Man.... Kids these days....
AJ crawls out of the acid pit, mucks with the temporal vortex again, grabs Revan's Blade, and drags him into it sending both back in time a few trillion years to before the force existed.
AJ dumps boiling tar into the vortex gumming up it's internal workings and bringing the time regression to a screeching halt at some point in the distant past. No starships. No advanced technology. The bar is smaller. But at least the drinks are still strong.
Rapier. All the way. It's like flying a beached whale. Running through all the mission strings in that hunk of junk was the most fun I've had playing that game since the first time I dominated a planet. Go rear laser turret!
Woah, nice to see you AJ. I think I'd be just as eager to see all that work on NR go somewhere, but it's always that darned real life that gets in the way. I don't know if I have any EV-related expertise left, but maybe if you guys do revive the project I could hop back on to help in some way.
That reminds me, I forgot to credit you and so many others that helped out. I've still got the most recent version laying around but it'll be some time before I'm ready to take it on again.
I definitely remember Skyhawk of Final Battle fame, and the ill-fated Xenocide 2 or Epsilon project. That was after similar failed projects like Nova (Adam Sommerfield and Stoffe) and VOID (I think by Jay.. something). I think just by watching all those attempts at a loosely-EV-inspired multiplayer game taught me a lot about how development projects work and how important the human element is in all that.
I guess none of my projects ever really got off the drawing board (except for one of those add-one-system-and-a-mission-string plug-ins), and time will tell whether I get anything done in the future.
Well... one did eventually become something almost of note. I've been a student at the Digipen Institute of Technology (www.digipen.edu) for the past several years and last year, as one of our yearly projects, I grouped up with a team of 4 other guys and made a starship arena combat game called "Firestorm," inspired a bit by Escape Velocity (maybe more than a bit. You be the judge). Anyways, it never quite made it to gold before we ran out of time. It was enough to pass the class but not quite enough for the multi player to function well or for the single player to function at all really. All it was good for was setting up custom matches with an unpolished interface. Anyways, if anybody is interested, it can be downloaded from the Digipen student gallery here: http://www.digipen.e..._2006#Firestorm
Bear in mind that it's a student project with a limited time line. Fun to work on, not to play.
Some essentials for Firestorm:
~1.3 MB Download
OS: Windows 2000 or later (Sorry mac peeps! Next year's game will be cross platform!)
Wow. Ugg. Just went back and played it for the first time in 8 months.... Not so hot. Anyways, alot of debug and development keys are still in it. F2 changes the camera. There are zoom controls as well. Forgot how to orbit with it. F8 is a debug statistics display. There was some stuff on the numeric keypad. It really was junk...
Anyway I wonder if EVula's willing to resurrect his directory (well, maybe it's still functional) for us all to keep in touch... I guess there are probably networks on some of the social networking sites (on Facebook for example) that serve a similar purpose, but there's always something special about the oldschool Web 1.0 way of doing things...
That egocentric megalomaniac is still alive?
This post has been edited by AJ : 25 February 2008 - 03:13 AM
Well... I always wanted to see New Republic released. Production, unfortunately, stalled years ago. I get the occasional E-Mail from Kevin trying to prod me into working more on it but I'm too swamped with work to get much done. Not entirely sure but I'm willing to bet he's still got some desire to see it finished. Thanks need to be extended to forge and Joe Burnette for their efforts. Hopefully, someday, someone will play it and all that work can be appreciated.
A pretty good indication of how far along it really was... So sad.
Also, I lost touch with the community for a while. Did the EV Expansion Set ever see the light of day? I seem to remember the author having a personal tragedy at one point and not much after that. Another one I was looking forward to.
Edit(2): EVES never did see the light of day. It's extensive collection of beautiful sprites did, however. The author, by the way, was Matthew Dailey.
Oh let's see... what else... Anybody remember Skyhawk? Final Battle 2? Err... I mean Xenocide? Errr, scratch that. He was trying to write his own game engine for it? Another failed Development Team I had the pleasure to be a part of. Suffered from far too overly-ambitious leadership.
My own plug-in never saw the light of day... It got lost in a storm of mission bit editing that first got frustrating, then boring, and finally completely impossible to stomach. So I gave up. Got some pretty ships in it and that's about it.
So that's 4, of which 3 I worked on. I seem to be the only common element of these failed projects... Hmmm. Maybe I'm just cursed.
This post has been edited by AJ : 14 February 2008 - 02:59 PM
If you're referring to the original Escape Velocity, the best thing you can do is download EV:Nova, pay for it, and then install the EV Classic plugin. This will allow you to play classic EV on newer operating systems. ( I haven't had a Mac in 4 years so someone please correct me if I'm wrong here...)
The weather on Levo is cold and wet right now. Some islands are actually getting rained on. In politics, the council has again rejected the Confederation's proposal for annexation. That's the 3rd time this year. And for sports, here's Bob.