(dis?)proof of concept
I came up with an idea for creating a maze in EV Nova, and set about implementing it. Well, the result is pretty much how I envisioned it, and it almost works, but there are some issues. I have a reasonably good idea why certain walls can be flown through from certain angles, and I may attempt to create a more robust version at a later date.
For now, however, I simply present my concept in all its not-quite-working-correctly glory. For use with any scenario that has a sÿst 128 (preferably with a spöb in it, preferably without any shïps that will attack the player). Just start the new Maze Runner chär and have a look.
MazeBeta.zip (approximately 1MB).
Note that this implementation is rather heavy on resource usage.