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I like the formula idea, but to keep this simpler I bet designers set prices that high and closer to a round number so people won't worry about that many numbers. Now I wouldn't know if the price was fair or not because the only EV I've played was the original one (With the Kestral costing about 10 million). With an upgraded Kestral you could take out a Confed Frigate. 5 million seems fair to me considering the firepower and armor it has. By the way, could any of you guys update me on all the ship names?
------------------ ~Matt
Welcome to the boards Matt. Although I see you got a welcome from EVula already.
Is there going to be a plug-in that reprices the ships to this formula?
------------------ Destroyer E is the name of my ship and the name has a good meaning.
(This message has been edited by Destroyer E (edited 06-24-2003).)
Quote
Originally posted by (EV4life) Matt: By the way, could any of you guys update me on all the ship names?
Starting with civilian freighters: VIP Transport (not for sale) Shuttle Scoutship Courier Clipper (classification is debatable) Argosy Light Freighter Luxury Liner (not for sale) Bulk Freighter (not for sale)
Fighters: Defender Hawk (Fighter Bay Only) Lightning Rapier
Civilian Warships: Corvette Kestrel
Rebel Ships: Manta Rebel Destroyer Rebel Cruiser
Confederate Ships: Patrol Ship Gunboat Confed Frigate Confed Cruiser
Alien Ships: Alien Fighter (not for sale) Alien Cruiser (not for sale)
There's also this nifty guide provided by the fearless leader of the ev community: (url="http://"http://www.evula.com/survival_guide/")http://www.evula.com/survival_guide/(/url)
This goes into each ship in detail, provides a picture, and gives their specs. The fact that you're new here means you should get to know EVula and evula.com/.net/.org as soon as possible. He kinds runs things around here and keeps everyone going.
-AJ
------------------ 0-60 3.0s...1320ft/9.2s...Head Gasket Bursts...
(This message has been edited by AJ (edited 06-24-2003).)
This goes into each ship in detail, provides a picture, and gives their statistics. The fact that you're new here means you should get to know EVula and evula.com/.net/.org as soon as possible. He kinds runs things around here and keeps everyone going.
That's cool. Everything basically stayed the same except for the new alien ships.
Originally posted by (EV4life) Matt: **That's cool. Everything basically stayed the same except for the new alien ships.
**
Those alien ships were in the original. You have to fight them later on in the storylines.
------------------ "Damn, everybody wants something up their ass today! Yeah, I'm cool like that." - forge
Wow...........guess I never got as far as I did then. Let's see, I charted every system on the map, managed to buy 10 Kestrals (one right after the other once I was blown to pieces) did the merchant war missions, the secret Rebel missions, even some Confed missions to get the Particle Cannon. I know how in-depth the game was for its size (about 5 megs on my Mac) but I never thought it would have all that. Plus, as I recall didn't the introduction with the drumline in it say that the Alien menace had been destroyed in the Great War?? Geez it's amazing how much you forget after not playing the game for so long........F*** Y** WINDOWS!!!!!!!!! Ya cursed me for good.
Originally posted by (EV4life) Matt: **Wow...guess I never got as far as I did then. managed to buy 10 Kestrals (one right after the other once I was blown to pieces) I know how in-depth the game was for its size (about 5 megs on my Mac) but I never thought it would have all that. Plus, as I recall didn't the introduction with the drumline in it say that the Alien menace had been destroyed in the Great War?? Ya cursed me for good, Windows!
You managed to buy 10? The Kestrel is highly expensive, so you need 100 million to buy 10. So you were really rich if you had 100 million. But yes, there was Alien missions at the end of the both goverments strings. It came as a bit of surprise for you, I see. You arent permanently unable to play while on Windows. There is a great emulator called Basilisk II. Just follow WarBeasts great guide: (url="http://"http://www.geocities.com/game_master107/howtoemulateamac.html")http://www.geocities...mulateamac.html(/url)
------------------ I am eager to try to ansver mission questions
Um, I personally don't see the point of buying 10 Kestrels, seeing that you can only own one at a time...
...and since I'm in a nitpicky mood, the VIP Transport's official name is the Executive Transport.
Sorry, just felt like voicing some nitpicks.
------------------ Mike Lee (Firebird) Visit Cymltaneous Solutions: (url="http://"http://cs.paching.com/")http://cs.paching.com/(/url) (hosted by (url="http://"http://www.evula.org")evula.org(/url))
Whoa.....emulating a Mac. My 16 year old brain won't really even think about doing that. I'm not that far up the tech tree as I may think. I'll just buy some VM software and install a virtual operating system the more expensive way.
------------------ ~Matt http://www.geocities...2000/index.html
Originally posted by (EV4life) Matt: Y **
When did "you" become a swear word?
------------------ I had a (url="http://"http://forums.evula.com/viewforum.php?f=6")dream(/url) that I had about a (url="http://"http://evula.com")dozen(/url) (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=56&SUBMIT;=Go")links(/url) here. (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=6&SUBMIT;=Go")Mostly(/url) to other (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=20&SUBMIT;=Go")places(/url) on this (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=1")site(/url). (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=10&SUBMIT;=Go")Weird(/url).
I'm just minding the fact that an entire phrase can be concealed and it should be ~ especially if younger viewers are reading posts. I started playing EV when I was about 8; younger kids could be as well and might read the boards for some tips.
