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    Lindley

    @Lindley

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    Lindley Follow

    Best posts made by Lindley

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    Latest posts made by Lindley

    RE: Firefly TC

    @corndog, on 29 July 2011 - 08:35 PM, said in Firefly TC:

    Attachment city.jpgNeed a city? I threw that one together right quick, I can make a more detailed one if you think it'll work.

    A good start! Yes, that would be appreciated.

    posted in EV Developer's Corner •
    RE: Firefly TC

    Turns out the bar has space for less than half of that....I had to cut it down even further. Unfortunately this kind of loses the flavor a bit, so if you have any ideas for similar-length edits, I'll listen.

    Quote

    The Caribou Tavern is kept below freezing. The walls are white with frost, and the staff sport expensive fur coats. Tables near the simulated wood-burning heaters are prized to the point of argument. Hot drinks are the house specialty, with the signature "Blazing Walrus" taking pride of place.

    posted in EV Developer's Corner •
    RE: Firefly TC

    Oblique references are fine. The TC already contains oblique references to H2G2, Dead Like Me, and there's a plan to put in a significant Doctor Who cameo (though not in so many words) which isn't quite ready. I don't mind having a bit of fun so long as it fits.

    posted in EV Developer's Corner •
    RE: Firefly TC

    Sure, that'll do. I'm not sure it's short enough but that can be adapted.

    EDIT: The version I put in,

    Quote

    The most notable aspect of the Caribou Tavern is not the moose heads, bear skins, snowshoes and other cultural paraphernalia lining the walls. Years ago, some vacuum-brain thought it would be a grand idea to replicate Old Canada's winter climate inside the tavern, so the ambient temperature is kept below freezing and the walls are white with frost. The staff all wear fur coats, both for ambience and self-presevation. Unwary customers have occasionally needed hypothermia treatment. Tables and stools near the simulated wood-burning heaters are prized to the point of argument, and even the occasional brawl. Needless to say, hot drinks are the house specialty, with the bar's signature "Blazing Walrus" taking pride of place.

    When writing descriptions, feel free to drop in hints about mysterious goings-on that might make for good story hooks at some future point.

    As for your earlier descriptions, I'll see what can be adapted from there.

    This post has been edited by Lindley : 26 July 2011 - 07:30 PM

    posted in EV Developer's Corner •
    RE: Firefly TC

    Mission rewards and commodity deltas are much smaller than in stock EVN, precisely because of the fuel situation. It actually can get dicey at times.

    Here's a few of the planets that need descriptions:
    Nova Canada needs a bar description (Core)
    Muir needs a landing description (moon of Dyton Colony, Rim)
    Kerry needs a landing description (Rim, near Reaver territory)
    Three Hills needs a landing description (outside the Core)
    Angel needs a landing description and bar description (Rim, described in mission as "middle of nowhere" and apparently without good medical supply)
    Liann Juin needs a landing description (one of the slightly better-to-do outer regions)
    Whittier needs a landing description (Rim)

    posted in EV Developer's Corner •
    RE: Firefly TC

    The original concept was to do the TC in three parts. Part 1 would take Mal (the player) from Serenity Valley through the purchase of Serenity ; part 2 would begin introducing the familiar characters; and part 3 would take place after the series (and movie).

    However, as is typical with TCs, this seems to be overly ambitious and I'm still working on Part 1, although there are some bits of part 2 planning completed.

    What this means is that the TC as made so far has only a few of the familiar characters, but it's certainly set in the familiar universe.

    As a consequence of being in-progress for so long, the system layout doesn't really match any of the layouts specified on the web. It uses the multiple-star system model popularized by one of the images from Serenity though.

    One of the challenges of doing a Firefly TC is that weapons are hard to come by. This means that while there are a few space battles, they're mostly "for atmosphere"----the player isn't really expected to fight. I'm trying to figure out if there's anything I can do about this to make it more interesting. Mostly the battles are geared towards running away. There is provision for the player to be authorized to purchase "deterrent" rated weapons, but those are of course light.

    What I'll do later today is lay out the remaining planets that need descriptions, along with some basic information. As you write descriptions, just post them here or on the TC website:
    http://s4.invisionfree.com/GunRunner

    posted in EV Developer's Corner •
    Firefly TC

    Wrapping it up

    My Firefly TC has been in the works for years. Sometimes I make a lot of progress; sometimes I go for months without touching it. It's been long enough and I want to finish things off.

    There's quite a lot done, but some polishing is needed before I can officially release it. A few more landing pictures, a few more landing and bar descriptions. A bit more polishing in terms of weapons permit outfits and whatnot. Maybe one or two more mission descs to wrap up loose ends.

    While I've had various people helping over the years, some contributing quite a bit, most of them are scarce these days. So this is a rallying cry for those previously involved and those interested----lend me your skills. We don't have a lot to do, and it can get done really quick if we spread the load around.

    If you can write a planet description, let me know. If you have a neat idea for a bar, let me know. Hiring descriptions. Outfit descriptions. If you think you can do a bit of 3D modeling for landing pictures (most of the current ones are Terragen, what we need for the rest will have to be a bit more than that---cityscapes etc), let me know.

    If I can get a good-sized group of volunteers, I can get this thing out the door in a month or two. It's that close.

    posted in EV Developer's Corner •
    RE: Gravity Wells

    Well, it's been on the edge of releasability for a long time now. I just need to get my act together and polish off Part 1.

    posted in EV Developer's Corner •
    RE: Gravity Wells

    @krugeruwsp, on 22 January 2011 - 08:41 PM, said in Gravity Wells:

    Aren't the buoys repellers? Been a while since I've looked at the data files.

    No. It's an interesting idea, though.

    posted in EV Developer's Corner •
    RE: Gravity Wells

    @krugeruwsp, on 22 January 2011 - 12:24 AM, said in Gravity Wells:

    Blackthorne system, I believe, right?

    Black stone is the sector with two massive brown dwarfs creating a navigational hazard, but they are attractors.

    posted in EV Developer's Corner •