I am having further technical difficulties. I have progressed to where I need to pay a salary. I've created a rank resource, which the Bank Card is the outfit used to 'sell' the salary. I have gotten everything set up (apparently not), and it won't pay the player. Assistance, please?
Best posts made by Spartan Jai
Latest posts made by Spartan Jai
As I understand it, there are still people buying Nova licenses, even after all this time. How many of those people actually know about plug-ins, who knows? I do think a lot of old people still playing simply use online resources and/or cheat plug-ins. I myself, in playing through several storylines recently, quickly made a couple extra outfits and whatnot in a plug-in to help me along, and used the walkthroughs. I don't want to discourage you, by any means, but I agree with oryhara that I don't think it'll benefit that many people. If you still want to do it, just to do it, of course, go ahead.
That's good! However, I have ulterior motives. But that's what I'm trying to do. I have a few, but not a lot, and there's a lot I'm probably missing.
For a decent pilot, Nova's pretty easy. For the beginner, however, it isn't. We all know the tutorial from Barry, but does that really do everything? What I'm looking for is a list of outfits, weapons, and possibly licenses/salaries that you think would've helped you get off the ground easier.
Not necessarily. Nova is written in C, so you could just make the flag a simple boolean variable called PD Only Targets weaps (or something along that line). If it returns true in the function that acquires the target, you just have it ignore ship classes entirely and only bother targeting weap classes that have the homing flag set.
Too bad they didn't think of that.
I am incredibly surprised they didn't implement some stupid flag that could tell it to only shoot at guided projectiles. There has to have been something cool atmos and ambrosia could have come up with when they were making Nova. They added subdivision and they only wound up using that feature once.
Just think about how that would have to be worked in with the rest of the game engine. You'd have to change all of the missiles and the basic structure of the weap resource in order to be able to do that. Plus you'd have to change ship behavior, add extra code (probably a lot) for the actual function of the selective PD, and then you'd need one for every missile. A lot of work.
You're alive! breaths sigh of relief I thought you were gone for a second there! Anyway, I love the new station. Personally, I believe that stations should be about 2/3 to 3/4 of the sizes of your planets, but that's just the way I personally favor it.