Versions

When I use get info on my games the version says it was made by beenox with the coldstone game engine. I know you can change this with resedit but I want to know if it has to say that or can I change it completly

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Pilky
(url="http://"http://www.mcubed.cjb.net")M cubed homepage(/url)
Cheesiest film line of all time "Flash I love you but we only have 14 hours to save the earth" from Flash Gorden

Huh? what do you mean? Yes, you can change it with res edit.. 😛

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(url="http://"http://www.ledorax.da.ru")www.ledorax.da.ru(/url)

no it doesn't have to say that.
the games are royalty free.

Royalty
7. A share of the product or profit (as of a mine, forest, etc.), reserved by the owner for permitting another to use the property.

8. Hence (Com.), a duty paid by a manufacturer to the owner of a patent or a copyright at a certain rate for each article manufactured; or, a percentage paid to the owner of an article by one who hires the use of it.
Source: Webster's Revised Unabridged Dictionary, Å  1996, 1998 MICRA, Inc.

they're just hoping that you don't know how to fix it so that they get free press and publicity.

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... bwahhaaaaahaaaaaugh fooooolish sammurai.

Really? You can change that? How? Thanks.

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-- Debra
Danillitphil Productions
(url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

Quote

Originally posted by Debra:
**Really? You can change that? How? Thanks.

**

Download (url="http://"http://download.info.apple.com/Apple_Support_Area/Apple_Software_Updates/English-North_American/Macintosh/Utilities/ResEdit_2.1.3.sea.bin")ResEdit(/url) from Apple. (Note, very old application - but it runs just fine in OS 8, 9, and Classic.)

You will probably want to increase ResEdit's memory allocation via Get Info in the Finder. The default values are a little small these days. I find that 5 MB is about right.

Launch ResEdit and use it to open your compiled game.

Open the "vers" resource type, then open resource id 1.

Edit the information there.

Save changes and quit. 🙂

Note - ResEdit is somewhat crash-prone, and it has a nasty tendency to corrupt the file it was editing when it crashes. Since you can simply recompile your game if this happens, it's not as big a concern, but generally speaking, always make a backup of whatever file you're editing.

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'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
-- T. Pratchett