Oh for crying out loud...
I don't know about the rest of you clowns, but I am serious about EVN:UGF.
Okay, I'll try and answer some of your questions.
@shlimazel, on Sep 19 2007, 07:03 PM, said in EV Nova: United Galactic Federation:
That is interesting, but not very informative. What is it about? What is going on? How good are your ship graphics?
And most importantly.....
What's the big idea?
My ship graphics are currently still at the concept art level; I don't even have any design software and was planning to outsource some of the work when it gets to that stage.
EVN:UGF combines elements of EV Nova, Star Wars, StarCraft, and my own writings. The plug basically starts you off the same way as in EVN, but a thousand-some years further in the future.
There are six major star nations involved, the largest and most powerful being the United Galactic Federation. The Galactics, as they are commonly called by other star nations, consist of over a hundred million species on five hundred million worlds (I'm going to push the SPOB and SYST resources to the limit, like Uncle Twitchys SFA), with a government much like our own United States, and a population upwards of 983 trillion citizens. The Galactic storyline has the player work either as a James Bond-style operative, or as a member of the United Galactic Navy. You get to choose.
The neighboring Varellavite Imperium is much smaller and poorer than the UGF. Unlike most empires it's actually not all that imperial. Though some member systems were conquered, most joined on their own terms. Its government is ostensibly a constitutional monarchy headed by a parliament, prime minister, and the emperor, but lately the Masterminds, a group of tactician-generals who command the Varellan military, have basically gained control over the Imperium. One of the storylines seeks to correct this; the player joins the Gryphon's Children, a rebel group headed by an embittered ex-Imperial advisor who was railroaded into early retirement by Mastermind Bokontlarka.
The Ganbar Empire is economically and technologically on a par with the UGF, though population- and size-wise it doesn't even come close to its giant neighbor. They used to be warm allies with the Galactics, but their relationship has recently cooled; border skirmishes are increasingly common between the United Galactic Navy and the Ganbar Imperial Fleet. Like the Imperium, the Ganbar Empire is nominally a constitutional monarchy, but its moving closer to a dictatorship as Emperor Tazzo gathers more and more power to himself. A rebel group calling itself the Churgos Revolutionary Front seeks to reverse this trend, spurred on by the recent mysterious deaths and disappearances of a series of prominent reformist politicians. The player gets to choose whether or not to join with the emperors supporters, or the CRF. Either way, you get access to Ganba ships and outfits; the imperialist substring is more combat-oriented, whereas the CRF substring is more story-oriented.
Star Wars fans may recognize the Chiss Ascendancy. They are extremely isolationist, but are friendly with the UGF. Their main opponents are renegades and pirates, notably the Vagaari. These are a race of piratical nomads who raid worlds for treasure and slaves; they make no distinction between governments, attacking independent traders, Chiss colonies, and Galactic border worlds with equal malice. The Chiss string is story-oriented, and sends the player on diplomatic missions to the other governments, as well as a substring that has the player fighting a Vagaari chieftain who has become a particular threat.
The Balcrusians are one of my own creations. These purple-skinned, stalk-eyed, clawed humanoids are hot-headed but clever. Several million Balcrusians are Galactic citizens, but these are refugees and children thereof, refugees from the two horrific Balcrusian Civil Wars. The first came very early in the hundred-year history of the UGF, when fascist rebels overthrew the Balcrusian Empire and replaced it with the Balcrusian Peoples Republic, ruled by the High Council (one High Councilor who has ultimate power, and eight Councilors who represent the various ministries, or Lower Councils). The second was just over thirty years before the start of the game, when a coalition of interests in Balcrusian space rebelled, and were bloodily suppressed by the Republics Scimitars, a paramilitary organization under the command of the Balcrusian Security Council. The Scimitars also provide deep-cover operatives to keep an eye on the other governments dealings from close up. The player becomes first a member of the Balcrusian Peoples Navy, then is transferred to the Scimitars following a tryout mission. He or she helps to provoke a war between the BPR and the UGF, then fights to keep the plan from catastrophically backfiring, and ends up on the High Council.
Lastly, the Protoss. StarCraft fans should definitely know who they are. For those of you who dont, they are a race of tall, smooth-skinned humanoids with no mouths or noses. They have immense innate psychic abilities, and are by far the most technologically advanced race in Known Space; their ships are easily the most powerful vessels in the game. They are, in other words, the Polaris of EVN:UGF. They are ruled by the Conclave, an elected council of the most meritorious members of the four castes: the Templar, Judicators, Khalai, and Dark Templar. The Templar are the Protoss military; the Judicators are administrators; the Khalai are scientists, doctors, laborers, and the like; and the Dark Templar, in addition to aiding the other castes, help to keep the peace. I havent really worked out the details of the Protoss string yet, but it will be something similar to a cross between the Vell-os and Polaris strings. (By the way, Im not including the StarCraft II storylines in this, because quite apart from the fact that nobody except Blizzard knows what they are yet, EVN:UGF was in development before SC2 was announced.)
@geek, on Sep 21 2007, 02:45 AM, said in EV Nova: United Galactic Federation:
Note from Beta Tester:
Allow me to explore all systems, do all missions, and test all ships/outfits before you release. That way, I can find all possible bugs before release.
I appreciate it, Geek. I'll take you up on that when it gets to that stage. It'll be a while, though.
By the way, folks who help with construction, or are extremely helpful, will get a PERS resource.