Thanks for the compliment.
There really isn't a "standards of the boards" that a plug-in designer must follow. When I work on something like a plug-in, the only standards I'm concerned about reaching are mine (which for my own work, are pretty high). This, in turn, might be why I work slowly on things. Whatever I make has to work exactly as I intend it to and I'll tweak it until it does or accidentally winds up behaving in an even more desirable way. If later additions call for for more tweaks, I'll make those again. On the other hand, I violated "standards of the boards" in Colosseum. The most obvious example is the writing style. To the best of my knowledge, every other plug-in available writes in second-person. I used third. That actually stirred up a bit of controversy when I announced that's how I was going to handle the writing.
If you want another example of a TC that ignores any standards, look at Teacup. Those standards demand good graphics, good gameplay, and good storyline. Teacup has very simply graphics, no sound, simplistic gameplay, and almost no story, but is still popular nonetheless. Or Acheron. Awesome graphics and sounds, good gameplay, but, outside of the backstory, absolutely no plot. Yet it is also quite popular.
So just work to your own standards. If people aren't entirely happy with it and your goal wasn't to please but just to share your universe, then your goals are met and you can be happy. GSN was pretty ecstatic about releasing Ashen Galaxy, even though it wasn't even completed nor the highest quality. Yes, it had short comings, but GSN can still look out at all those others and say, "I too did the impossible and released a Nova TC."