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An interesting start. Comments so far:
@freq245, on Feb 3 2007, 08:05 AM, said in The Temple of Death:
Ermmm, you aren't supposed to be able to kill anything with life points with your pellets, right? Especially not if that causes you to become not solid and the level pitch black?
Did you kill that round spinning drone, the one made from a switch? It isn't named "Sprite", but what you describe sounds exactly like what happens when you kill a switch with the same name as everything else in the level. Also, which version of the game are you using? If it's 1.0.1, and the bug doesn't happen in 1.0.0, then there's clearly something going on that level designers need to be aware of to maintain compatibility.
Edwards
@edwards, on Feb 3 2007, 01:43 PM, said in The Temple of Death:
Thanks, I think those bugs apeared with me testing it with all the upgrades I'll get on fixing that. The ball was a bug, I found out after making it a .zip file. I'll go on doing that. Thanks!
This post has been edited by FireFalcon : 03 February 2007 - 02:54 PM
@edwards, on Feb 3 2007, 08:43 PM, said in The Temple of Death:
Thanks for giving me the hint of trying out the level in 1.0.0. The bug isn't there, which causes me to send another beta tester mail right now.
We've got an explanation on that one. Basically, the fact that there is a switch named "Sprite" at all in this level, combined with a few internal changes to account for custom level saving, makes all hell break loose. Now this has been reported the switch linking will be disabled if the switch is named "Sprite", but at any rate it's not a good idea to have such a switch at all, so I guess the very presence of this switch sprite can be called a bug of this level and it should be removed.