Actually I already encountered that plug-in but could never figure out how it worked since the l33t resource doesn't show up in MC and I no longer have access to Rezilla or RezEdit.
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Latest posts made by DarthKev
That's an interesting icon for the shïp resource. Like a hot rod and a Manta had a baby. Also your wëap icon looks suspiciously like a redressed phaser rifle from TOS.
What is the l33t resource though? I don't remember seeing that one. Old joke I'm not aware of?
So are the upgrades Mac-specific, or is this applicable to the Windows version as well?
I refer you to Guy's earlier post in this thread:
Duessa 4.2.2 (Not sure why it's called Duessa. David?)
I haven't tested this so have no idea how/if it functions or differs from previous windows build.
I've been meaning to learn Blender for a while now, but as someone who's only other 3D modeling experience comes from Sketchup, it's a daunting task. That being said, Sketchup is simple and a free version is available. It cannot render on its own, but I hear there's a Windows-only plugin which allows it to do so. It can also export to formats other rendering programs can read. So you could model a ship in Sketchup and then import to, say, Blender, do the texturing and lighting, then render.
SpacePort is only used to convert EVC and EVO (Mac-only games) plugins to EVN plugins. I'm pretty sure if you tried putting a plugin for EVC or EVO on a Windows machine, Windows wouldn't know what to do with it and may even nuke it. That is to say, erase all data inside it. As David Arthur said, you would need a Mac user or access to a Mac yourself to first use SpacePort to convert an old plugin to a Nova plugin and then convert that to .rez for WinNova.
Honestly I can’t see a lot of use for it at this point. If I were tempted to write something like an EV plug-in at this point, I’d be looking at the impressive Endless Sky engine.
I honestly can't stand Endless Sky. I like the premise, but the auto navigate feels too hands free, like I'm not even playing. But it's just so convenient I keep using it anyway, which then makes the game boring.
To be fair it's been a long while since I last looked at Endless Sky, or even NAEV. But neither can really match up to EV in my opinion. To NAEV's credit, they wanted to be different from EV, and they succeeded at that, but what they have now just isn't very palatable for me.
The only EV for me is EV.
DarthKev, I assume you have Gatekeeper disabled?
Well my settings are set to allow applications from the Mac App Store and identified developers. So I still have to tell it I'm sure I want to open a new application the first time I open it. And occasionally I will find an application it won't let me open without right clicking, but with MC none of that occurred.
As for Google Safe Browsing, when I click the link you provided it does tell me ambrosiasw.com is partially dangerous, but other than that I get no warnings through normal use and visits.
My browser trusts ambrosiasw.com, and I have no problems opening my copy of MC. But then I haven't had to re-download MC either. I'm also using Safari on 10.10.5 Yosemite.
Now, though, I just re-downloaded MC from the link in David Arthur's sig and had no problems. Ran fine, no warnings.
What David Arthur is saying is there's a different application that can properly unpack the plug-in. I myself have never used The Unarchiver, but from what I've read it's described as a much more capable replacement for the built-in Archive utility, and in this case should also be able to do what Stuffit Expander couldn't: properly unpack the plug-in. It's also free.
I found a download link direct from Apple here but it looks like you can get it elsewhere as well.