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    philipw

    @philipw

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    Best posts made by philipw

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    Latest posts made by philipw

    RE: I would like some help

    I suspect the problem is one of the following:

    The ammunition the weapon uses is from the one with the ID of 128 + the AmmoType field value. So if your weapon has ID 150, the Ammo Type should be 22, not 150. If the ammunition is infinite, it should be -1 in the Ammo Type field.

    The Ammunition uses the graphics with spin resource 3000 + the Graphics field value. So if you use the spin resource 3024, the value in the Graphics field would be 24, not 3024.

    Finally the spin resource should have the following values:

    Sprites ID: If an rleD, the rleD value, if using PICT, the PICT value.
    Masks ID: If an rleD a file that doesn't exist (typically an odd number), if a PICT, the PICT mask ID.

    Hope this helps, if not post the file.

    posted in EV Developer's Corner •
    RE: Two {G}enders in a row

    It should read:

    " {G "His" "Her"} honour is impeccable, and we will hear what {G "he" "she"} has to say."

    You need to slash out the double-quote marks that are used normally or the interpreter will have problems. It's similar in scripting languages (php, ASP and others).

    posted in EV Developer's Corner •
    RE: MissionComputer 4 is feature-complete and ready for beta testing

    I don't know how much it helps, but EVNEW for Windows(source code available from: http://www.geocities.com/aprosenf/) has a snd resource exporter which allows the user to save a '.wav' file. Perhaps this could be used to aid the creation of an MC sound exporter.

    But that's more of a hopeful guess than anything.

    posted in EV Developer's Corner •
    RE: Graphical Shän Editor for Mac OS X?

    Personally I've always thought MC was a pretty amazing application and from the sounds of this it looks to be making giant leaps with every stride. Maybe I'm biased seeing that I'm on a Windows and haven't seen it in operation.

    Kudos to David though for pushing forwards plug-in development!

    posted in EV Developer's Corner •
    EVN Filesize Limits

    Are there any?

    Ok, if this seems totally off the wall and not true that's great, but I've been browsing the forums recently and have come across various mutterings concerning file-size limits. As a PC user I haven't seen any particular file-size limits apart from the ability read the file in EVNEW. That said I haven't massively tested this.

    So my question has a few possible scenarios:

    1. There is a file-size limit for uploading to Ambrosia Plug-ins (If so what is this limit?)

    2. There is a file-size limit for an individual rleD/rle8 resource

    3. There is a limitation on the actual file-size usable on a Mac system (would obviously incur '2)' as you can't split a resource over two files)
      a ) Defined by the Mac OS
      b ) Defined by EV Nova.

    Thanks for all your help

    Answer:

    According to Chamrin on IRC, the resource fork is limited to a certain size. So each individual file has a max size. Currently I think it's 15-16MB - remember seeing it somewhere. Which means my 122MB .rez file needs to be split up.

    😮

    This post has been edited by philipw : 06 September 2008 - 05:12 AM

    posted in EV Developer's Corner •
    RE: Ashen Galaxy

    My own personal warning on that site would be:

    Don't ruin the game-play for the sake of realism. We paid for EVN for game-play not a physics lesson.

    However, I do enjoy the stuff and deus-ex-machina tend to annoy me (eg: 'Ah it's easy we just re-modulate the quanta-cobalt-torpedo to emit an anti-baryon surge' - typical Star Trek (esp. TNG & VOY)). So using that isn't a bad thing by a long way.

    Good luck on the final hurdles. I lookward to the finished project

    posted in EV Developer's Corner •
    RE: EVNEW Problems

    Your actual desktop on Windows XP is located at C:\Documents and Settings\UserName\Desktop

    If you have a long user-name for your account, or some special symbol in their, it may cause problems when opening the file. It shouldn't, but it's possible. My advice would be to move your Nova Files to a folder with a short no-spaces name such as C:\NovaPlugin

    This would eliminate the problem and clean up your desktop (speeding up your computer - a full desktop/'desktop with background image' takes more system memory - I run along with a 5 year old computer, so minor performance tuning is everything!

    Hoping this helps,

    posted in EV Developer's Corner •
    RE: Number of ships in bay..?

    Wow, thanks alot guys. You given me some good ideas on how to build my TC, enhanced it's realism mostly. I always wondered how to make it seem better - (eg. Radar and IR Missiles weighing nothing, but a delivery of 20 tonnes (Fed String))...

    Thanks for the hacks orcaloverbri9 and Desprez and for the original answer to my query Belthazar.

    posted in EV Developer's Corner •
    RE: Escape ship woes

    Hmm.

    It seems to be possible, my brother created an über ship, in which he was emitted to a Viper. I cant do it here, but when I can, I'll post the specs of the ship and the carried Viper so that you can produce your plug-in.

    (Old stuff was rubbish, dont worry).

    This post has been edited by philipw : 25 August 2006 - 04:17 AM

    posted in EV Developer's Corner •
    RE: *NEW* Problem with mission bits

    You could put them in a seperate government for each pair, and then put all of the governments in one class.
    EG:

    spob 128 and its replacement spob 129 are in govt 128

    syt 128 with spob 129 is in govt 128
    syst 129 with spob 129 is also in 128

    spob 130 and its replacement spob 131 are in 129

    non-replaced spobs are in govt 130

    govt 128 and govt 129 are both in class 1 and one of them has 1 in the allies field.

    This means by selecting 'any spob/syst in a govt' you can allow spob/syst specific missions
    (10,000 + govt id)

    By choosing 'any spob of this govt or its allies' you can allow 'govt' specific missions.
    (30,000)

    Hope that made sense. You'll get alot of govts this way but it does solve the problem.

    posted in EV Developer's Corner •