Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
@chronodrago, on Aug 16 2006, 01:13 PM, said in Plugin having major problems:
I put that mission there becuase i needed a "backdoor" so i could easily access all my new weaps and such. The mission is going to removed before a beta...
I see. It's there for testing purposes. Now about those weapons...
The blackhole weapon is 100tons therefore getting rid of being able to fit on most ships. Plus it cost a mil, so it sort of is fair. The methane particle cannon isnt realyl fair though, i guess.
He's still building it, JacaByte! He'll probably alter a lot of things before actually releasing it!
Leave him alone!
@pp0u20e8, on Aug 16 2006, 01:23 PM, said in Plugin having major problems:
Okay. I'm just making suggestions. Sort of...
Yeah, but you commented on the weapons, and then did it again when he didn't decide you were right.
He likes his weapons as they are. If no one else does, they won't use the plug-in, or they'll change it when they do.
I'm sorry! Alright? Now leave me alone!
No!!!
:ninja:
So, uh...anyways, does anyone know why the hypergates are not working? I still cant get em to work.
The hypergates work perfectly.
I shall say no more. Except that I could use the version that has graphics in it.
@jacabyte, on Aug 16 2006, 03:52 PM, said in Plugin having major problems:
Then why does it not work on mine? The HG galinthor connects with HG Barbados and the stock hypergates. But the stock hypergates dont connect with HG Galinthor, even though ive set the hyperlinks correctly...i believe.
That will come as soon as i can fix these few problems and when i finish the editing the descs. Also, i need to finish creating my ships or atleast finding ship graphics that i can use.
This post has been edited by chronodrago : 16 August 2006 - 07:29 PM
Then either something's wrong with your data files or you have other plugs interfering.
Well, i just instaleld the game about a week ago, so i doubt its that. And theres no other plugs running except one that gives a few outfits, so im not sure. The debuglog doesnt say anyhtign about a Hypergate unless im blind. :huh:
Heres the debuglog just in case:
EV Nova debug log
Output on 8/16/2006 at 5:58 PM
game engine was compiled Jun 24 2006 game engine version is 1.0.A Windows
opening data files & loading prefs initializing monitor initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files opening files in Nova Files folder: Nova Data 1.rez Nova Data 2.rez Nova Data 3.rez Nova Data 4.rez Nova Data 5.rez Nova Data 6.rez Nova Graphics 1.rez Nova Graphics 2.rez Nova Graphics 3.rez Nova Ships 1.rez Nova Ships 2.rez Nova Ships 3.rez Nova Ships 4.rez Nova Ships 5.rez Nova Ships 6.rez Nova Ships 7.rez Nova Ships 8.rez Nova Sounds.rez Nova Titles 1.rez Nova Titles 2.rez Nova Titles 3.rez Nova Titles 4.rez opening files in Nova Plug-Ins folder: Galinthor Data 1.rez Galinthor Graphics 1.rez Galinthor Ships 1.rez Galinthor Ships 2.rez manitcore.rez Mass Retools.rez ShipTargets.rez SwissArmyKnife.rez loading sounds creating window main window rect: (0, 0, 1024, 768) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: assuming implicit reciprocal link from Peflek (402) to Mugeuh (1129) warning: assuming implicit reciprocal link from Xeom-Gheu (1130) to Molliari (411) warning: assuming implicit reciprocal link from Xeom-Gheu (1130) to Allarei (405) warning: assuming implicit reciprocal link from Dibudei Prime (1131) to Teft (401) warning: assuming implicit reciprocal link from Xeomina (1133) to Dibudei Prime (1131) warning: assuming implicit reciprocal link from Xeomina (1133) to Deadly Duel (1132) warning: assuming implicit reciprocal link from Senyavin (1134) to Teft (401) warning: assuming implicit reciprocal link from Budea 9 (1136) to Obiduru (1135) warning: assuming implicit reciprocal link from Ge-Tu (1137) to Budea 9 (1136) warning: assuming implicit reciprocal link from Ge-Tu (1137) to Obiduru (1135) warning: assuming implicit reciprocal link from Ayabeda (1138) to Ge-Tu (1137) warning: assuming implicit reciprocal link from Aquilis (1150) to Ama 12 (1128) warning: assuming implicit reciprocal link from Narmonoc (1151) to Aquilis (1150) warning: assuming implicit