Hmm, just recently played the levels "Radioactive City" and "AmazingArch", in which these anti-bullet walls were implemented, too. Although it was not in the form of a simple wave sprite, but a bigger super wave sprite, creating an entire small bullet-proof area. In it the sketchfighter's low-health-animation is activated, although the player is not loosing any health.
Best posts made by Freq245
Latest posts made by Freq245
Marvelous drawing Lam! I particularly admire the shading. ^_^ I was never much good at metallic objects and I tend to over-shade everything.
Here's one of my own I drew a few years back:
The over shading is particularly apparent on the scales with the exception of the neck region, nonetheless it's one of my favorite pics I've yet drawn.
Wow, I'm especially admiring the hatching of the rock. I could succeed with the dragon like you did, but the rock...
Okay, after beating the room with the flickers and strange dots I managed to get to the
contaminated forest boss
, but its boss door was closed. Is this intended to be like that? Ah, and a save zone created just for that boss would be very helpful, as you're arriving with few lifepoints and have no possibility to collect new ones.
Btw: It is possible to survive flying through the "no swimming" area.
This is the pre-final release of the level, and I need some people to test it. if you find any bugs, don't hesitate to point them out to me!
the level should be finishable, so if you can't finish it due to a bug, please tell me right away, after I get all the kinks out, I will submit it to the add-ons page.
How are you supposed to get the rockets for the first save zone?
Oops, it looks I won't be able to post Adventure Challenge on here. (104 KB) You'll find it on the addons page in a couple of days, though!
Happy Halloween! :hector_bird:
Uploaded. (Finally I've been faster than Mack and ZP!)
Good level, unfortunately nearly too big. After more than an hour of playing I had to stop... but anyway there are a lot of great challenges in it.