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Does the gravity generated in the game by the game engine affect things like missiles and shots?
Not that I've noticed, but it's very easy to test. Make a spöb with a very strong gravity well, make a very slow weapon, and fire it near the spöb. If it's pulled toward the spöb, then gravity affects weapons.
I'm 99% sure they aren't; that would take a ton more physics calculations than are done already.
@jacabyte, on Jan 3 2011, 01:35 AM, said in Nova Engine Question:
It would?
Going by some back-of-envelope calculations, it would be very simple to model the effect of gravity on projectiles - the inverse square distance from the projectiles to the spöb in question, multiplied by a constant for the strength of the spöb's gravity and with some direction injected. With a bit of SSE vectorisation squirted in there for good measure, I make that 20 instructions for the gravity calculations.
Hardly a huge investment.
Oh. Eheh...
...All right. That's cool.
Did we ever get an answer to this question? It'd be useful knowledge.
@templar98921, on 19 January 2011 - 05:45 AM, said in Nova Engine Question:
I believe Jacabyte said that it was 99% chance they weren't, but I'll eventually test this, since it would be interesting in Airborne, given wind currents and such.