Comments, thoughts, questions?
That was very interesting. Thanks for sharing.
I think that there are several ways to implement this in a fun and exiting way.
I think one has to treat the players main view as a sort of visual field, which always allows identification and targeting, but maybe use the mini-map as the place where e-warfare takes place. I think this is what you mention. I think one could maybe simplify it a bit to make it easy to understand.
It would be really scary to be attacked by a fleet who is jamming your mini-map, so that all you see is the position of that one ship and noise everywhere else on your mini-map, and you can only ever target the ships around you if they are in your visual field. It sort of gives you good incentive to go after the jamming ship first.
As long as this does not happen in every system you enter, I think it is a great addition. It would also be a great feature for a storyline or sidequest to connect into.
This post has been edited by Modesty Blaise : 12 May 2012 - 08:18 AM