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    Edwards

    @Edwards

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    Best posts made by Edwards

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    Latest posts made by Edwards

    RE: Sun Temple

    @guy, on Jan 2 2009, 07:06 PM, said in Sun Temple:

    Theoretically it should be possible to get through the dark passage without finding the object by bumbling around for long enough but you would have to have already done it once before so that you know what to do.

    I don't think so. There's a puzzle down there that either requires that you be able to see it, or that you be willing to try it ~17 million times until you randomly solve it (although even that's only a rough estimate, as the solution changes every time you try).

    - Edwards

    posted in Aquaria •
    RE: Editor Controls

    @guy, on Dec 25 2008, 11:11 PM, said in Editor Controls:

    Interesting problem and I can't help with it but I thought I'd just add that if you edit the effects file and add more effects types then the full 0-9 works to set them.

    ...Which in turn implies that it's likely possible to have an effectively limitless number of effects if you edit the map file directly, as the effect type is just stored as an ordinary number there (although I haven't yet bothered to find out which number it is ). Interesting.

    Oh, and regarding the "swap between scale and tile" command, it started working for me after I restarted Aquaria. Weird that it only half -worked earlier, though.

    - Edwards

    posted in Aquaria •
    RE: Editor Controls

    @adam_0, on Dec 23 2008, 05:44 PM, said in Editor Controls:

    Have you checked this guide out? I find that to be pretty helpful.

    I have gone through that guide a few times, and I agree that it's useful- it's where I finally found the correct command to create a new node. However, it's very incomplete.

    @guy, on Dec 23 2008, 05:59 PM, said in Editor Controls:

    We had one of these with the aquaria wiki but that's sadly gone down. I had added all the controls not mentioned in the docs but the last archive of the page doesn't have any of that :(. I was going to add another page for animation editor controls but never got around to it.

    Thanks for the comments- I've fixed the things you pointed out. Regarding the wiki, someone really needs to put up a new one- regardless of whether the contents of the previous one can be salvaged, we need to have a place to consolidate editing information now.

    - Edwards

    posted in Aquaria •
    Editor Controls

    A list

    Given the lack of decent documentation of the editor, and the inaccuracy of that which does exist (node editing section of the tutorial, I'm looking at you), I've decided to go through the editor, and document what all of the keystrokes do in each editing mode. This list contains everything I've run into so far, but may not be complete- additions are welcome.

    Notes: This list was created using Aquaria 1.1.0, running on a MacBook Pro with only the built-in keyboard and single-button trackpad for input. The operating system was Mac OS 10.5.5.

    I have not worked out a way to set the visual properties of sprites (theoretically numpad 0-7) on a current Mac laptop keyboard, so I have not included those commands (sorry, I no longer trust any documentation for this thing that I haven't tested personally). Changing these properties may require editing the map XML directly.

    - Edwards

    GLOBAL

    Tab		   Toggle between playing and editing.
    
    Shift-Click   Duplicate sprite, node (but not entity).
    
    Control-Drag  Rotate sprite, entity in 45° increments.
    
    Command-Drag  Rotate sprite, entity smoothly.
    
    Option-Drag   Drags the viewpoint around.  Non-functional in windowed mode.
    
    W A S D	Move view.
    
    F		  Create Aquarian language sprites at current cursor location.  Does not change the
    		   editing mode.
    
    Control-E  Bring up entity selection screen.  Changes mode to Entity Edit Mode.  Within the entity
    		   selection screen, E and R cycle through entity groups.
    
    Control-R  "Recache Textures" (Not sure exactly what this does.)
    
    Shift-R	Regenerate collisions (fixes problems caused by deleted sprites).
    
    Shift-F1   Load different map in mod.
    
    F1		 Reload map.
    
    F2		 Save map.
    
    F5		 Switch to Tile Edit Mode.
    
    F6		 Switch to Entity Edit Mode.
    
    F7		 Switch to Node Edit Mode.
    
    F9		 Toggle show collision boundaries mode.
    
    F11		Rebuild map from map template image.
    
    F12		Auto-generate map boundary sprites.
    

    Note: If you have ExposĂŠ features assigned to the F-keys, and are working in windowed mode, ExposĂŠ will override Aquaria's use of the keys.

    TILE EDIT MODE

    Command-Shift-Drag   Scale sprite (X and Y locked to same scale factor).
    
    Command-Shift-C-Drag   Scale sprite in X dimension only.
    
    Command-Shift-V-Drag   Scale sprite in Y dimension only.
    
    1 2 3 4 5 6 7  Select background layers 0-6. (Note: The "out of map" black is in layer 4.)
    
    8 9			  Select foreground layers (7-8).
    
    B N M		Select parallax layers (9-11).
    
    J			  Select Dark layer (12).
    
    , . /		  Select parallax layers (13-15).
    
