Submarines would be much easier than ships.
Believe me, I know.
And then we could have a submarine TC and a naval TC.
This post has been edited by Mantaray : 22 November 2004 - 10:03 PM
getting rid of the date system
I'm thinking of having a plot line that goes along these lines:
You're looking for treasure, and in the second half of the plot you get to play the part of the guy who burried it in the first place. It just sounds like a cool idea, but the date gets displayed at the bottom of the screen every time you warp into a system, so that kind of throws off the subtle balance.
I recall someone saying cröns don't work backwards, so is there some way I could scrap that string? Perhaps deleting the string altogether?
Evil_Spoonman, on Nov 17 2004, 08:42 PM, said:
Photoshop is the best 2D image package in existence. Need I say more.
I forgot Infini-D, I knew I had forgotten one... oh well, it's old anyways.
You also forgot ElectricImage Universe. It's not that old!
I use Bryce 5, because currently it's the only 3D app I have on this computer I know how to use. I used to use the 3D Toolkit version of EI, but that version was Classic only (which I don't have anymore).
UE_Research & Development, on Sep 18 2004, 06:50 PM, said:
Some of my best ideas came to life scrawled upon the back of a church bulletin. I was paying attention, mind you <_< .
It's amazing how many ideas you'll get on those church bulletins. The only problem is the text gets in the way of the coolest stuff. Sometimes, cool churches include blank paper for "notes." Yeah, right, notes.
My sister would do origami, I would draw moon trucks.
And yes, I was paying attention, too.
I get a lot of inspiration from other peoples' work. Also, I take a pen and paper and just draw lines with a vague idea of what I'm trying to draw. Sometimes it comes out very cool.
This post has been edited by Mantaray : 19 September 2004 - 12:28 AM
what_is_the_matrix, on Sep 13 2004, 05:12 AM, said:
Although from what I hear, Nova ends up compressing them anyway? Or PICTs somehow produce a heavier processor load, slowing down the game? I thought that rleXs are always better than raw PICTs.
Correct. I just said that to de-complicate things.
What I would do would be to download a plugin that simply adds a ship and just edit that. It's a bit easier because the res IDs would be all set up, etc.
Edit: By the way, as far as I know your sprites don't HAVE to be rlëDs... they can be PICTs like in the first two games.
This post has been edited by Mantaray : 12 September 2004 - 04:44 PM
There are free 3D modelers/animators out there. The only one I can think of at the top of my head is (url="http://"http://www.blender3d.org")Blender(/url), which is actually really cool. After you overcome the outrageous interface issues.
Maya is an amazing thing, but the PLE sort of totally takes away the whole point of using it.
Real witches ride vacuum cleaners.
Originally posted by Randomdude:
How difficult would it be to recreate a ship as a pers from the info from a pilot log?
I've never studied a pilot log before, but if all the info was there, it would be a simple matter of making a couple of resources. But there is no simple utility that lets you drag and drop a pilot log onto it and spits out a plugin. That would be cool, though.
If it was possible, could one say, write a simple pers creation program as a add on to one of the existing plug creation utilities?
I don't believe that's possible. Most of the guys who have made plug creation utilities don't want you to mess with them.
"Ah, there he is, the man who floats like a lepidoptera and stings like a hymenoptera."