animations

Is it possible to have a seperate animation for casting spells and ranged attacks?

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Thanks,
GrahamVH
graham@warcraftcentral.com
Coldstone Developer

Quote

Originally posted by GrahamVH:
**Is it possible to have a seperate animation for casting spells and ranged attacks?

**

I don't know!

I have to deal with only ranged attacks so I can't answer that. (or no attacks at all)

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Just trying...

Short answer: No.

Long answer: Possibly. In theory, you could create your own animation set of your character casting the spell and then in your spell event your first action would be to switch the player icon to the animation, and then afterwards back to the original icon.

You would probably need animation sets for each direction, a global that keeps track of the direction the player is facing, and then a conditional to check which direction the player is facing based on the global which will then call the appropriate animation sequence.

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I thought you can have 4 basic movements for a PC and 3 for an NPC

For a PC it is:

0 - Walk
1 - Block
2 - Attack
3 - Range spells

I am without my mac right now so can not be sure about the index order.

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Quote

Originally posted by jeroen goulooze:
**I thought you can have 4 basic movements for a PC and 3 for an NPC

For a PC it is:

0 - Walk
1 - Block
2 - Attack
3 - Range spells **

Correct. But he wants to seperate out the Ranged Attack and the Spell Casting so that he can have both.

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I'm pretty sure that he'd have to change the player icon to the animation he wants, then change back to the original. So it would not be in the same Player animation, because of the limited four engine recognitions.

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-- Debra
Danillitphil Productions

Thanks for all your help! I really apreciate it.

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Thanks,
GrahamVH
graham@warcraftcentral.com
Coldstone Developer

Bad thing is that changing the icon takes time when in gameplay (the first time that is). So it is not instant change and go.

And I believe that in theory the engine should be ready to have any number of animations you want. The only problem is that we can not switch to an animation index of our choice using an action or to an animation index of choice using a condition from within the animatin itself.

hmm, anyone want to get their hands on the API for CS? Would they be willing to release it for a little extra money?

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