This is probably a step in the right direction. I haven't had the experience in playing in a GTW game with every-other-turn abilities, so I don't know how well it works.
I think there have been roles like that in the past, but to confirm it I'd have to read back through all the topics on the subject. We need a master list of all the roles people have used in GTW or something. It would certainly address the randomness issue (which, honestly, I wasn't totally happy with for the cultists-the Cthulhu thing was fine though because part of the point is that the attack won't always succeed, and every other turn abilities for the Cthulhu would simultaneously make them overpowered and too vulnerable) and it would be much easier to keep track of.
Let me ask more about the game mechanics, since I've only ever Godded IRC games—is there a chief mafioso or something who gives the final kill order to the game master, or how does it work? If, for instance, several mafia simply cannot agree on whom to kill, is the decision resolved democratically, or what?
It's usually a process of discussion during the turn, where the mafia players work out who their best target is via PM amongst one another, come to a conclusion, then one of them (someone whose choice everyone present agrees with, probably) sends a message to the host of the game letting the host know who they want to nightkill. If they can't make up their minds in time and they don't send a message in, they don't get a kill that night, so it's to their best interests to come to a compromise and get a message in.
More than one message for a kill target would probably be resolved as the host thought best, for me I would probably say they didn't get a nightkill. The Cthulhu doesn't have to worry about discussing things though of course, they just have to pick a target.
Part of me wants to suggest that the Cultist Mafia could still PM the names (but no coherent discussion) of the people whom they think should be targeted by the Mafia to die. But then there would have to be some sort of game mechanic for the Mafia to disregard certain Mafia voters when they determine that such players are Cultists. And I'm not sure exactly how that would work. So maybe your idea of cutting the Mafia Cultists out of the discussion altogether is the best. I guess I would not really be unhappy with the idea that Cultist Mafia lose their special power altogether.
It would be interesting for them to have it, but it is looking like it might be too complicated for them to do so. It might be for the best.
As a general notice to anyone else reading this topic, we still need at least one more player before we can start playing, but two more players would make the game more enjoyable for everyone. Please consider giving it a try.
This post has been edited by Shlimazel : 16 September 2012 - 03:35 PM