Exporting in Strata

Sorry. This is probobly asked a lot but... how do you export ships in strata, the free version, after you make your ship?
(edit) I think I might have seen a link to a tutorial on evula's site? Is there one? (/edit)
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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
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(This message has been edited by asdf (edited 06-14-2003).)

See here: (url="http://"http://www.evula.org/ewan/tutorials/spin.html")http://www.evula.org...rials/spin.html(/url)
Thats if your exporting for EV and EVO

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-Unreal Centipede
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Need a minor plugin made? Email me! (url="http://"mailto:Unrealcentipede@yahoo.com")mailto:Unrealcentipede@yahoo.com(/url)Unrealcentipede@yahoo.com

I'm trying to export for Nova. Is it much different?

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
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You don't "export" to Nova, because Nova is 2D. To make rle8/rleD's, you need to render a color PICT and a mask PICT for each rotation position of the ship. Depending on the ship's size, you may also want to add banking positions. When you have all those picts, there is a little utility called (url="http://"http://w00tware.ev-nova.net/")p2s(/url) that will convert all the picts into a big tiled sprite. Then you put the tiled color sprite and the tiled mask sprite in on ResEdit document, and add a spin that describes them. Finally, you run it through (url="http://"http://w00tware.ev-nova.net/")EnRLE(/url), and then EnRLE's output files will be in the Nova format.

-Vaumnou

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Did you know that 63.8% of quoted statistics are made up on the spot?
"He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
"You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

(This message has been edited by Vaumnou (edited 06-14-2003).)

Is there a simple way to get all the picts of the ship at different positions?

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
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Never mind. Figured it out. I'm going to write a tutorial on this as soon as I get the hang of it.

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
(url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)

A simpler way would be to render the ship doing a 360 degree revolution in one movie, then use m2s to convert it into a sprite PICT; This might not work with the free version of strata, as I heard you can't render movies with it.

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Bartender please
Fill my glass for me
With the wine you gave Jesus that set Him free after three days in the ground

You can render movies in it. I did it.

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-Unreal Centipede
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Need a minor plugin made? Email me! (url="http://"mailto:Unrealcentipede@yahoo.com")mailto:Unrealcentipede@yahoo.com(/url)Unrealcentipede@yahoo.com

I used Ewan's tutorial (the one that was linked earlier) for my Nova ship and it worked just fine, although (see Trouble with a graphic.. string) my most recent ship showed up oddly. I didn't realize the tutorial wasn't for Nova 😛

There's also a little bit about spinning ships in the guide TutorialsInS.

-K

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Art History = Cool! ...and yes, I'm odd.
"The pigeons are coming! The pigeons are coming!" -Kate
50 posts in a week and a half!

Ok. Now another problem. This happened twice now. I'm spinning the ship model. But on the second frame, some objects turn, some dont, some do weird things. The objects are grouped. What the heck.

'Nother problem. I made a decent ship on my first try. Someething I did keeps it from appearing in the final render. It has just a basic brick texture. Dang. I'm unlucky.

Thanks for help in advance.

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
(url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)

(url="http://"http://homepage.mac.com/sec222/screwed.sit")Here's(/url) the rendered movie.

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
(url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)

(This message has been edited by asdf (edited 06-15-2003).)

ya i get that problem too, but not in the same way. The hull of my ship pivots around the Z axis and leaves the cannons and engines alone. Ewan, if you see this can you help?

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-Unreal Centipede
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Need a minor plugin made? Email me! (url="http://"mailto:Unrealcentipede@yahoo.com")mailto:Unrealcentipede@yahoo.com(/url)Unrealcentipede@yahoo.com

I think i found how to fix that problem. Check the Lock Position Settings, and it shouldnt move like that, it will spin no prob

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-Unreal Centipede
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Need a minor plugin made? Email me! (url="http://"mailto:Unrealcentipede@yahoo.com")mailto:Unrealcentipede@yahoo.com(/url)Unrealcentipede@yahoo.com

Still does it.

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
(url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)

Is there and easy way to add the 45 degree tilt to ships in Strata easily? I think I saw this posted here recently somewhere...

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
(url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)

Quote

Originally posted by asdf:
Is there and easy way to add the 45 degree tilt to ships in Strata easily? I think I saw this posted here recently somewhere...

Try moving the camera and leaving the ship where it is. I don't use Strata, but I think that should work.

-Vaumnou

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Did you know that 63.8% of quoted statistics are made up on the spot?
"He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
"You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

Can you move the camera in Strata? BTW Vaumnou, what 3D program do you use.

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Stephen
(url="http://"http://www.homepage.mac.com/sec222/EVN_Website/home.html")My Homepage(/url) - Home of the Hyperioid String
(url="http://"http://mailto:sec222@mac.com")sec222@mac.com(/url)

Move the camera in Strata by using the "View Rotate" tool. (url="http://"http://www.strata.com/support/3dmanual/index.html")Here(/url) is the online manual for Strata.

What I have found with my limited experience spinning ships is that all parts must be textured, then grouped WITH NONE OF THE ANIMATION DONE, then animated. At least I think that's the way I did it.. wanders off to check

-K

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Art History = Cool! ...and yes, I'm odd.
"The pigeons are coming! The pigeons are coming!" -Kate
50 posts in a week and a half!

Quote

Originally posted by asdf:
Can you move the camera in Strata? BTW Vaumnou, what 3D program do you use.

I use Cararra.

-Vaumnou

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Did you know that 63.8% of quoted statistics are made up on the spot?
"He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
"You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

Damn, so many questions...

About your rotatiion problem asdf, could you send me the moel over? There are many things that can cause that so I would have to have a look at the model to find out what.

For the 45deg spin, I add a camera to the scene (its in the toolbox, in the same area as spotlights, point lights but abole the link and unlink tools). Make sure the camera is set to be square in the object property pallet. I position the camera to have position (x = 0, y = n, z = -n) where n is a value such that the ship fits in the window. Make sure that the ship is centered over (0, 0, 0), and make the ship the camera's target. When you go to render make sure the camera window is the front most.

It should be noted that if you have engine flares, they should not be grouped together with the ship, but instead linked to the ship with the link tool. This means that the ship itself can be positioned at (0, 0, 0) and spun round there, while the flares will act like they are part of the group without changing the group's size (and therefore center.

Anything else?

ewan

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