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Let me try to explain this better.
Each government gets 5 times their daily income to make their starting fleets. This cash must all be spent, because remaining funds are not transfered to the government's treasury. The fleets you buy with this 5x income are the defense and attack fleets for your entire government. Defense fleets do not just apear from the planet below
Folowing the start of the story each government will get it's income once a day. what it does with this cash(spend on fleets, mercs, or save it) is up to the big wig.
One post battles are not allowed unless the planet under seige does not have a player behind it.
The Cheat, you may not have bulk freighters. Only the Confederation and Astex may build those. You may buy them from the Confederation if they want to give you clearance for it. Also, your initial fleet count of 4 Kestrels, 4 Corvettes, 5 Lightnings, 15 Hawks, 15 Defenders, 2 Bulk Freighters comes to 62.65M. That is 12.65M more than your allowance. Please fix that.
Oh, i should also add that mercs will me allowed 50M for their initial fleet but will not get a daily income. I would prefer that Merc not capture planets for themselves. It kinda defeats the purpose of being a Merc.
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(This message has been edited by U.E. Admiral (edited 08-05-2004).)
The Confederation Purification Patrol-Rigel 10 Confed Cruisers = 200M credits 50 Confed Frigates = 250M credits
My subordinates will each have 150M to spend. That should fit in with everything..
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(This message has been edited by Consul Bob (edited 08-05-2004).)
(This message has been edited by Consul Bob (edited 08-06-2004).)
You goofed again. That's a total of 650M. You have 750M to spend.
So just allow an extra 50M to each of your subbordinates.
Considering the number of planets out there, it's a lot easier and more realistic to let the fleets come automatically. Otherwise you spread the money out so much that the attack fleets are maybe half a dozen ships, with only a couple ships in a defense fleet.
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Perhaps, but I'd rather keep it as is.
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Quote
Originally posted by The Cheat: **Eegras Freighter Fleet: 3 Lightnings -3000000 Location: Manos
Eegras Defence Fleet 4 Corvettes Location: Manos
Eegras Patrol Fleet 15 Defenders -1500000 15 Hawks -3750000 Location: Manos
That leaves 350000 cr left.
The defence fleet will merge with any other fleet that i need it to.**
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(This message has been edited by The Cheat (edited 08-05-2004).)
Okay, so as a Merc, I get 50mil to start my fleet, all further income comes from doing mission/jobs/etc for other players. I can also dominate planets for income, but that is generally frowned upon by the other players, and therefore is not normally a good idea. Here's my fleet:
4 Kestrels-40mil 8 Rapiers-9.6mil, they cost 1.2mil each 1 clipper 8 Lightnings (from inside Kestrels)-0
Please tell me if my calculations are off, I got the prices from a guide, didn't feel like actually checking them in the game.
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(This message has been edited by Cheezy_Cracker (edited 08-06-2004).)
Fleet: 12 Corvettes 16 Rapiers 8 Defenders.
System: Sauron
Planet: Sauron
Also, U.E. Admiral has approved my Paint modifications, listed below.
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(This message has been edited by U.E._General (edited 08-05-2004).)
Originally posted by Cheezy_Cracker: **Okay, so as a Merc, I get 50mil to start my fleet, all further income comes from doing mission/jobs/etc for other players. I can also dominate planets for income, but that is generally frowned upon by the other players, and therefore is not normally a good idea. Here's my fleet:
4 Kestrels-40mil 9 Rapiers-9.96 mil, they cost 1.12mil each 4 shuttlecrafts (had extra money, no use in wasting!!)- 35,200 1,800 credits left
**
Rapiers are 1.20M. 8 Rapiers is 9.60M. So after the Kestrels and the Rapiers you have 400,000 credits left. Instead of shuttles you might look into a Clipper or 4 defenders or something like that.
(Marked for deletion)
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Suh-weet! Thanks for the correction. I'm dropping the shuttlecrafts, and I'm adding one clipper. The clipper will mainly serve as very small cargo transports. Also, my merc services will operate out of Yemuro, with your consent and approval of course.
Edit: Changed home base to a more accesible place ------------------ "You don't want to sell me deathsticks" "I...uh..I don't want to sell you deathsticks!" "You want to go home and rethink your life." "I..uh..want to go home and rethink my life!"
(This message has been edited by Cheezy_Cracker (edited 08-05-2004).)
Originally posted by Cheezy_Cracker: **Suh-weet! Thanks for the correction. I'm dropping the shuttlecrafts, and I'm adding however many clippers that will buy, not sure on price right now. The clippers will mainly serve as very small cargo transports. Also, my merc services will operate out of New Antigua, with your consent and approval of course.
400k will buy one Clipper. Please edit your last post and correct the fleet count.
You may operate out of New Antigua provided the pirate leader says it's alright. If you have any memory problems check the player list on the first page to see who is what possition.
We are waiting on the following players for their fleet counts. Please post them so that the story may begin.
Rebel Subbordinates Confederate Subbordinates (They have a reason for the delay) Paranoid (Merc) Sejuk (Pirate) Admiral Callisto (Levo) Dark Jet (Lethe) Swithich (New Cydonia)
EDIT: Contact Established with Consul Bob.
PLEASE CONTINE ON DOWN.
(This message has been edited by nfreader (edited 08-06-2004).)
Start location: Deneb system.
Starting fleet:
8 Corvettes: 20 Million 10 Rapiers: 12 Million 18 Lightnings: 18 Millions
That should do for starters.
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My fleet:
Starting from: Sol
Fleet Name: The Peace Makers Flagship Name: Peace Maker 9
Confederate Cruiser X5 Confederate frigate X5 Rapier X20 Defender X10 150,000,000 Million Credits
EDIT: Whoa. Sorry about that.
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For the sake of my sanity, please edit that last post and add in the missing letter i.
Rebellion Fleet 2
Flagship: R.S.S. Adamant Starting Location: Palshife, Satori system
7 Rebel Cruisers- 98M 40 Rebel Destroyers- 112M 27 Rebel Fighters(in Cruisers)- 5M Total: 215M
EDIT: Fixed the Fighter count. Now one of my Cruisers are short of a fighter...
(This message has been edited by Trugati (edited 08-08-2004).)
Since im kinda sort on time, i cant really boot up ev, so could u kindly give me the basic prices or shoul;d i try to fit in time for getting on ev?
i have 50 mil credits to spend... I'll but the fleet below after i get answer.
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