Frames and Angles
Animate the ship in one full rotation non banked (36 frames).
Animate the ship in one full rotation banked to the left (36 frames).
Animate the ship in one full rotation banked to the right (36 frames).
Render the above 108 frames to one movie or series of pictures.
Run through your RLE conversion program of choice.
In the shän resource, put in 3 base sets and 36 frames per set in the appropriate places, check the 'extra frames for banking' box and you're set.
Ok, for some reason i got 109 frames. 0-35,36-72,73-109. Thats 109 frames right? or is that 110? Well, can someone clarify this for me:
"one full rotation"=360 degrees in which the first and last frame are the same? Becuase the rleds in the stock game dont have it set that way, and i cant figure out how to set it up.
Can somone plz sort of expand on that topic, cuase im really confused.
BTW: Is there anyone with a MAC that could convert my .mov file into a sprite. I will need that done after i figure out whats wrong with my banking animation.