im begging for help...

My game keeps "unexpectedly" quitting each time after it finishes loading the items and I've been tearing my hair out.... i've doubled checked names for consistancy and made sure that Main and startgame all go to the correct locations.... any ideas? please help... please?

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Quote

Originally posted by the48thronin:
My game keeps "unexpectedly" quitting each time after it finishes loading the items and I've been tearing my hair out.... i've doubled checked names for consistancy and made sure that Main and startgame all go to the correct locations.... any ideas? please help... please?

Did it ever work?

If so, remove what you did between then and now, and start adding things back in one at a time until the crash occurs. This will tell you what the problem is.

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That happened to me once. The ONLY thing that worked was to build a new game using the medieval game option. Then trash your main.cet in your events/def folder and drag over and replace it with the medieval game's main.cet into your folder. Then go into the new main.cet and tell it your map position and where to teleport and anything else you want. I don't know why I wasn't able to make my own main.cet or why it wouldn't work, because I could see nothing wrong with it. But this was the only way to keep my game from crashing at that time.

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-- Debra
Danillitphil Productions

Are you using the "Portrait" picture in the Map Interface? I found that this caused my game to crash right after the items loaded, which is when the map should appear.

To be more specific, it crashed whenever the portrait was to be drawn while the Map Interface was displayed. I had the map's local initialization event change the portrait, which did not work. Try removing the event that activates the portrait, and see what happens.

This only caused my final release builds to crash. The preview builds worked fine.

- drugal

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Quote

Originally posted by Stark Bledfast:
**Did it ever work?

If so, remove what you did between then and now, and start adding things back in one at a time until the crash occurs. This will tell you what the problem is.

**

actually it has never worked, this is my first attempt at a CG.

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Quote

Originally posted by Debra:
**That happened to me once. The ONLY thing that worked was to build a new game using the medieval game option. Then trash your main.cet in your events/def folder and drag over and replace it with the medieval game's main.cet into your folder. Then go into the new main.cet and tell it your map position and where to teleport and anything else you want. I don't know why I wasn't able to make my own main.cet or why it wouldn't work, because I could see nothing wrong with it. But this was the only way to keep my game from crashing at that time.

**

iv'e tried that, and still quits just as the map should load....

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Okay, in order for anything to work when I began to build my game, I had to create a new game by choosing the medieval game. I changed the maps and the picture of the startup screen. I had to look at every event and every location with manual in hand to see the relationships among location def and location pics and the corresponding events. The thing would NOT let me build game from scratch, even AFTER I'd figured all of this out. I absolutely HAD to use the medieval game as a launch-off. I don't know why.

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-- Debra
Danillitphil Productions

Quote

Originally posted by the48thronin:
actually it has never worked, this is my first attempt at a CG.

Are you following the tutorial or are you creating a brand new game from scratch? If the latter, did you go through the tutorial first? If not, do so.

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Quote

Originally posted by Debra:
**Okay, in order for anything to work when I began to build my game, I had to create a new game by choosing the medieval game. I changed the maps and the picture of the startup screen. I had to look at every event and every location with manual in hand to see the relationships among location def and location pics and the corresponding events. The thing would NOT let me build game from scratch, even AFTER I'd figured all of this out. I absolutely HAD to use the medieval game as a launch-off. I don't know why.

**

I tried that method this morning and I'm unable to link the pre-made game to my starting map... Someone should make a template from the pre-made medieval game....

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Quote

Originally posted by Stark Bledfast:
**Are you following the tutorial or are you creating a brand new game from scratch? If the latter, did you go through the tutorial first? If not, do so.

**

I began with the pre-made game, then was unable to shift from the barbarus map to my map, then tried the tutorial and still am unable to get it to load... Is there anyone on these boards that might be willing to look at my files and see if they can fix it... I realize how newbie that sounds but I really have made an effort to get it to work...

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Yes, I could look at your game.

Make sure that you:

make a map (you've done that)
make a location with the EXACT same name as your map. The "type" of your location is "map."
go into main.cet
open up "map position" and change it to somewhere on your map
open up "teleport"
scroll down to your map and choose it
close and save

This won't work unless you make a location as well as your map. Nevertheless, I could look at your game.

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-- Debra
Danillitphil Productions

Quote

Originally posted by Debra:
**Yes, I could look at your game.

Make sure that you:

make a map (you've done that)
make a location with the EXACT same name as your map. The "type" of your location is "map."
go into main.cet
open up "map position" and change it to somewhere on your map
open up "teleport"
scroll down to your map and choose it
close and save

This won't work unless you make a location as well as your map. Nevertheless, I could look at your game.

**

Those are all present, i've taken out my graphics ( becuase they were all stock) and stuffed the folder, where would you like me to send it? I really appreciate this....

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(deleted my e-mail address)

Got it!
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-- Debra
Danillitphil Productions

(This message has been edited by Debra (edited 04-21-2003).)