Yep. You're a gem.
Best posts made by Shamannils
Latest posts made by Shamannils
Well, I finished one and it worked just fine. (I test EVERYTHING!) Couldn't kill the animation though but could delete the NPCs that were there. Now I'll place buttons and puzzles in all of the cave chambers with either deathballs or boulders. I could still use more, but I COULD make up my own (which I've done). But I do like minds other than my own to be creative. Anyway, thanks much.
Okay, I'm using your puzzles in a way I didn't expect. It's just that I'm reading a book called Swords and Circuitry and I didn't like what I was doing anyway so I'm using your puzzles to change it.
In my caves (yes, several sets) I have either what I call deathballs or boulders. The deathballs shoot out at you and the boulders fall from above. You have to really dodge to not get hit. But, really, how fun is THAT? SO, I'm placing a button on the floor for the Player to race to. A puzzle comes up and if the Player answers the puzzle correctly, then the deathballs or boulders will stop. Actually, I think they'll still go but not reach very far (I'll place this event in the animation.) I already have ways for the Player to renew stamina after this.
Is it more fun to have one puzzle for each room the deathballs or boulders come at you, or is it more fun if you solve a puzzle and it turns off ALL of the deathballs and boulders in that particular cave until you enter it again?
For instance, I have about 5 rooms with this in a cave of 17 rooms.
Also, is it more challenging and fun to have the answers like multiple choice or should the Player write in the answer?
I want to randomize the puzzles if possible. I need more. (Always more.) The answers simply need to be something specific in nature. (Like a rock.) You game?
Hi. I don't really want anyone to worry about norms and values (right, wrong, good, bad), but just make it fun. I may or may not place consequences to solving a puzzle. I have mazes already. And to gain the Book of Dark and the Book of Light, the Player has to go through a memory type of puzzle, much like your description of Trinity, as its a "step on the right tile in a pattern" sort of puzzle. These are already in the game.
The "spine" of the story in the game is actually a murder mystery. The list though are themes and objects that are important in the story relating to the Player's development. I'm impressed with the puzzles here. But I am not satisfied with my story right now. Puzzles are a good way to gain something through an action: solving a puzzle.
But I'm also keenly interested in Myst type of puzzles, where something shows a clue to something else that leads to revelation. This is the crux of it, and my need at the moment. I'm open to ANYTHING of this sort. I can't get more specific because I haven't worked it out yet. But I CAN take ideas and mould it to the story.
I'm wondering if anyone wants to suggest a couple of original puzzles for my game? If used, your name would show up under Credits. Topics could include:
son of the king