    Shift-(layer key)   If done while cursor is over an existing sprite, moves that sprite to the
    					specified layer.
    
    Option-(layer key)  Hides/unhides the specified layer.
    
    Option	Moving the mouse (without clicking) creates an invisible rectangle, with all sprites within selected.
    
    Spacebar  Place new sprite.
    
    E R	   Cycle forward, backward through sprites.
    
    Z		 Move sprite to back of layer.
    
    X		 Move sprite to front of layer.
    
    T		 Flip sprite horizontally.
    
    Y		 Flip sprite vertically.
    
    L		 Toggle sprite scaling type between Scale and Tile.
    
    O		 Change sprite non-damaging collision type.
    
    I		 Set sprite to damaging collisions.
    
    P		 Move player avatar to cursor location.
    
    Delete	Delete selected sprite.
    

    ENTITY EDIT MODE

    Spacebar  Place new entity.
    
    Delete	Delete selected entity.
    

    NODE EDIT MODE

    Command-Shift-Drag  Scale node (with independent control over x and y scaling).
    
    Control-Spacebar	Place a new node.
    
    Spacebar  If the cursor is over an existing node, adds a new link immediately after the selected
    		  node.  If the cursor is not over an existing node, has no effect.
    
    N		 Change path of node.
    
    Y		 Toggle node shape from rectangular to circular and vice-versa.
    
    Delete	Delete selected node.
    

    This post has been edited by Edwards : 26 December 2008 - 02:26 PM

    posted in Aquaria •
    RE: Mysterious Text

    Sketchfighter 4000 Alpha said:

    Turn back!
    You are not yet ready
    Get a better ship!

    The text vanishes as soon as you get Ship II. It is possible to see this text in-game, it's just very, very difficult (I've never managed it, but I know at least one of the beta testers did). Also note that if you do get there, you're dead, because there's a force field right on top of that text, backed by an invisible wall.

    - Edwards

    This post has been edited by Edwards : 15 December 2008 - 10:45 PM

    posted in SketchFighter 4000 Alpha •
    RE: Aquaria

    Er, why does that have a bunch of Uplink addons? Have you been poking around in unofficial portions of the website?

    Regarding the mod, it looks like it should be very useful, although it's a bit disconcerting the first time you start it up...

    - Edwards

    posted in Aquaria •
    RE: Custom Asset Design

    The readme seemed fairly complete to me. What exactly are you having trouble with? What are you trying to change in the game?

    - Edwards

    posted in SketchFighter 4000 Alpha •
    RE: Aquaria Boss Strategies

    @soitbegins, on Nov 28 2008, 10:31 PM, said in Aquaria Boss Strategies:

    OK. Say, anyone want to try the Rainbow Soup challenge?

    Wooooooooooo...
    Trippy...

    Anywho...
    About thirteen bubbles of rainbow soup, and a half-dozen arcane poultices later, I am happy to report that it is quite possible to beat the entire

    Spoiler

    Creator

    series while under the influence of drugs. Of course, I'm not sure whether Niaja has yet realized that she's no longer stoned, as, although the colors faded, there were clearly still hallucinations... The hardest part was probably the

    Spoiler

    singing part, as it was nearly impossible to see the notes being played at that distance into the rainbow, and I can't identify the notes by ear.

    I'd have video evidence of it, too, except that Snapz bugged out on me and either refused to start recording or refused to stop- I'm not sure which.

    - Edwards

    posted in Aquaria •
    RE: Aquaria Boss Strategies

    @soitbegins, on Nov 16 2008, 01:55 PM, said in Aquaria Boss Strategies:

    -���

    Spoiler

    The laser beam is probably the most powerful attack in the game. Depending on your luck, getting hit by it can sap up to HALF OF YOUR ENTIRE HP BAR!! By now, you should have about 8 Arcane Poultices or so; if your health drops below half, use them.

    Spoiler

    You missed one aspect of how powerful it is- it can even kill you while you're in spirit form.

    However, the Rainbow Soup challenge does sound interesting. I do still need to beat that boss again now that I've finally found the last two treasures, and I spent long enough trying to figure out how to damage it last time that I wouldn't be surprised if I could kill it blind. The only question is how much soup I'll need (hopefully 16 will be enough to get me through the whole set...).

    - Edwards

    posted in Aquaria •
    RE: Aquaria Boss Strategies

    As a note, you don't actually need anything more than the shield song to beat the Giant Blaster. Just sing the song, stand still, and let it charge you. Its shots will bounce directly back, damaging it. It's slow, and you are guaranteed to have the energy form by the time you get there, but it's still fun to beat a boss using nothing but non-offensive moves. Also, you won't take any damage, period.

    @JacaByte: I believe you only need to beat six bosses before you can reach the final boss, although it is a bit easier if you take on some of the optional ones.

    - Edwards

    posted in Aquaria •