Yeah, that plug is called Revenant. It's what inspired me to do the other stuff.
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I spose this doesn't help as far as logos goes however if ships have the same size spreadsheet once turned into PICT, you can merge them into new ships.
That is how I have effectively increased the amount of ships I can put in my plug in at least ten fold.
Maybe that will help you out.
I have attached a photo to show you what I mean.
- Hybrid.png (84.84K)
Number of downloads: 41
Hmm... I do not doubt you, sir. I'm on Win-nova, if it matters - are you on a mac? It's possible I've somehow made multiple stupid mistakes, but every time I've tried entering any value less than 30/sec (+, -, or zero) I've ended up with 30 degrees/second.
I'm sorry I was a little short with that last reply, I meant to say you can have ships with zero turn.
You might be right about the 30°/sec thingy though, never checked into that.
I have to say it is not so much really good graphics that are important, something that does help draw me in however is, clean, crisp graphics that all work together. The moment more styles get thrown together it all starts to look a little odd and I find it hard to get past that.
I personally really enjoyed the graphics in EVN, I have spent a lot of time flying around in ships I like the look of rather than the way they play just for the reason they look great.
You say you feel sorry for Pipeline because of how little people probably pay attention to the graphics he spent a lot of time on, and that the work that went into it is disproportionate to that of the admiration that people feel for said graphics. Well it might be, if the game had only sold to one person, but take the amount of time each of the thousands of people that bought the game admired those graphics for and you get a greatly increased amount of admiration time. Well worth the input I would say. If I could be part of a game that was as good as any of EV games I would be incredibly proud.
You're saying EVN introduces six story lines to increase replay value but we should just look at one of those individually... But why would you? it makes little sense to treat each story individually, the point is not that you want to play the same story twice in a row but that you have another five to work through before you go back to the first one and by that time you're ready for the first one again. Replay value in this case is that there is enough to do in between the things you do that when you get back to doing it the way you first did after doing all the other things it it's almost new again.
I might not want to watch the first episode of Firefly(for example) twice in a row but after I have watched the entire season I am ready for episode one again. I have watched every episode of Firefly way more than ten times as I have played every story-line in EVN more than that as well.
Anyways "Gameplay" as it were is not one thing, like "Plot" or "Graphics", it is a combination of these things, among others.
I would say look at some popular games and see what draws people back to those games over and over or keeps them hooked, the thing that pops up most is variety in choice.
This is my opinion anyways and as it stands it is only an opinion.
Not using all turret locations
As the Topic Description says, I have a couple of larger ships with multiple turret positions on them. When I use normal Projectile Turrets the turrets fire from all four locations however when I tag the Point Defense field instead the turrets fire only from one spot which isn't what I want.
Does anyone know anything about this?
I realise that this is still probably not quite what you are looking for but when I was mucking around with this I ended up getting wicked frustrated. So I though I would share what I came up with instead.
Anyways eventually I drew stationary turrets on my ships with the story that all guns/turrets were located with in armoured domes with only "small" exit holes that the barrels of the guns barely poked out of, I then used the animation that would otherwise have been used for the turret animation to represent muzzle flashes and made them slightly off center so they would fire around the stationary turret dome. Seeing as only very large slow ships had turrets it worked much better and produced a cleaner effect.
Maybe that might look cool on the Chrenari...
!@#$ that is cool. The prongs on the side made me think it was Pariah Design all day cause I didn't read the blurb when I skimmed this page due to lack of time. That is just my opinion though. Not a bad thing, just an observation by the way.
Also may we please see some of the revisions/variants you design along the way even though you will only end up with one?