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Ive got the Map uploaded!
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Quote
Originally posted by Captin' Stardust: **Ive got the Map uploaded!
<map> **
What do the bold hyperlinks mean?
What are the systems real names?
Why are some system numbers red?
Whats the difference between a white system circle and a grey system circle (I'm assuming all other circle colors are government colors)?
The systems below 89, to the right of 112, to the right of 111, and below 113 have no names.
Can you map the map a tad bigger?
What are all the current governments?
<lowers the question gun>
------------------ I see undead people. Visit the (url="http://"http://www.wheenit.com/monkey-robot/webboard/phpBB2/index.php")Monkey-Robot boards(/url).
To grunadulater If you want to join PLEASE do
Stardust: Thank you What do the bold hyperlinks mean? The bold hyperlinks are me screwing up. I went over them and was zommed in and didn't want to go and copy the system line color from another place and than made it a little too bold. What are the systems real names? I do not have that much time nor imagination. I also belived that me going through latin textbooks and making up names that amused me was mean. I also thought thaty it would be more creative for the other people to create their own names. Why are some system numbers red? They are red beacuse when I was transfering the nebula to be underneath the layer with the systems I needed to delete some of the empty space quickly and when I did that I needed to change the numbers to another colour so they would be apparent. What's the difference between a white system circle and a grey system circle (I'm assuming all other circle colors are government colors)? Grey = Empty system and or no habitable planet and is unowned White = No owned planets and have habitable planets/ stations (rare) The systems below 89, to the right of 112, to the right of 111, and below 113 have no names. The systems below 89, to the right of 112, to the right of 111, and below 113 have no names, why is this? This is because I deleted the names and had no idea where to find that font becuase it was created in another program.
Can you map the map a tad bigger? The map is bigger in my newest update but I don't want to stardust to post it again. (must be a lot of work) What are all the current governments? Light blue is Xenocide _ 78,83, are Unreal Centipeade Red is Paraniod Green is probably Beeblebrox Purple is Rebel (i)unclamied Sorry (i)Desert tempest_ but I am right now on page ten and disconected and don't know your system I think it was 132 and 121 And the rest are unclaimed < lowers the question gun> You better. I don't like guns they have a tendacy to go off.
------------------ Are we sad because it rains or does it rain because we are sad?
(This message has been edited by Xenocide (edited 01-04-2003).)
Originally posted by Xenocide: ** Sorry Desert tempest but I am right now on page ten and disconected and don't know your system I think it was 132 and 121 **
Yes, you got the systems right. For referance I own two ORANGE systems.
------------------ "I see your shwartz is as big as mine"-Dark Helmet
UPDATE
Government: Name:KEX Nickname:"Unknown Explorers"
Systems: Habited System:132;Ĺ Antaris Territorial System:121;ë Antaris
Stellars: 132;Worldship Eterna 121;Harkland
Technology: Ship-Based Wormholes (Apocalypse Cruiser Only) -Inter dementional Transit modification (Worldship Only) PPCC "Superweapon" (Upgrade)
Fleet: 75 N1-Ĺ Fighters 4 Apocalypse Cruisers 18000 Mini-Drones
Ships: *=Upgrade Required
N1-Ĺ shiels:0 Armor:15 Speed:450 Accel:50% speed/sec. Turn:180ş/sec. Mass:5 tons Crew:1 Weapons: Psi-Pulse *Photon Chaingun
Apocalypse Cruiser Shields:600 Armor:450 Speed:175 Accel:15% speed/sec. Turn:5ş/sec. Mass:700 tons Crew:800 Weapons: Psi-Pulse Photon Chaingun Turrets 20 N1-Ĺ fighters (No bay required as they latch onto the hull) *PPCC ( P roton P lasma C harge C annon)
Mini-Drone Shields:0 Armor:2 Speed:1 Accel:100% speed/sec. Turn:360ş/sec. Mass:1 ton Crew:0 Weapons: Tractor Beam
Weapons:
Psi-Pulse -Disables Ships Instantly- -Massless- -Cannot Fire Again Until First Pulse Hits-
Photon Chaingun/Turret Shield Damage:5/20 Armor Damage:1/4 Speed :of light Reload (30=1 second):10 Tons:3/10
PPCC Shield Damage:1000 Armor Damage:500 Reload (30=1 second):1800 Tons:120
History:
Outsider's Perspective Little is known about these people. Confederation media claims they are just rouge colinists, but there is a rumor spreading that they come from another universe entirely. The only support of this theory is a sanner record of a Planet-Sized ship carrying close to 100 trillion people. They have extreemly advanced technology acording to most scans, but they do not use these weapons on intruders unless threatened. Instead they psyicly incapacitate the crew of a vessel and tow it out of thier space. However an un-affiliated band of pirates attempted to retaliate to the psi-pulse by utilizing elecro-static shields instead of plasma shields. The pirate fleet was then considered a threat and was decimated. Not one pirate ship survived. Although COnfederates would kill for that weapon they realize they can't aquire it by force.
