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What criteria does Coldstone use to roll a new character's stats? What are the default ranges?
I've observed how classes and races will influence the possibilities, but how does Coldstone do it beyond that?
------------------ Non cognosco quo modo dicere linguam latinam bene.
Its not really a big deal. You can just hand do all of them yourself by making random globals and assigning them to the attributes
------------------ The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.
I know that, but I rather like the idea of a reroll button. Oh well...
u can still do that...
Why not just test it? Use a class/race combo with no stat mods, and "Reroll" a couple dozen times. You should be able to make a pretty good guess. Here's a quick start from me:
From 19 sets of statistics rolls: Average: 11.719 Standard deviation: 3.058 Min: 6 Max: 18
I'm not certain, but that looks to me suspiciously like the good old "Roll 4d6 and drop the lowest" method of classic D&D.;
From the same 19 rolls, for resistances: Average: 28.833 Standard deviation:4.955 Min:20 Max:40
I also note that the resistance rolls seem to come in groups - the greatest difference I've seen within any set of resistances is 6.
Lacking any official response from Dee, this would seem like a pretty good way to start.
------------------ I love deadlines. I like the whooshing sound they make as they fly by. - Douglas Adams Only member of the webboard to gain 2 karma points by writing a flame, and openly atychiphobic since 2000.
Glenn - the man, the machine, the mathamatician. He can add, subtrack, multiply and divide and yes he can do stats as well.
Sorry , but it all fit to nice not to make some sort of comment. And thank you for figuring this out.
------------------ Squak - the seal makes the noise not the approval
To avoid doing anything more productive at the present time, I decided to perform a bit more thorough data collection.
After 100 rolls, here's the analysis:
My guesses
I think stats are rolled individually as 4d6, drop the lowest die, and round all results below 7 up to 7.
I'm not certain how resistances are rolled, but there's definitely a bell-curve distribution going on, centered around 25-30%. Results suggest that there is some sort of connection within a set of four resistance rolls, as they tend to have very similar values.
I'm not certain how HP and MP are rolled, but there's definitely a bell-curve distribution centered around 16-17.
In more detail...
Stats Each stat follows approximately the same distribution, independent of the other stats:
Average: 11.5
Standard deviation: 3.1
Minimum: 7
Maximum: 18
7 is the most frequent stat (12%) and 18 is the least frequent (2%). The frequency tends to decrease for each higher value, but it's not a very strong correlation.
If one disregards the anomalously high frequency of 7, the remaining frequencies actually look rather bell-curve like.
Magic Resistances Each resistance follows approximately the same distribution, but it appears that the resistances are in some way calculated as a group:
Average:27
Standard deviation: 4.1
Minimum: 17
Maximum: 39
Greatest variation within a resistance set (max to min): 9 points, with the average being 3.6 points.
Resistances appear to follow a bell curve, with 25% being the most common (7.8%) and the frequency dropping off to zero at either extreme.
HP
Average: 16
Standard deviation: 4
Minimum: 9
Maximum: 29
HP appears to follow a bell curve distribution.
Note that I didn't correct for the effects (if any?) of high vitality on the starting HP roll.
MP
Average: 17
Standard deviation: 4.5
Minimum: 8
Maximum: 30
MP appears to follow a bell curve distribution.
Note that I didn't correct for the effects (if any?) of high wisdom on the starting MP roll.
...Whew. That's enough for me, I think. If any of y'all want more information, calculate it yourself.
Whoa. I would like to commend you, Glenn. If I could give you karma, you might get two.
------------------ Nothing is foolproof to a sufficiently talented fool.
Thanks, spitfire, squak.
((self ego) increaseGreatly);
Just a quick note - as I look at that data again, it seems more likely to me that the stats roll is 3d6, rather than 4d6. shrug.