Override sequel project
As discussed in this thread, I am starting work on the long-imagined but never realised sequel to the original EV: Override scenario (working title 'Age of the Council'). This will be designed as an EV: Nova total conversion scenario, but will try to retain an EV:O 'look' or 'flavour' - it will use Nova engine features where they are useful or desirable, but not just because they're there.
Updates will be posted here, but: there will be no previews, preambles or promises. It will come out when it comes out (or not). I am currently working on 'stage one' …
This involves getting all of the initial galaxy in place. This means all the starting systems and planets, ships and outfits, etc. Of course, a lot of this exists already and can be transferred from Override, but a lot has changed as well: planets have been settled, stations built, ships designed and weapons invented. Governments have changed quite considerably, so the dude set-up also needs to change … in every system. So there's quite a lot to do.
What the scenario will still lack at this stage is primarily missions - but also other non-essentials like oopses, junks and pers ships. There will still be a lot more to do - and a lot of resources to play with when making missions.
On the graphics side, every important thing (mainly ships and weapons) will have at least a tolerable place-holder in place, but these will probably mostly not be the final graphics.
And of course, although I'm not supposed to at this stage, I will occasionally get distracted by working on Nova features … like putting barely noticeable engine glows on lots of different ships … ships which probably won't be final versions anyway.
My current estimate for stage one is one or two months - but this may be wildly inaccurate.
Once I have what we can call the 'playground' galaxy set up, it will be possible to make it available to other developers (of missions, graphics, or other things entirely). Amongst other things, I can't see having the time to write every planned mission myself within any reasonable length of time - the main strings will be more than enough to keep me busy! There will be guidelines (another thing I need to do in stage one is draw them up) but I should be able to offer mission writers considerable leeway within the part of the plot and galaxy that's theirs to play with. My estimate is that as many as 50% of systems may be changed by one string or another - so that should give some idea of how much will be going on.
Anyway, for now I've barely scratched the surface of stage one, so I'll stop looking too far forward and go and get on with that!
This post has been edited by pac : 27 December 2006 - 09:17 AM