Insider's Perspective The group of "Explorers" in the Gi-Delsa Sector are known to eachother as "KEX". They came from the original EV Webstory Via-Wormhole but thier "Worldship" was damaged midway during the journy. Thus the passangers of the ship were stranded in a hostile universe they had intended to avoid. Eventualy they managed to repair the worldship but too many people became attatched to this universe and decided to say. Due to the catistophic results of heavy weapons research in the Original EV Webstory the KEX operatives focused more on mental enhancements. Although they still retain a handful of Heavy-Weapons they nly use them if absolutely nessecary.
Hmmmm... I never was good at EV webstories, but I guess, if you really need another player, I might possibly think about considering a position as a small system off at the edge of the galaxy.
I want to change mine, can i have the yellow systems?
Stats A.X.A. Ailen Xeon Alliance
Ships Fire Fox Speed:100 Accel: 50 Turn: 3 Weapons: Plasma Beam Photon Beam Turret Dark Energy Disable Beam Shield: 100 Armor: 0
Dark Jet Speed: 300 Accel: 300 Turn: 3 Weapons: Plasma Beam Photon Beam Turret Shield: 200 Armor: 0
Xeon Cruiser Speed: 60 Accel: 60 Turn:1 Weapons: Plasma Beam Photon Beam Turret Dark Energy Disable Beam Dark Jet Bay > 5 Dark Jets 7 Fire Birds Sheilds: 300 Armor: 0
Weapons: Note: A Telepath Creates these (*) with his/her mind *Plasma Beam Mass Damage: 40 Energy Damage: 60 Legnth (Beam Only): 50 Reload: 0 Mass: 0 Cost: 0
*Photon Beam Turret Mass Damage: 30 Energy Damage: 50 Legnth (Beam Only): 70 Reload: 0 Mass: 0 Cost: 0
*Dark Energy Mass Damage: 0 Energy Damage: 40 Legnth (Beam Only): 90 Reload: 0 Mass: 0 Cost: 0
*Disable Beam Mass Damage: 40 Energy Damage: 0 Legnth (Beam Only): 50 Reload: 0 Mass: 0 Cost: 0 (Disable Only) *Dark Jet Bay Mass Damage: 0 Energy Damage: 0 Legnth (Beam Only): 0 Reload: 15 Mass: 0 Cost: 0
*Dark Jet Mass Damage: 0 Energy Damage: 0 Legnth (Beam Only): 0 Reload: 0 Mass: 0 Cost: 0
*Fire Fox Mass Damage: 0 Energy Damage: 0 Legnth (Beam Only): 0 Reload: 0 Mass: 0 Cost: 0 (Latches to the side of the craft)
systems 49: Xeon Prime 59: Jumpgate Alpha >> Jump Gate Beta and Jumpgate Theta 60: Xeon Shipyard 114: Xeon Council 72: Sigma Outfits 119: Jump Gate Beta 87: Unnamed 116: Jumpgate Theta >> Jumpgate Pyro 88?: Jumpgate Pyro
------------------ -Unreal Centipede ------------------ Need a minor plugin made? Email me! (url="http://"mailto:Unrealcentipede@yahoo.com")mailto:Unrealcentipede@yahoo.com(/url)Unrealcentipede@yahoo.com
We have enough people now if we have grunadulater playing as the rebels (the entire purple) and beeblebrox as the confeds (the entire green) To Stardust: I sent you an E-mail in your E-mail on the little menu up on the top of the posts.
