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    the48thronin

    @the48thronin

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    the48thronin Follow

    Best posts made by the48thronin

    This user hasn't posted anything yet.

    Latest posts made by the48thronin

    games without combat?

    Just curious, but is anyone developing a game that has no combat at all, but rather uses the combat values for another purpose? I am developing a game that largely rewards the player for the scope of their travels and artifacts collected, but it seems a waste to let the combat system built into CS go unused. Any thoughts would be appreciated.

    As an aside, I am new to this board and wanted to know if my use of new topics rather than an addendum to another topic is bothing anyone.

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    posted in Coldstone Web Board •
    RE: Use of Globals to store X,Y coords...

    Quote

    Originally posted by Glenn:
    **If it's as simple as that: (player on ocean - > player on ship), (time passes and player wanders the ship), (player on ship -> player on ocean), you might want to look into the "Save Location" and "Restore Location" event actions.

    **

    I knew there must be a more straightforward way... thank you!

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    posted in Coldstone Web Board •
    Use of Globals to store X,Y coords...

    One of my maps is an ocean map. When the player is in this map, I have set a keydown event which takes the PC to another map of the deck of the ship, but I would like to have my game remember the position (X coord, Y coord, and Ocean set) of the boat on the map and when they hit they keydown to sail again, it teleports back to the ocean at the x and y coords they were at. any idea how to accomplish this?

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    posted in Coldstone Web Board •
    RE: animation help.

    Quote

    Originally posted by Rubber Ducky:
    **A number that has been given a few times on this forum is 30 degrees. I take that to mean 30 off horizontal or 60 degrees off top view. Hope that helps.

    **

    it certainly does! thanks!

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    posted in Coldstone Web Board •
    animation help.

    Can anyone point me towards a tutorial on making an animation to replace the PC? I have a map consisting of ocean and want to create an boat animation to represent the character. I have already built and rendered the boat in Infini-d and created a pct for each of the 8 directions of travel.

    Also, does anyone know what camera angle (XYZ rotation) the graphics in POG were rendered from? I am making a good deal of original graphics, but I am using some POG graphics and I want to avoid perspective issues....

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    posted in Coldstone Web Board •
    RE: im begging for help...

    Quote

    Originally posted by Debra:
    **Yes, I could look at your game.

    Make sure that you:

    make a map (you've done that)
    make a location with the EXACT same name as your map. The "type" of your location is "map."
    go into main.cet
    open up "map position" and change it to somewhere on your map
    open up "teleport"
    scroll down to your map and choose it
    close and save

    This won't work unless you make a location as well as your map. Nevertheless, I could look at your game.

    **

    Those are all present, i've taken out my graphics ( becuase they were all stock) and stuffed the folder, where would you like me to send it? I really appreciate this....

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    posted in Coldstone Web Board •
    RE: im begging for help...

    Quote

    Originally posted by Stark Bledfast:
    **Are you following the tutorial or are you creating a brand new game from scratch? If the latter, did you go through the tutorial first? If not, do so.

    **

    I began with the pre-made game, then was unable to shift from the barbarus map to my map, then tried the tutorial and still am unable to get it to load... Is there anyone on these boards that might be willing to look at my files and see if they can fix it... I realize how newbie that sounds but I really have made an effort to get it to work...

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    posted in Coldstone Web Board •
    RE: im begging for help...

    Quote

    Originally posted by Debra:
    **Okay, in order for anything to work when I began to build my game, I had to create a new game by choosing the medieval game. I changed the maps and the picture of the startup screen. I had to look at every event and every location with manual in hand to see the relationships among location def and location pics and the corresponding events. The thing would NOT let me build game from scratch, even AFTER I'd figured all of this out. I absolutely HAD to use the medieval game as a launch-off. I don't know why.

    **

    I tried that method this morning and I'm unable to link the pre-made game to my starting map... Someone should make a template from the pre-made medieval game....

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    posted in Coldstone Web Board •
    RE: im begging for help...

    Quote

    Originally posted by Debra:
    **That happened to me once. The ONLY thing that worked was to build a new game using the medieval game option. Then trash your main.cet in your events/def folder and drag over and replace it with the medieval game's main.cet into your folder. Then go into the new main.cet and tell it your map position and where to teleport and anything else you want. I don't know why I wasn't able to make my own main.cet or why it wouldn't work, because I could see nothing wrong with it. But this was the only way to keep my game from crashing at that time.

    **

    iv'e tried that, and still quits just as the map should load....

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    posted in Coldstone Web Board •
    RE: im begging for help...

    Quote

    Originally posted by Stark Bledfast:
    **Did it ever work?

    If so, remove what you did between then and now, and start adding things back in one at a time until the crash occurs. This will tell you what the problem is.

    **

    actually it has never worked, this is my first attempt at a CG.

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    posted in Coldstone Web Board •