Project Ares: Override

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Originally posted by Kyle Katarn:
**Sounds good to me and the majority of onlookers (I'm sure). Override - in my opinion - tended to be the weakest of all the EV games, so touching up appearance and performance couldn't harm anything.

**

Be optimistic. Being the weakest game in the greatest game series of all time isn't so bad.

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Looks cool keep up the good work!

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Save a Tree, Eat a Beaver.

Looks cool. By the way, is the other ares : override dead, or should I try and dredge up long forgotten attempts at a starmap? :rolleyes:

(edit) Damn :redface: smiley (/edit)
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Kinescope: heh heh... that just inpired me to a potential new quit message
Kinescope: Read error: Connection reset by illiteracy
Kinescope: no offense to those who cannot read, of course....
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(This message has been edited by Talon Karrde (edited 04-14-2003).)

(quote)Originally posted by Talon Karrde:
or should I try and dredge up long forgotten attempts at a starmap?
(quote)Originally posted by Talon Karrde:
Looks cool. By the way, is the other ares : override dead
(/quote)

Assuming you're referring to (url="http://"http://www.AmbrosiaSW.com/webboard/Forum11/HTML/000174.html#")my(/url) old Ares: Override, than the answer is yes, it's dead. That being said, I'm now working* with ragashingo and Captain Skyblade on this project. Some of the ideas (and the name! ) from my old project are coming along for the ride too - I'll also be writing a single player campaign for it.

*To be fair to CS and raga, I haven't actually done anything yet.

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(This message has been edited by MadFax7 (edited 04-14-2003).)

This sounds neat.

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Programming is an art form that fights back.
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Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?

Wow, this project looks really cool, even inspired me to dust off my old copy of Ares and actually play it again...

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Quote

Originally posted by Vice Admiral Ipvicus:
**Wow, this project looks really cool, even inspired me to dust off my old copy of Ares and actually play it again...

**

Aye, that's the idea. Multiplayer Ares could use a lift over at GameRanger... there aren't any good multiplayer plugins out there to keep people playing it.

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:: Yes, I am the former Captain Skyblade ::

Well, I have four things to say:

1. Looks excellent.

2. Be sure to put freight-couriers in.

3. On page 1, somebody said something about "things the ares engine couldn't handle." I'm really beginning to doubt the existance of these.

4. EVN is definitely the worst EV game by a fair margin.

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"Social lives are for the weak."

Quote

Originally posted by Mag Steelglass:
**Well, I have four things to say:

1. Looks excellent.

2. Be sure to put freight-couriers in.

3. On page 1, somebody said something about "things the ares engine couldn't handle." I'm really beginning to doubt the existance of these.

4. EVN is definitely the worst EV game by a fair margin.

**

Well, then I have 4 replys.

1. Thanks

2. There are, they are the Rendegade's Transports

3. Well I think he meant things like Trade or Jumping between many systems. Ares can't do those things, but it can do just about everything else

4. Yeah, I think there was just too much hype. Its still a good game and I still enjoy playing it.

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Ares plugin writer and all around helpful guy... Except possibly when it comes to certain people...

Trade would be rather complicated (extremely much more so if you wanted your ship to be able to hold multiple kinds of cargo at once), but I think it would be possible. Systems I'm not sure on, though, but I really wouldn't be surprised if somebody managed to do it.

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"Social lives are for the weak."

yes finaly an ares ev!
heh ive been thinking about the idea since i got the game. i even made an attempt at it once but the files keep on beeing corrupted :frown:

trade is easy if you are making it in one syistem but inter syistem is probably impossiable. syistems i think can be possible if you consider each syistem to be a seperate level (you have "jumpgates" where when you move on to them you get moved to the next level/syistem idecated by the name of the preticulare jumpgate.) its just like a game where if you lose you go to one level and if you win you go to a compleatly differnt level.
trading can be represented by you buying ready filled fraighters full of whatever comodoty you bought then sending them to other waypoints where they dissapear to give you money.
there are probably alot of problems with these ideas so plese tell me before i put time into a plug that wont work from the start.

by the way hi every one.

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'Ook'
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Quote

Originally posted by 9024:
**yes finaly an ares ev!
heh ive been thinking about the idea since i got the game. i even made an attempt at it once but the files keep on beeing corrupted :frown:

trade is easy if you are making it in one syistem but inter syistem is probably impossiable. syistems i think can be possible if you consider each syistem to be a seperate level (you have "jumpgates" where when you move on to them you get moved to the next level/syistem idecated by the name of the preticulare jumpgate.) its just like a game where if you lose you go to one level and if you win you go to a compleatly differnt level.
trading can be represented by you buying ready filled fraighters full of whatever comodoty you bought then sending them to other waypoints where they dissapear to give you money.
there are probably alot of problems with these ideas so plese tell me before i put time into a plug that wont work from the start.

by the way hi every one.

**

Have you ever Heard of EV Net? It dont allow trade, but it's a network play scenario.
I think it's pretty good, but i am not you so...(you can find it in the many pages of addon files.)

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Insanity has its advantages

For trade, I was thinking more along the lines of EV's trading, where you have cargo on your own ship. Using a LOT of alter-basetyping, you could do it. Having different kinds of cargo, and allowing your ship to hold multiple kinds at a time, however, would take such an insane amount of work that it really wouldn't be worth it, unless you have a horde of Hera-using minions that would do it for you.

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"Humans are hicks."
- Paff's Law
It explains so much...

Why dirty your ship (nice brand new top of the line P-Battleship) if theres someone else whose prepaired to dirty his ship for you?

i Could attempt a cople of small one mission plugs that tryed both types of trading and some other details like pirates jumping in at random, and give them both to any one who seems intrested so we can see which one will be better?

BTW:
is there any way of making the ships that appere stronger depending on how much money you have in the right bar?

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" it's not an angry mob,' he anounced.
'Ook'
'It's an orang-utan carrying a stunned dwarf followed by a troll. but hes quite angry, if thats any help.' - Men At Arms Terry Pratchett

(This message has been edited by 9024 (edited 05-10-2003).)

Quote

Originally posted by U.E. Admiral:
**Have you ever Heard of EV Net? It dont allow trade, but it's a network play scenario.
I think it's pretty good, but i am not you so...(you can find it in the many pages of addon files.)

**

No i have not herd of EV Net, sounds intresting il have a look.
thanks.

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" it's not an angry mob,' he anounced.
'Ook'
'It's an orang-utan carrying a stunned dwarf followed by a troll. but hes quite angry, if thats any help.' - Men At Arms Terry Pratchett