reciprocal link from Narmonoc (1151) to Ama 12 (1128) warning: assuming implicit reciprocal link from Gondra (1152) to Aquilis (1150) warning: assuming implicit reciprocal link from Gondra (1152) to Daenis (1153) warning: assuming implicit reciprocal link from Daenis (1153) to Narmonoc (1151) warning: assuming implicit reciprocal link from Daenis (1153) to Aquilis (1150) warning: Striker (262) has a trade-in value of 1163000 but costs only 1000000 warning: Striker (271) has a trade-in value of 1230500 but costs only 1050000 warning: Galinthor Starbridge (419) has a trade-in value of 816250 but costs only 725000 warning: Galinthor Dreadnaught Class N/A (421) has a trade-in value of 1589000 but costs only 500000 warning: Frigate (422) has 8 turreted weapons but its maximum is 6 warning: Frigate (422) has a trade-in value of 3655100 but costs only 750000 warning: Destroyer (423) has a trade-in value of 2076550 but costs only 500000 loading mission data propagating mission bit effects showing splash screen loading sprites checking memory loading ship sprites configuring sprites initializing player initializing main screen opening last pilot file load pilot data 1 load pilot data 2 load pilot data 3 load pilot data 4 load pilot data 5 load pilot data 6 load pilot data 7 load pilot data 8 load pilot data 9 making alias dumping pilot log exploring nebula 129 exploring nebula 128 exploring nebula 130 exploring nebula 131 propagating mission bit effects --- preparing main screen setting up world checking network stack beginning version check setting up main screen graphics doing main screen reggie version check returned nil timeout contacting version server main screen disposed doing cleanup disposing sounds disposing buttons disposing sprites disposing particles disposing patterns & picts disposing sprite layers disposing sprite world disposing offscreen buffers disposing array pointers disposing dialog buffer disposing window closing QuickTime carbon cleanup closing MT closing other tools showing control strip clean exit
- end of log -
(Manticore chagnes the logon screen to an edited image. It'll be in a plugin soon once i finish 8 other logon pictures. Ship targets is just for shield bubbles and the shipyard pic. The other plugins are just outfits needed so i can test out the different things inside my plugin.)
This post has been edited by chronodrago : 16 August 2006 - 08:06 PM
Well just try it without any plugs except the hypergate one and see what happens. Maybe start a new pilot or something.
I just tried it, with just Galinthor plugs and a hypergate access so that i can use the hypergates. The hypergates still dont connect correctly. HG galinthor connects with the ones its supposed to, but hte only hypergate that connects back to it, is just HG Barbados. So...uh...i dont know why its working on yours and not on mine. :huh:
@chronodrago, on Aug 16 2006, 07:25 PM, said in Plugin having major problems:
I just tried it, with just Galinthor plugs and a hypergate access so that i can use the hypergates.
Emphasis mine. It is almost certain that that hypergate access plug modifies the hypergates. Try getting rid of it and testing with a pilot that already has hypergate access. If you wish, you could add a simple mission that has "k147" in its OnAccept field, to grant access to the hypergate network without modifying the gates themselves.
Edwards
THe hypergate acces plugin allows you to buy a "card" that grants access to the hypergates. Basically you buy the hypergate access rank. I checked it out, the only thing in the outfit is the k147 in the OnBuy field and the removal in the OnSell field. So the hypergates aren't modified, its just a shortcut to the rank. Very helpful i must admit. :laugh:
But that could also be where you're snagging. I'm testing with a pilot who got hypergate access through the Sigma string. I don't how it would, though, but it's one less thing to worry about.
I'll try it as well.
On a possibly unrelated notes, you may want to twiddle things to remove those assumed reciprocal links (i.e. don't force the game to assume them). It has been known to cause some problems in Nova, especially older versions.
Alright, that shouldn't take to long.