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What the best weapon to use when trying to capture a ship? The more advice the better. 🙂

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A brain that connects to your hands and a keyboard where the keys aren't sticky.

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Guilt, fear, mass insanity! Three cheers for Christianity!

That is always up to the player. In Escape Velocity, I normally use proton weapons, which are damaging and can be annoying when you're trying to disable a ship. Usually guided weapons work best for disabling vessels, since you can be sure not to give the hostile target "too much" firepower. Hope that makes sense...

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~Captain Skyblade

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Quote

Originally posted by Rawzer:
**What the best weapon to use when trying to capture a ship? The more advice the better.:)

**

i don't disable ships i just kick their ass

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Live From New York Its Saturday Night Live
-SNL-

Quote

Originally posted by Rawzer:
**What the best weapon to use when trying to capture a ship? The more advice the better.:)

**

A single heavy rocket if you're after gunboats.

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I was disorientedly changing my body orientation in a clockwise direction while simulateously expressing my appreciation of mikee's humor and watching my posterior disconnect -- ElG7

Keep in mind that some fighters don't have any armor and, therefore, cannot be captured.

With that out of the way, I have to agree that ranged weapons do the job the best. Just don't get trigger happy.

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[mailto:brob2003@earthlink.
net](http://mailto:brob2003@earthlink.<br />
net)brob2003@earthlink.
net

Lasers, because they do piss all damage to armour.

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(This message has been edited by Zax (edited 05-28-2003).)

Hey Suicide Slim:

Posted Image

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Quokka!

Excellent picture, forge, to describe it!

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😄 Nice pic!

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I do not smirk. But if I did, this would be an excellent opportunity to do so.
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Creator of the upcoming (url="http://"http://www.angelfire.com/scifi2/vega")Vega(/url) plugin.

Alas, poor Yorick! I knew him, forge!...
Self-portrait, eh forge?

~Ace 😉

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_I waz wunce in a spelleeng bea, but I lost beecawze the other contastents cheeted.
_

(This message has been edited by CaptAceHarddrive (edited 05-28-2003).)

Quote

Originally posted by CaptAceHarddrive:
**Alas, poor Yorick! I knew him, forge!...
Self-portrait, eh forge?

~Ace 😉
**

They have more hair on their head than I do, excluding beard of course.

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Quokka!

Exactly five missiles will disable an Argosy.

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To err is human.
To err and blame it on someone else, is even more human.

Usually, I just load up on lasers and beat the ****ake out of them. Then I board it and steal everything. Yep...

March of 2001, eh? 😉

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Quote

Originally posted by Jimbob:
**Usually, I just load up on lasers and beat the ****ake out of them. Then I board it and steal everything. Yep...

March of 2001, eh? 😉

**

I like Torps for capital ships (Kestrel and up), and Missiles for fighters and Corvettes. Corvettes get disabled after 11 Missiles. If the target is weak when I am strong, like when I have a Kestrel and get attacked by a Pirate Argosy, I just attack it with my primaries. When the target is extremely weak and you need to disable it, I fire primaries and pause between firing to see if it is disabled. Like in Astroydyne Outpost V when you need to disable a Executive Transport. One Missile will get it down to 2%. Next shot... BOOM! Whats interesting with the date?

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I am eager to try to ansver mission questions

(This message has been edited by General Cade Smart (edited 05-30-2003).)

(This message has been edited by General Cade Smart (edited 05-30-2003).)

Quote

Originally posted by General Cade Smart:
**Whats interesting with the date?
**

See that balloon over there? That big one, over there? Yeah, that one. It's made out of lead.

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Quokka!

(This message has been edited by forge (edited 05-30-2003).)

If you have a tractor beam, you can hold a ship and carefully shoot it down with your primarys.

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Destroyer E is the name of my ship and the name has a good meaning.

3 missiles exactly take out 1 lightning

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Slim