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The first maintenence update to EVONE Public Beta 2 has been released. The update includes a brand new PICT viewer with full copy/paste support and fixes all known bugs. As shown by this update, please report any problems or bugs you encounter in the program. They will be fixed as soon as possible.
The update requires the full download of EVONE Public Beta 2. Upgrade instructions are included in the 2.0.1 archive. Both the update and full release are available here: (url="http://"http://www.ariossoftware.com/products/evone/download/")http://www.ariossoft...evone/download/(/url)
As always, comments are welcome both here and on the Arios forums at (url="http://"http://forums.ariossoftware.com")http://forums.ariossoftware.com(/url)
------------------ (url="http://"http://www.ariossoftware.com")Arios SoftWare(/url) (url="http://"http://www.ariossoftware.com/programs/evone/")EVONE 1.0.0 - the plugin editor for EV/EVO/EVN(/url)
Neat!
How are those rle8/D editors coming?
-Vaumnou
------------------ Did you know that 63.8% of quoted statistics are made up on the spot? "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!" "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein
Quote
Originally posted by Vaumnou: **Neat!
**
That is next on the list! It is currently in the planning stage - me looking at the capabilities of the SpriteWorld engine and deciding what it should be able to do. This is also the time when I figure out how in the world I am going to fit the whole editor into a single window. As seen by the syst and galaxy editors, this is sometimes a difficult feat. (The single-window limitation is self-imposed, it by no means reflects EVONE capabilities.) All feature suggestions are welcome!
Quick note: the editor will also be able to edit standard 'RLE ' resources, in case someone is making a SpriteWorld game. The three formats are identical, Ambrosia just chose to call them different things based on bit depth.
Does the PB2 download include this update? I don't feel like downloading two things tonight
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Originally posted by Mantaray: **Does the PB2 download include this update? I don't feel like downloading two things tonight:p
Unfortunately not as of yet. I am working to update the full release. It should be up there tonight (EST) if all goes acording to plan.
The full download of EVONE PB 2.0.1 is now available at the aforementioned link.
Also, I'd again like to welcome any and all feature requests for the RLEBuilder plugin. The currently planned features are as follows (everything can and will change, this is not definitive):
Editor: - Ability to edit each frame and import graphics and masks for each frame separately. - Batch-import capability from sequencially numbered files - Batch-import capability from pict "matrices" (the EV/EVO format for sprites) - Ability to set the depth of the sprite (EVONE will be able to dither-down a 16 or 32 bit version) - Ability to create masks given the color to make transparent
Preview: - Custom frame rate - Custom background color - Ability to step through one frame at a time
(This message has been edited by AriosSw (edited 06-30-2003).)
What kind of tools will there be for the REL8/RELD editing?
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I keep on getting a File "FSpOpenDF() Error" message. Then it quits. I am using the latest version and Mac OS X (10.2.6) . It didn't do it in the earlier version (PB1).
------------------ Stephen (url="http://"http://www.homepage.mac.com/sec222/EVN_Website/")My Homepage(/url) - Home of the Hyperioid String (url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)(url="http://"http://www.homepage.mac.com/sec222/Plug-In_Recycling_Yard/")Plug-In Recycling Yard(/url)
(This message has been edited by asdf (edited 06-30-2003).)
Originally posted by asdf: **I keep on getting a File "FSpOpenDF() Error" message. Then it quits. I am using the latest version and Mac OS X (10.2.6) . It didn't do it in the earlier version (PB1).
Interesting, you'll have to explain more: when does this occur? What do you do? You may want to post at (url="http://"http://forums.ariossoftware.com")http://forums.ariossoftware.com(/url) to get better support.
As for rle8/D editing, I do believe that is what I explained above. Technically, they are all nothing more than RLE sprites, with different names, so when I say RLE, I am talking about 'RLE ', 'rlë8', and 'rlëD'.
Originally posted by AriosSw: **As for rle8/D editing, I do believe that is what I explained above. Technically, they are all nothing more than RLE sprites, with different names, so when I say RLE, I am talking about 'RLE ', 'rlë8', and 'rlëD'. **
Sorry. Didn't read carefully.
The problem happens whenever I open a plug up. If I drag it onto the icon when its not open it alerts imediatly after it loads the plug. If I open it first, it will give me a few seconds. I don't think its the plug becuase I tried 2. Also, shouldn't there be a field in the spin editor to say whether the graphics are picts or rel8/relD?
------------------ Stephen (url="http://"http://www.homepage.mac.com/sec222/EVN_Website/")My Homepage(/url) - Home of the Hyperioid String (url="http://"http://www.homepage.mac.com/sec222/Plug-In_Recycling_Yard/")Plug-In Recycling Yard(/url) (url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)
Originally posted by asdf: ** Sorry. Didn't read carefully.
Ok, this will be looked into. In the meantime, try something for me: Use EVONE to create a new plugin and then save and open it again. Will EVONE open its own plugins for you? Also, what system are you running?
Yeah, the spin editor really should tell what form the graphics are in, but it is the most worthless editor EVONE has (it is no better than a template). When I finish the RLEBuilder, I will re-do it with a preview and everything.
(This message has been edited by AriosSw (edited 07-01-2003).)
It only happens to the files not made by it.