Antigravity?

Will putting negative values in the gravity field repel ships? I'm trying to make a plug where the ships can't go over the stellar objects, they have to go around. Is this possible?

Also, can you animate stars, or do they have to be static?

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Originally posted by Mantaray:
**Will putting negative values in the gravity field repel ships? I'm trying to make a plug where the ships can't go over the stellar objects, they have to go around. Is this possible?

Also, can you animate stars, or do they have to be static?

**

Yes it will, but take care, as both positive and negative gravity screw up the AI. No difference between stars and planets, they are both recorded as spobs. Therefore, they can be animated.

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THink he is talking 'bout the star field here, not spobs, but maybe I am wrong, Cant remember if they can be animated or not, but I think they can.
Joe

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Originally posted by jdh545:
**THink he is talking 'bout the star field here, not spobs, but maybe I am wrong, Cant remember if they can be animated or not, but I think they can.
Joe

**

Yes, I was talking about the starfield. Since the stars are in a spďn field, I suppose it would be possible.

But anyway, thanks for the tip, QT!

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Originally posted by Quantum Transcendence:
**...but take care, as both positive and negative gravity screw up the AI...

**

Just remember, folks: screwing up the AI can sometimes be a good thing... <cryptic grin™> See sig quote...

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(This message has been edited by spacecowboy (edited 08-11-2002).)

A silly question: Are weapons fire (aside from beam weapons) affected by gravity? That is, if you fire a rocket across the front of a gravity well, is its trajectory altered?

Otherwise, I'm still trying to imagine how nifty it would be if the A.I. could handle the affects of gravity. Then, for some reason, star control flashbacks kick in....

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Originally posted by Starfish:
**A silly question: Are weapons fire (aside from beam weapons) affected by gravity? That is, if you fire a rocket across the front of a gravity well, is its trajectory altered?

Otherwise, I'm still trying to imagine how nifty it would be if the A.I. could handle the affects of gravity. Then, for some reason, star control flashbacks kick in....**

No, weapons are not affected by gravity, as they have no appreciable mass. Also, some weapons are energy weapons, and the game engine can not destinguish between energy and mass weapons.

The AI currently ignores the fact that gravity exists at all. It's actually kind of funny, really.

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Another question I have which is (at least in my case) slightly related. How do Deadly Spöbs work? Do you have to land on them (ie, hover over the spob and hit L twice), or just hover over them?

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Originally posted by Mantaray:
How do Deadly Spöbs work? Do you have to land on them (ie, hover over the spob and hit L twice), or just hover over them?

My understanding is that it's enough for your ship's sprite and the spöb's sprite to come into contact for a moment, even if you aren't 'hovering' as if to land.

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Great! Thanks!

/me rubs his hands together and cackles evily.

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Yes. All you have to do is touch the spob's sprite. You will die. Period. Doesn't matter if you're in a Shuttle or a Raven. You will die. I've tried using this in the same system that the murk won't work right (see the thread unimaginitively titled 'Murk'), and it can get very very annoying. Combine deadly spobs with a high gravity for a very nice black hole... Mwahahahahahahahaha.... }:->

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“You’re only given a little spark of madness. You mustn’t lose it.”
-- Robin Williams

Quote

Originally posted by spacecowboy:
**Yes. All you have to do is touch the spob's sprite. You will die. Period. Doesn't matter if you're in a Shuttle or a Raven. You will die. I've tried using this in the same system that the murk won't work right (see the thread unimaginitively titled 'Murk'), and it can get very very annoying. Combine deadly spobs with a high gravity for a very nice black hole... Mwahahahahahahahaha.... }:- >

**

I made a plugin where Jupiter is a black hole and them demanded tribute from Europa... hehehe...

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While I was experimenting with these kind of thinga, I made the fusion cannon, which already pushes back small ships, able to push much harder, and I made it not do any damge. This produces a portable ship repellant. Maybe I'll put that in a plug someday...

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Originally posted by P-Psycho:
**I made a plugin where Jupiter is a black hole and them demanded tribute from Europa... hehehe...

**

Yes... Very big planet, high gravity, deadly spob. Good idea. I'll have to try that with my T0 Arrow... I wouldn't even care when the Vell-os reinforcement fleet came in... hehehehehe...

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“You’re only given a little spark of madness. You mustn’t lose it.”
-- Robin Williams

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Originally posted by spacecowboy:
**Yes... Very big planet, high gravity, deadly spob. Good idea. I'll have to try that with my T0 Arrow... I wouldn't even care when the Vell-os reinforcement fleet came in... hehehehehe...

**

Except that inertialess ships aren't affected by gravity.

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"The day microsoft makes something that doesn't suck will be the day they make vacuum cleaners." -White Lightning

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Originally posted by P-Psycho:
**No, weapons are not affected by gravity, as they have no appreciable mass. Also, some weapons are energy weapons, and the game engine can not destinguish between energy and mass weapons.
**

What's it matter if they have mass or not? Ever heard of general relativity?

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Originally posted by Giule:
**What's it matter if they have mass or not? Ever heard of general relativity?

**

Meh, it's just a game, Matt Burch obviously wasn't thinking about general relativity when he wrote it. Anyway, the gravity feature was put in late in the dev process, and I'm sure he didn't want to go in and reprogram weapons to take advantage of gravity.

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