Here is my new ship... Avian Scoutship Speed: 750 (650 speed with full cargo) Turn rate: 1080 per sec. Accell: 750 in one sec Jumps: 21 Weapon: 1 plama cannon, one ramscoop Armour: 10 Shields: 5 Regeneration: 15 per sec Weapon space: 2 tons Cargo Space: 20 tons Misc: Jump time is 1/3 day Fleet Cimaxes: 1,000- 200pp Somnuses: 900- 100pp Furor: 750- 75 pp (aka. per post) Rex Dreadnoughts:5-One every seven posts Scout ship(s):1-2pp Flightling: 50- 1 pp ######uso: 15- one every other post Me'shire sends the first scoutship to explore the unkown galaxy droping a probe in every system along it's path than this data is brought back and analized at the homeworlds.
What should the income for the Gonverments be?
I'll play rebels, but you have to do what I said in the email, Xenocide. I'll have my ships by tommarow.
Originally posted by Captin' Stardust: **What should the income for the Gonverments be?
**
I believe that in this story we will be moving away from the EV traditional income and using a production per real time day, or per post system.
------------------ Out ride the sons of Terra, Far dirves the thundering jet, Up leaps the race of Earthmen, Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth "Saddam Hussein foregoes weapons of mass destruction (and) values human life." George W. Bush
I haven't posted for a while but I am still here and I want to post my fleets.
Capital: System Rizel and the Station Apocalypse Fleet: (If I have any problems I will take suggestions some explanations are beneath) 2 Confederate Cruisers (Or respective ship if there are different Confederate ships) 12 Confederate Frigates (Same) 3 Rebel Cruisers (Same) 18 Rebel Destroyers (Same) 40 Kestrels 120 Corvettes 140 Argosies 380 Rapiers 600 Lightnings Flagships: Demonspawn: Kestrel Soul Devourer: Confederate Cruiser Lifebreaker: Rebel Cruiser
?: How many ships of each type could I build per post, per system. I have 2 massive mining operations (12, Thura 4, Agrios) in the depth of the asteroid belt?
Explanation is that my outer system was a galactic prison (system 100 Carcer) planet maintained by a Rebel & Confederate fleet. Only dangerous non-political prisoners were put here. Like captains of infamous pirate vessels etc. However when I launched a powerful strategic strike, the system fell without ever being able to send for help. All communications were cut off and the galaxy still considers this planet a safe prison planet, so I get more trade ships and prisoners periodically until someone figures it out.
------------------ "Paranoia is Life"
Okay, I have only one ship class, with two varients.
SR Warboat Shields:100 Armor:100 Speed:250 Accel:100 Turn:90ş/sec. Mass:10 tons Crew:3 Weapons: Splinter PDS 2 Anti-fighter beam turrets Shield Connector
LR Warboat Shields:0 Armor:150 Speed:200 Accel:80 Turn:60ş/sec. Mass:13 tons Crew:5 Weapons: 3 Heavy Pulse Blasters
A Splinter PDS system works by shooting a high powered laser, less than a millimeter thick, towards an enemy projectile. The laser will destroy the projectile at medium range, and very rarely can miss. Has a cooldown of about 2 seconds.
An Anti-Fighter Beam is a short range beam that is very powerful against fighters. It does 10 energy and 10 mass damage per second to a fighter.
A Shield Connector is a device that links the shields of a nearby fighter to the shields of the fighter carrying the connector.
A Heavy Pulse Laser fires one large blast of energy at long range per shot. It has a long cooldown, about 10 seconds. Does 50 energy damage and 50 mass damage per shot.
The main stratigy of the ships is for the LR Warboats to get in a small circle, only about 50 meters apart. The SR Warboats will make a larger sphere about 300 meters away from the LR sphere. The SR Warboats will protect the LR Warboats as the LR blast away at enemy capitals. If the enemy is losing, the huge sphere of fighters will advance towards the enemy fleet.
