Sorry, nobody dares to answer, we are all afraid the mods will close the topic down.
Is there a list of the bugs that have been fixed and the ones that hopefully are going to be fixed?
I really would like to know if my favorite bug - quicktime movies and mp3 on win98/Me - is going to be fixed.
masking might be a more accurate way to do collission detection, but when using one large background image one can set the grid to small squares te be more accurate. Could have some drawbacks though, but i never encountered them. (But must confess I still did not make that much with coldstone, cant wait to see the update)
Allready some people mentioned the quicktime ant mp3 bug on winme and win98 (they wont play).
But the main problem with quicktime in general is that it can only be used by performing a 'trick' because Quicktime movies will only play against a black background.
In order to play a QT movie you have to create a black map and two scripts to play it, one who gets you there, the other that brings you back.
It would of course be way better if QT movies could simply be played in a popup window.
(One of the great advantages of Coldstone compared to other 'similar'products is that it can play QT movies, MP3 files and has great graphics handling - 32 bit with alpha. I havent seen a program like this on windows. Well, Director might be better at a lot of points but it does not have the same ease of use and as of yet I have not found an easy way to create the same type of maps.)
Originally posted by Stark Bledfast:
Stupid me, I should have looked it up.
Please lock me up in one of the RPG games you are all making and let me be the bad guy so you can hit me with your swords over and over again
Looking at Deimos Rising (or whatever it is called) makes me wonder: I kinda have the feeling it is based on the coldstone engine, but with some more options than we can acces using Coldstone.
So who ownes what? There is the engine and there is a front end (coldstone as we know it).
Ambrosia has the engine?
Beenox has the front end?
How can I compile a game not using the Front end?
Originally posted by Glenn:
**Perhaps so, though I seem to recall hearing that part of the reason for the lack of updates (at least at one time) was that they couldn't seem to get Coldstone to compile in the latest version of RB at all...
This has been fixed in June this year by the people at RB. That's what someone at the support desk of RB said to me.
Originally posted by Tarnćlion Andiyarus:
My view? For the moment, leave it in Ambrosia's hands. They have a very good service reputation (at least to me) and are looking into the issues now.
Well, I do not share that opinion. It takes ages for them to answer a question or even acknowledge that they got mail from you with a serious bug rendering the software useless.
Send it once. If you get no reply, send it twice, if you still get no reply, send it 4 times, after that start using multiple email adresses and send it 8 times, 16 times, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc.
Contact a spammer about his practices, Should be no problem, everyones inbox is filled to the brim with it :frown:
Sorry, I just hate corporate arrogance, gets my blood boiling to feel ignored like this. Just a friendly reply, sorry we plan to look at this at the end of next year because this and this and this, would be more acceptable.
WHY DON'T THEY JUST GIVE US TE CODE BECAUSE THEY CLEARLY DO NOT WANT TO WORK ON IT ANYMORE.
Originally posted by GrahamVH:
**That's good to hear.:)
How do you intend to fix the problem though? I have heard for David Dunham that you are unable to Compile Coldstone with a newer version of RealBasic.
As far as I understood this, there was a problem while recompiling it using a newer version of RB, but the people of Real Basic fixed this somewhere in july of this year.
One of the other things that may or may not be fixed do ing a recompile is the support for Quicktime on certain Windows flavors. So I really hope they fix this soon!