Pricing in the real world is rarely based on level of technologyit's mostly market forces. Let's assume that the unit of currencty in EV is the integer (I'm going to make up some values).
In the EV world, I think we should evaluate these factors:
1. Price for Developing Technology
The Apollo Program cost 2.54 x 10^10 dollars (source: (url="http://"http://www.wikipedia.org/wiki/Talk:Apollo_program")http://www.wikipedia...:Apollo_program(/url)) to research. Let's assume that the actual Saturn V rocket would cost 8 x 10^9 dollars (source: (url="http://"http://www.spaceforum.com/space_forum/monthly_discussion/messages/65.html")http://www.spaceforu...essages/65.html(/url)). That means that you would only have to sell 3 Saturn V rockets and the entire cost of development would have been refunded (It takes 3.175 times the manufacturing cost to refund the R&D;, but I am assuming that the profit margin is 5.8%). Now, I realize that, in other industries like the Auto Industry, it takes thousands of cars sold to refund the development cost. But I am using the closest thing I can get to EV Spacecraft.
Since the R&D; costs are negligible (I think we can assume that 3 Kestrels have already been bought...) the company no longer has to take R&D; into consideration except for putting a small percentage of their earnings (say 10%) into R&D.; So we have established that 10% of the cost of a ship is for future R&D.; Let's assume a Kestrel costs "10", so "1" would go to Atinoda Corp.'s R&D.; That leaves 9 for manufacturing and, let's face it, PROFIT!
2. Supply and Manufacturing
I think we should assume that newer and more powerful ships are harder to build and in lesser supply, as they are not in full production. Therefore, they will cost more, as an equal demand will have a lesser supply. Let's say that a Kestrel normally costs 9 but it costs 10 now because it's a new model and Atinoda Corp. reckons it can make more money. So that's pure profit, some of which is going into opening new Kestrel facilities, etc.
Also, one must make sure manfacturing costs are a function of the costs of the outfits that must be purchased for the ship.
3. Demand
Crummy ships are not in demand! Therefore, they cost less. Older ships also will cost less. I get the feeling that the "Defender" is a pretty old ship. Therefore, it shouldn't cost very much. The Kestrel, on the other hand, would cost a bunch because it's new. For example, I hate the Clipperit CAN'T TURN! Therefore, in my game, this ship would be next door to worthless. I would probably be a little more than the shuttlecraft. Also, in my opinion, the Argosy is awesome! (OK, I know I am broaching a controversial topic there). In my game, it would be worth a ton.
3. Competitive Forces
When there's competition, prices go down! Most people don't realize this, but in a perfect market economy, profit = 0. We know that the Corvette is in a "niche market"it fills "the gap between the classical starfighters and the super-powerful Atinoda Kestrel." (source: the game, as seen at (url="http://"http://www.evula.com/survival_guide/ev-ships/warships.html")http://www.evula.com...s/warships.html(/url)). Therefore, the Corvette should be expensive as anything! Also, there are ships that would be insulated from competitive forces, like the Lightning and Rapier. They are funded by governments and we can assume they are expensive, like stealth fighters. The other side of that is they compete against each other, which drives the prices down. (I'll leave it to you to decide whether the Defender is government-backed).
4. Brands
Brand name is important. I mean, who wants to buy anything from that crummy "Palshife Shipyards"??? While this really isn't in the original EV, it's important to think about when you're making plug-ins.
For Example...
Note that the technology in the a ship is almost meaningless, except in the manufacturing cost. Now, let's say that a starship company wants to have a 30% profit margin. 10% of the cost is R&D; (we assumed) and 30% of the cost is going to be pure profit. So 60% of the cost is manufacturing. Now, let's look at a Corvette. It comes with (source: the game, courtesy again of (url="http://"http://www.evula.com/survival_guide/ev-ships/warships.html")http://www.evula.com...s/warships.html(/url) and (url="http://"http://www.evula.com/survival_guide/ev-outfits/offensive.html")http://www.evula.com.../offensive.html(/url)):
2 Missile Racks 2 x 15,000 credits = 30,000 credits 8 Missiles 8 x 3,500 credits = 28,000 credits 2 Laser Turrets 2 x 20,000 credits = 40,000 credits 1 Rocket Launcher 1 x 20,000 credits = 20,000 credits 4 Rockets 4 x 1,000 credits = 4,000 credits 1 Javelin Pod 1 x 20,000 credits = 20,000 credits 60 Javelins 60 x 50 credits = 3,000 credits
So the total cost of outfits is 145,000 credits (not to mention discounts for buying in bulk...etc.). And the price is 2,500,000 credits, so as we established, the total manufacturing cost was 1,500,000. 1,500,000 - 145,000 = 1,355,000. So the chassis costs 1,355,000 credits.
Conclusion : High demand, short supply, brand name, manufacturing costs, and, to a small extent, future R&D; drive prices up. However, the bulk of the price is the price of the manufacturing of the chassis, which is difficult to compute. I mean, it could be practically anything! You could just say: Well, this ship is hard to make, which drives prices up....I think that a mathematical analysis of chassis price is difficult, if not impossible. Perhaps it could be based on tonnage as well....
Disclaimer: This is not supposed to be "authoritative" or anything and includes many assumptions on the part of the reader, all of which are noted.
-cybergnu
------------------ The cops took down my resumé, but I'm working on getting a Geocities page.
(This message has been edited by cybergnu (edited 06-29-2003).)