(This message has been edited by grunadulater (edited 01-06-2003).)
We need beeblebrox to come and realize that he is the confeds and he has lots of systs and that he needs to post his feet and other stuff. We also need someone else to take the remaining rebal systs. Captin stardust will you take the remaining rebels? And also it would be nice for Deadbeat to take some systs. And I would also be happy if U.E. admiral would also join. If anyone can contact them it would be nice. For with these people or even with two or three more we could start a webstory.
Nah, Try Unreal.
Desert Tempest: I recommend that you say that no new wormholes can be created in this galaxy and place 2-3 existing ones you may have come through (after all no one knows that all universes have the same laws of physics), also your higher level tech gives you a major advantage which you might want to decrease.
grundulator: I may not be a moderator but I recommend you post all your weapon ranges and speeds.
Xenocide: Your Avian scoutship has a ramscoop. Do you have any access to human technology?
Unreal: Xeon Cruiser has no shields or armor? No problem but you might want to post this. Also ships created by pschic powers wouldn't have much armor at all would they? Dark Jet also seems to be a cruiser class and not a fighter by the armor ratio (2 times heavier then a Kestrel in Protection and you can generate 5 with a thought!), I recommend you remove the bay.
This is just an unofficial know-it-all's opinion. I recommend that a real moderator looks over all the posted information.
Originally posted by Paranoid: Desert Tempest: I recommend that you say that no new wormholes can be created in this galaxy and place 2-3 existing ones you may have come through (after all no one knows that all universes have the same laws of physics), also your higher level tech gives you a major advantage which you might want to decrease.
As long as his high tech level is compensated for with something like lowered production or smaller starting fleet it should be fine.
Originally posted by Paranoid: grundulator: I may not be a moderator but I recommend you post all your weapon ranges and speeds.
I'm sure Grundy will get around to it, but just in case he forgot... yeah, you should do so.
Originally posted by Paranoid: Xenocide: Your Avian scoutship has a ramscoop. Do you have any access to human technology?
I wasn't aware ramscoops were exclusively human tech. If you think they are you're silly. Ramscoops are incredibly simple technology and I see no reason why another alien race could have developed them.
Originally posted by Paranoid: Unreal: Xeon Cruiser has no shields or armor? No problem but you might want to post this. Also ships created by pschic powers wouldn't have much armor at all would they? Dark Jet also seems to be a cruiser class and not a fighter by the armor ratio (2 times heavier then a Kestrel in Protection and you can generate 5 with a thought!), I recommend you remove the bay.
Hmm, I'll let Esponer make the final decsision, but here are my thoughts. As to the armor, they wouldn't have it in the traditional sense, but by armor I would think he means an inner layer of psi power, that when destroyed, kills the pilot. I think your point deals more with it being "armor" in the sense of it being more damaged by mass type weapons than energy. I'm not sure what kind of stuff would be damaging to psi "armor" or "shields." Something to take into consideration. I'de like to hear everyone's thoughts about it first.
Originally posted by Paranoid: This is just an unofficial know-it-all's opinion. I recommend that a real moderator looks over all the posted information.
Don't worry about it, I've been in that position more than I have this one... sometimes mods need unofficial know-it-alls to point out what they have missed.
Oh yea my tech:
Jumpgates Used to jump to a diffrent system far away. No fuel, No money, Just transponder (Phy signal) freq,
Regenerator Used to regenerate lost Phi-power in combat. Its 5 to 10. for every 10 Units of 'sheilds' gone 5 Regenerate until the sheild is gone.
I say we have enough people and I don't think that grundulator will make up some crappy stuff. And if stardust gets up my good map all will be set! So I don't want to plan this for a year and the original started with one person and grew quite sucsesfully.
Originally posted by Paranoid: **grundulator: I may not be a moderator but I recommend you post all your weapon ranges and speeds.
I thought I did, but I guess not.
Splinter PDS: Medium range. Laser speed (instant).
Anti-Fighter Beam: Short range, beam speed (instant).
Shield connector: Links all shields, instant.
Heavy Pulse Laser: Long range, reload is 10 seconds. Laser (instant).