animation help.

Can anyone point me towards a tutorial on making an animation to replace the PC? I have a map consisting of ocean and want to create an boat animation to represent the character. I have already built and rendered the boat in Infini-d and created a pct for each of the 8 directions of travel.

Also, does anyone know what camera angle (XYZ rotation) the graphics in POG were rendered from? I am making a good deal of original graphics, but I am using some POG graphics and I want to avoid perspective issues....

------------------

Quote

Originally posted by the48thronin:
.... does anyone know what camera angle (XYZ rotation) the graphics in POG were rendered from? I am making a good deal of original graphics, but I am using some POG graphics and I want to avoid perspective issues....

A number that has been given a few times on this forum is 30 degrees. I take that to mean 30 off horizontal or 60 degrees off top view. Hope that helps.

------------------
My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
Find those areas you missed the first time around. You'll want to explore those hidden areas now made accessible with Spells Expander.

Quote

Originally posted by Rubber Ducky:
**A number that has been given a few times on this forum is 30 degrees. I take that to mean 30 off horizontal or 60 degrees off top view. Hope that helps.

**

it certainly does! thanks!

------------------

In the animation editor start with the North position then go North-East, East, South-East, South, South-West, West, north-West.

I believe each animation needs at least three frames for each direction

For each direction do the following:

- Create one frame for standing still. This one has no flag.

- create one frame for the animation start. Double click it and mark it with 'Set Marker'

- Create one frame for animation end and mark it with 'Go back to last marker'. I'm not sure if you have to create the markers and go back to last marker in that order. with other words: is the last marker the marker before the 'go back to last marker' or is it the last marker that has been created?

- Create frames in between animation start and end to make your pc move (or rock in the case of a boat).

Pictures can be dragged into the animation list window from the finder. I think it is best to do it one by one, because dragging them in with a whole bunch at a time creates a chaos.

Pictures have a position. the position is marked with a dot. Somehow the dot and the possition of the picture do not exactly mach. I believe the dot is placed on the upper left point of the picture. To have a pc or npc animation you need to move the feet of your character (or the base of your boat) to the center of the animation-window. You do this by moving the dot.

When inserting the first picture you can select 'Move' from the upper right side of your animation screen annd then drag the dot so the picture is placed where you want it. All subsequent pictures use the position of the first. You can also insert your pictures first and select all the dots of the pictures at the same time by dragging a square around the dots and then move it to the position you want. *That is: when all the pictures have the same size and all.

The collision sphere of the character is needed to bump into things. The center of the colision sphere is at the feet of the npc or pc. Since you moved it when repositioning the dots, you need to read the position of the dot by selecting it. Then take the oposite of the dot position to find the center of the collision sphere. (dot is at -100, -249, colission sphere center i s at 100, 249).

There is a relation between the width of the collision sphere and your movement tiles. That's what I think. When the collision sphere is too big, or the movement tiles too small, you can not bump into things anymore (events). More about this later.

Command click moves the center of the animation frame around without m oving the image. this is needed when handling big graphics or when the animation goes from one side of the screen to the other.

------------------

(This message has been edited by jeroen goulooze (edited 04-23-2003).)

Log in to reply