Apologize for the double-post, but this needed to be addressed.
Originally posted by ::hakerz:::
**I can't imagine what uplink would be like if you had to do all of the hacking manualy.
You mean with a standard UNIX command-line interface, without the spiffy GUI? When the game comes with O'Reilly's "UNIX in a Nutshell" as the User's Manual? And uses real-life text commands instead of a bunch of little apps to do your work for you?
Answer: real life.
Which is one reason why they didn't do it. Uplink will, at most, teach you the theories of hacking: what different types of computers do, to clean up your tracks after you're done, etc.. However, it is simply incapable of teaching you HOW to hack. If they'd released a game too much more realistic, the company would've been shut down by MI.5 within 20 minutes of the game's release.
And don't say that they've already used command-line interface to trash the servers. Sure, they have: cd usr; delete. Big whoop. Any two-bit harebrained sheep-loving helldesk geek can figure THAT one out. The hacking itself lies in getting to the point where you can actually enter that command.
But that's just my two bits' worth. (Ooh, how I LOVE a good pun.)
(edit)::hackerz::, did you find the Wargames mission, though? "Good evening, Dr. Falken. Would you like to play a game?"(/edit)
Suddenly, the little scoutship disappeared and then reappeared right behind the alien warfleet. The gravitic ship's captain hailed the armada. "You are going to be destroyed, but I will give you a choice as to how you want to spend eternity: big pieces, little pieces, or quarks?"
"Quarks it is, then."
(This message has been edited by spacecowboy (edited 12-23-2003).)