Colored Text

Is there a way to have colored text?

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Thanks,
GrahamVH
graham@vhpublications.com
Coldstone Developer

Quote

Originally posted by GrahamVH:
**Is there a way to have colored text?
**

Where is your text going in the game? You can have any style, any color text you want in a stamp. There is, to my knowledge, not a way to change the text in dialogue boxes, task lists, inventory entries, or journals.

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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
Find those areas you missed the first time around. You'll want to explore those hidden areas now made accessible with Spells Expander.

There is a way, but in my opinion it is not worth it. This only works for dialog boxes though. You would take your Dialog Interface Art and would open it in Graphic Converter or Photoshop. Then you would punch in your text you want with the color, font, etc. When finished save this as a .pct into your location pic folder. Make a location and name it your picture file. It will then link the two together. Add the Teleport where you need it, and there you go. You just would not be able to have any answer selections.

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Whose cruel idea was it to put an 'S' in lisp?

Quote

Originally posted by BlackLite:
**There is a way, but in my opinion it is not worth it. (method snipped)
**

Unless I misunderstand you,

1)If there is no need for multiple-choice answers, you can just display the image with a Dialog action (assuming you don't mind the Dialog interface also showing up - maybe make it invisible?), which will not have the load times and other potential issues associated with changing locations.

2)If you do use the image in a Main location, you should be able to add event links to permit as many answer choices as you want.

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I don't know what I'm talking about.
Oh no, here comes another learning experience.
Oderint dum metuant?

Quote

Originally posted by Glenn:
**
1)If there is no need for multiple-choice answers, you can just display the image with a Dialog action (assuming you don't mind the Dialog interface also showing up - maybe make it invisible?), which will not have the load times and other potential issues associated with changing locations.

**

Type a period for the text and one for each answer slot. This keeps the answers clickable, and periods are not that hard to hide (or ignore).

myshkyn

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"I'll give the fans just what they want, and nothing else at all."

Or even better, a space 😉

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CI-I@()s
(url="http://"http://www.evula.org/world-of-cha0s/")The Homepage of Cha0s(/url)

Quote

Originally posted by CI-Ia0s:
**Or even better, a space;)

**

Oh man, I didn't even think about that. I always forget spaces are valid characters like anything else. Thanks CI-Ia0s.

myshkyn

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"I'll give the fans just what they want, and nothing else at all."

Anyone tried to put rtf - codes in there?

Or basic c style stuff like r or /r etc (always forget)

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the text is displayed using fundamental draw commands
meaning
text "everything between these parenthesis is escaped and not interpretted by a filter and any and ll keywords statements may be used so long as they are within these quotes"...

drop a compiled game on BBEdit you can go through an pinpoint you're dialog, because its one of the few things that hasn't been encrypted.

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... That staples it.