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    Mumbling Psycho

    @Mumbling Psycho

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    Mumbling Psycho Follow

    Best posts made by Mumbling Psycho

    This user hasn't posted anything yet.

    Latest posts made by Mumbling Psycho

    RE: ~ A P O P H I S ~

    Quote

    The TC will include a completely redone star map, over 70 new ships and outfits, all new weapons(...)

    The very word TC ( Total Conversion ) implies that everything is re-made anew. Otherwise, it wouldn't be a TC. 😉

    Good luck anyways!

    posted in EV Developer's Corner •
    RE: New Mission Strings Help?

    Quote

    On Success : b91&!b92

    Don't you have to put spaces in there? Or am I wasting time typing spaces in bit expressions?

    Also, the way I see it, you should be careful for which bits you use since you said you added an additionnal thread, you should make sure those bits are unused in the main scenario, as was implying Ant'Iglias.

    posted in EV Developer's Corner •
    RE: Rank discount bug still present in EVN 1.0.10?

    @nil-kimas, on Nov 18 2007, 10:47 PM, said in Rank discount bug still present in EVN 1.0.10?:

    Tsuki is the Japanese word for thrust. Some Basque words do look sorta Japanese though.

    It is also the word for the moon.
    (/off-topic)

    I'm afraid I don't have much to add, except that you could give discounts by making duplicate outfits to replace the higher priced ones using the availability or require bits fields.

    posted in EV Developer's Corner •
    RE: One Final Question

    So that means you're releasing soon? Can't wait to see comments about the plug! Especially how there were no bugs and nearly no spelling errors in the first release. 😉

    posted in EV Developer's Corner •
    RE: A weapon that does nothing.

    @guy, on Nov 16 2007, 05:35 PM, said in A weapon that does nothing.:

    What's wrong with using a fighter? If you don't want it to be hit by normal weapons you could just make it planet-type.

    Or just check the "cant' be hit" flag. That would avoid issues if there exists planet-type weapons in the plug.

    @werhner, on Nov 16 2007, 05:40 PM, said in A weapon that does nothing.:

    I am fairly certain that you can't have Weapon A sub into Weapon B sub into Weapon C. A to B, yes, but not A to B to C. There can only be one swap.

    You can. As long as C doesn't sub back into A. Why? Because the recursive submunition field only works with a weapon that subs into itself, and having a weapon A sub into B then sub into C and back into A is an infinite loop. But you can definetely use every single weapon resources for the subs of a single weapon if you really wanted to, as long as they don't loop.

    Also, you can make a weapon that goes through targets, even homing. All you need is to give it a longer proximity delay than it has life. However, as was already said, you can't have it fire another projectile while it remains the same as there is only submunition type field.

    posted in EV Developer's Corner •
    RE: A few rleDs

    I have Windows and EVNEW as well. You can make rleDs graphics out of .png and .pict files. The files themselves are in the form of a "tileset", a serie of smaller pictures of equal size within the same file. You can what I mean by exporting one from the nova data files.

    All you need to make those files is mspaint. I have made explosions, ships and weapon graphics in paint in the past, without problem. I recommend getting spinapp, though. Makes your life much more simple. For instance, for your gun thing, all you would do is create the "12 o' clock" graphic and then drag it into spinapp and it will create a new picture with as many angles as you want. Import that. Rinse and repeat with the mask.

    For explosions and all other non-spinning graphics, you will need to make a "grid" yourself and make each picture yourself, by hand, unless you have better tools than paint.

    EDIT: 400th post. Not that anybody cares. :ninja:

    This post has been edited by Mumbling Psycho : 12 November 2007 - 05:46 PM

    posted in EV Developer's Corner •
    RE: 2x speed activating on its own.

    I have both sound 128 and 129. Sad this was already known. Oh well, to me, it seems it will happen with anything as long as you're triggering a sound resource that is missing.

    EDIT: Oh, just noticed I was looking at the wrong resource. I don't have 128 or 129. Still, interesting... behavior? Firing weapons, destroying ships... so many things trigger this, haha.

    This post has been edited by Mumbling Psycho : 12 November 2007 - 07:31 PM

    posted in EV Developer's Corner •
    2x speed activating on its own.

    Strangest bug award? Please?

    Greetings, everyone. The other day, I thought I'd download Absolute Minimum instead of using my "cleaned" copies of the nova data files when I load my... ahem plug-in.

    Now here's the funny part. When I loaded Nova with Absolute Minimum and my plug in the plug-ins folder, I got something reeeaaally weird. Basically, whenever a ship would start exploding, for as long as the ship was breaking apart and going up in flames, the game would automatically turn on the 2x mode. And it would turn itself off after the ship exploded. I blew a ship up while staring intently at my caps lock light and I was able to tell that there's nothing wrong with my keyboard.

    What resource could be causing this? As far as I can see, the only resource missing from Absolute Minimum that I have in my data files would be the sound of ejecting escape pods...

    Did I win?

    Your confused nova exploring psycho,
    MP

    posted in EV Developer's Corner •
    RE: Weapon Developing - Please HELP!-

    EVNEW lets you do it, for some reason. Just check the bible every now and then, right at the top is the list of all the resources' maximums.

    posted in EV Developer's Corner •
    RE: Outfit Output Thingy

    I wouldn't know for a mac, but on PC, EVNEW can export pretty much every resource into a text file, which can quite easily be turned into a spreadsheet. Then you're free to filter whatever information you want. I just checked and successfuly exported Nova Data 4 with all the outfits into a text file.

    No clue about a mac app though, sorry.

    posted in EV Developer's Corner •