We have difference of an opinion
Poll: The Rebel Star Liner Versions (14 member(s) have cast votes)
Which version do you think is more suited to be a Rebel Star Liner?
Compromised Version
(2 votes [14.29%])
Percentage of vote: 14.29%
Cade's Version
(4 votes [28.57%])
Percentage of vote: 28.57%
Coraxus's Version
(8 votes [57.14%])
Percentage of vote: 57.14%
(EDIT)
As well as choosing which versions you feel it fits the most, we also would like to hear any suggestions to improve on the design based on your choice.
(/EDIT)
Cade and I decided to make a Rebel version of the Star Liner whos purpose is mainly to run large amounts of important cargos that most Rebel warships aren't equipped to handle to various Rebel cells and headquarters under dangerous conditions that even the most experienced freighter captains cannot handle, even though it usually relies on escorts to do the job. The Rebel Star Liner will also be used as armored transport for ferrying Rebel VIP and for Rebel extraction/insertion missions.
We've had this issue gone long enough and could not decide what specs to give this new ship. Though we came with a compromised version, both of us in our personal opinion are still not satisfied with the results. We made two versions of what we think the ship should be decked out, Cade thinks my version is too weak, while I think his version is too strong. The first spec layout you'll see is the strongest of all the civilian Star Liner variant called the "Armed Version". Only certain attributes of the data will be presented for this feedback purposes. So here are the following datas:
Nova's Stock Version:
"Armed Variant"
Quote
Speed: 300
Accel: 375
Turn: 50
Shields: 700/80
Armor: 200
Guns: 2
Turrets: 2
Mass Space:
66 gross mass total

56 stock mass

10 free mass
Cargo: 120
Fuel: 12 jumps
Length: 30m
Mass: 150 tons
Crew: 300
Cost: 500k
AI Type: 1 (Wimpy trader)
Strength: 40
Deionize: 10
Max Ion: 100
Buy Random: 80%
Hire Random: 0%
Armament:

2 QLBT's  (20 tons each; 40 tons)

2 medium blasters  (8 tons each; 16 tons)
(56 weapon tons total)
Outfits:
N/A
Compromised Version:
"Rebel Conversion"
Quote
Speed: 375
Accel: 425
Turn: 45
Shields: 750/80
Armor: 250
Guns: 2
Turrets: 3
Mass Space:
168 gross mass total

138 stock mass

30 free mass
Cargo: 85
Fuel: 10 jumps
Length: 30m
Mass: 150 tons
Crew: 100
Cost: 700k
AI Type: 2 (Brave trader)
Strength: 60
Deionize: 20
Max Ion: 115
Buy Random: 80%
Hire Random: 0%
Armament:

3 Fusion turrets  (20 tons each; 60 tons)

2 QLBT's  (20 tons each; 40 tons)

3 Radar missile launcher  (7 tons each; 21 tons)
 + 100 Radar missiles
(121 weapon tons total)
Outfits:

1 IFF Decoder

1 Gravametric sensors

1 Afterburner  (5 tons)

1 Matrix steel  (3 tons)

1 Rebel IR Jammer  (2 tons)

1 Rebel Radar Jammer  (4 tons)

1 Solar Panel  (3 tons)
(17 outfits tons total)
Cade's Version:
"Rebel Conversion"
Quote
Speed: 375
Accel: 425
Turn: 45
Shields: 750/80
Armor: 250
Guns: 2
Turrets: 3
Mass Space:
252 gross mass total

192 stock mass

60 free mass
Cargo: 85
Fuel: 10 jumps
Length: 30m
Mass: 150 tons
Crew: 100
Cost: 700k
AI Type: 2 (Brave trader)
Strength: 60
Deionize: 20
Max Ion: 115
Buy Random: 80%
Hire Random: 0%
Armament:

*1 EMP Cannon  (10 tons)

2 QLBT's  (20 tons each; 40 tons)

2 Grav missile launcher  (10 tons each; 20 tons)
 + 45 Grav missiles  (1 ton each; 45 tons)
(175 weapon tons total)
Outfits:

1 IFF Decoder

1 Gravametric sensors

1 Afterburner  (5 tons)

1 Matrix steel  (3 tons)

1 Rebel IR Jammer  (2 tons)

1 Rebel Radar Jammer  (4 tons)

1 Solar Panel  (3 tons)
(17 outfits tons total)
Coraxus's Version:
"Rebel Conversion"
Quote
Speed: 375
Accel: 425
Turn: 45
Shields: 750/80
Armor: 250
Guns: 2
Turrets: 3
Mass Space:
106 gross mass total

90 stock mass

16 free mass
Cargo: 85
Fuel: 10 jumps
Length: 30m
Mass: 150 tons
Crew: 75
Cost: 700k
AI Type: 2 (Brave trader)
Strength: 60
Deionize: 20
Max Ion: 115
Buy Random: 80%
Hire Random: 0%
Armament:

2 QLBT's  (20 tons each; 40 tons)

1 Fusion turret  (20 tons)

1 Raven Rocket Turret  (15 tons)
 + 20 Raven Rockets
(75 weapon tons total)
Outfits:

1 IFF Decoder

1 Gravametric sensors

1 Afterburner  (5 tons)

1 Carbon fiber  (1 tons)

1 Rebel IR Jammer  (2 tons)

1 Rebel Radar Jammer  (4 tons)

1 Solar Panel  (3 tons)
(15 outfits tons total)
That's what we have so far. Cade wanted a new weapon to equip the Star Liner with, and so I decided to put it in his version. This weapon was design to deter powerful fast hotrods like the those deadly notorious Pirate Valkyrie class IV when point defense weapons aren't enough. Here are the specs for the weapons, and again, you won't see all the attributes for this:
EMP Cannon
Quote
Weapon Specs:
Reload: 0
Count: 1
MassDmg: 3
EnergyDMG: 7
Guidance: 3
Speed: 0
AmmoType: 1005 (half a unit of fuel)
Graphic: 5
Inacc: 1
Impact: 30
ExplodType: 1
ProxRadius: 1
BlastRadius: 0
MiscFlag: 0010 = Loop Weapon sounds
Seeker: 0000
SmokeSet: 1
Decay: 0
BeamLength: 400
BeamWidth: 2
Falloff: 0
ProxSafety: 0
Flags2: 1200 = Uses ship's sprite if applicable; Can disable, not destroy
Ionization: 4
Recoil: 3
ExitType: 1
BurstCount: 60
BurstReload: 0
Flags3: 0011 = Uses ammo at end of burst cycle; Fires from closest exit point to target
So there you have it. Once we feel we have enough feedback then we can decide how the outcome should be.
This post has been edited by Coraxus : 18 July 2006  12:45 PM