Ok, so I though it was logical that any carried fighter could also function as an escape ship...
I went and flagged all those ships in my plug, but then noticed a problem.
Any items in the outfit fields in the ship resource don't get put on the escape ship.
Even worse, the OnPurchase, or OnCapture fields don't function when getting a new ship this way.
Unfortunately, I don't see any work around that will allow me to make the escape ship 'as it's supposed to be' when you use it. Any ideas?
If not, I have to eliminate that functionality, seeing as the rest of the pulg is too entrenched to change it around so fighters don't have any stock outfits.