@wonderboy, on Sep 25 2006, 06:03 PM, said in Multiple Images:
Is it possible, without resorting to bugs / "features" / hacks to accomplish multiple images per angle on a weapons sprite?
Not that I can think of. It might be possible to use an exploding or suicidal fighter, but that could easily malfunction.
@guy, on Sep 25 2006, 11:10 PM, said in Multiple Images:
There was some topic once way back when someone (Eugene Chin) described some method of doing this using recursive subs and negative sub-theta but after much searching I just cannot find it.
I can't see any good way to use submunitions for this without using insane numbers of weapons, as recursive loops of weapons don't work (Edit: Anymore? Interesting...). Perhaps a cunningly-designed sprite could look animated if it wobbled by a couple degrees in flight, but that would have a chance of failure if it was fired near the edge of a direction bracket.
(What I'm think of is a 360-frame sprite, with only 36 different rotations. Each group of ten frames will alternate between two animation frames, and the weapon will wobble by one degree every few frames, switching between the two animation frames. On average, it should follow a mostly straight line, but it still shouldn't be used for a weapon that needs to fly straight. Also, there may be problems if a SubTheta of 1 only means "straight or one degree clockwise", as I'm pretty sure an Inaccuracy of 1 means.)
This post has been edited by Edwards : 26 September 2006 - 02:36 AM