is ample time for all of you to debate. Those who die are forbidden from making anything other than a simple goodbye post. Attempting to influence future votes or clarify past positions is forbidden if you are dead.
I have yet to send out PMs for special roles, but will do so shortly. Each player will receive a PM. If you do not receive a PM, do not assume anything about your role, and please contact me and I will make sure you know what your role is. But do wait for me to indicate that I've PMed everybody before you think I've missed you.
_The Big Board reads:
Eugene Chin -
RJC Ultra -