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On the level "We are the Champions", capture the outpost orbiting Gaitor and use it to build a Juggernaut (The Obish do have juggernauts, they're just easter-egg ships).
Viola! The mission should complete and you'll be taken to a level called "We are the Borg". I don't need to explain further except to approach the Cube with EXTREME caution.
------------------ I do not suffer from insanity I enjoy every minute of it
-Cantharan Commodore za'Grom After the capture of Earth
Slug, could you please e-mail me the "fixed" version (where the resolution is 10 or whatever) of Black Seas becuase I can't find the White Knight in Hera and I have no idea to do what you're talking about.
:redface:
------------------
That wouldn't be legal, because it's a release version. It's legal to modify something and keep the modifications.
It isn't Legal to distribute hacked files. Sorry, but I'm already in some trouble for previus hacking (how do you think I got back onto GameRanger? ).
There's no outpost in We Are The Champions, much less anything to capture it with...
------------------ "I can ail what cures you."
My registration code doesn't work in the new beta, and I REALLY wanna play Iron Fist. Know what I can do?
Ah dont tell them go to (url="http://"http://www.ambrosiaSW.com/support/")http://www.ambrosiaSW.com/support/(/url) and read what it says! Oh im taking this one i dont think he wants to slug wants to be bothered by these question!
------------------ ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)! (if this Sarilian Carriers a-rocken dont come a-knoking) (1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time) (Devels Shack) E |/| I || E |/
Eminem, your REALLY need to work on your typing...
Or at least edit the spelling after you post...
Hey, Slug:
How many human fighters, minimum, does it take to kill the gateship? With them all being piloted by the AI, of course...
Hmm i once did this seneryo and geuss what... ONE olny one cause the others maybe dammaged the thing or it could be dammaged some other way...and just one finnised it off!
I mean a healthy gateship. And the others were needed if they damaged it. There also has to be at least two firing on it at a time, because of the electronic jammer...
And has anybody noticed how the Ares icon is gone? Or is it just my computer not liking me again?
I think its your computer... And it would probably take more than two fighters to take out a fully shielded gateship. The one that is being jammed could be taken out fairly easily, leaving the other to the electro jam.
I can't answer that question. I can send waves of 200 ships each (the number I can reach 'till I hit the maximum ship limit), but they hardly dent the thing.
It takes about 64 (I lost count) waves of 200 fighters each to make it retreat.
OK heres my question: U see i have this sprite and its 6 by 6(36)and so when i enter it in and then prevew the animation it goes quite smoth and with no bumps! but then when i play with that sprite(dering a game)it squrews up like when its at around 270░ it all the sudden stops going right and the amer turns and it doesn't then when i go back to 0░(either way,left or right) it goes back to the good wayЕhelp! Oh does this have any hitng to do with the rotation resolation(under speacha on any ship) PLEASE Respon!
------------------ ITS HERE ARES WEBBOARD ONE HOTLINE(for more detales go to the topic called its here and read it)! (if this Sarilian Carriers a-rocken dont come a-knoking) (1-2-3-the devels after me-4-5-6-hes always throwing sticks-7-8-9-he misses every time) (Devels Shack) E I/I I II E I/Iлллллллллллsee i fixed it:)
Easy: Change the rotation resolution (in the special section) from it's default (15) to 10
Ok here goes...
I'm making a mod which allows to play as another race (That race will not be named for good reasons) and on the first mission I want to have a ship entering a jumpgate at the end like on mission 13 on Ares. After destroying 3 relay stations, a ship should go through the jumpgate, but it doesnt work. Can you help me Slug?
Zell
------------------ ------------------------- Shoot!There goes my... (BANG) Oops!I didnt do it, nobody saw me do it, You can prove anythin... (BANG)
Ok, make three seperate conditions (one for each station) so that:
If initial object # (station 1) Doesn't exist changescore 1/1 by 1 If initial object # (station 2) Doesn't exist changescore 1/1 by 1 If initial object # (station 3) Doesn't exist changescore 1/1 by 1
So when each of the three stations is killed, counter 1/1 is added to by one. When all three are dead, the counter 1/1 would be at 3.
Now make another condition:
If counter 1/1 * 3 then: - assume initial object # (The ship you want to go through) - create object JumpgateEffect (or JumpgateEffect Large if it's a big ship) - Land at 32 (the speed a transport lands)
If the Audemedon Ship you want to jump out is large, you can increase the LandAt speed to, say 100.
Now if you want the ship to set a course to somewhere (eg: a jumpgate buoy) then make the following condition:
If counter 1/1 * 3 then: - assume initial object # (the ship you want to go through) - set course # (the object # of the destination (eg: a jumpgate buoy))
If subject (put the ship number in the subject field) is within 50000 (The distance a transport is from a planet when it begins to land) pixels squared of direct object (put destination (eg: jumpgate buoy) number in direct object field) - create object JumpgateEffect (or JumpgateEffectLarge) (You can set reflexive to ON if you want the jumpgate effect to be created where the ship is, but it looks sloppy unless it's really slow ship) -LandAt 32 (or 100 or whatever)
If that didn't make any sense, post again telling me EXACTLY what you want to happen in the scenario and I'll tell you what conditions to use, as I just learned how to make bi-conditionals in Hera (wohoo!)
-Slug
A few notes: UBB doesn't like special characters, so when you see a '*' in the above post, it's really supposed to be a Greater-Than-or-Equal-to symbol, or >=
Also, when I talk about counters, such as 1/1, I really mean 1/1 = Counter 1 Player 1.
Finally, Ares 1.2b6 seems to be having problems with third-party sctions with more than 1 command. It usually does the first actions in the sequence, then quits so put the actions sequence in order of priority (important ones at the top, piddling contraptions at the bottom).
Sorry If I'm sounding a bit cryptic, I've been working on StarLance all morning.
YOU TOLD!
Can u help me I, Am making a frozen Hart plug and Im making a jovin rocket launcher but its not working i can fire it fast, but it olny fires up, I got it to seivle but thats all i was able to do(and yes I do have Turners permission!)