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wont anyone talk to me?
Quote
Originally posted by Macavenger: **Not a problem. When I post some udated guidelines in a bit, they duggest an average fleet size of 25-30, but you can certainly combine two or three for a major offensive. I just don't want to have battles with 800-1000+ ships in a system like some of the larger battles of BFS III. Too hard to figure, even with familiar tech. **
Ok, great. Personally, I think the huge BFS numbers were a pain to handle as well... giving you those daily fleet updates wasn't exactly fun.
Originally posted by Macavenger: **You can buy ships anytime your fleet is at a non-enemy planet with industrial points. So, if a fleet stops at Palshife, you can buy ~4 points worth of ships there. Then you could go to Clotho and buy 4 more in the next post, if you want. Whenever the money and ship parts are both there, you can buy. **
Understood. This brings up another probable rule: Require that players cannot post right after another one of their own, as they could swiftly bounce from system to system collecting ships at a rapid rate. Players should only be allowed to enter one system (with which to buy ships... I could care less how many systems they actually bounce through) to buy ships a post, and the same player cannot post again until after another webstory participant has.
------------------ Resistance is futile. Join the alliance. (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url) "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny
I'm waiting. :frown:
oh well. goodbye. :frown:
Hello, I have a request: be constructive where ever you are.
Therefore, be constructive here and take a side in the webstory.
Otherwise: Leave.
Afterwise you being constructive, we will talk to you.
Have a nice day.
I.
------------------ Mes plus sincčres Salutations ŕ la Vie, Reine de ce Monde.
(This message has been edited by Ne Demord Jamais (edited 05-14-2002).)
(quote)Originally posted by KESTREL FRIGATE: **wont anyone talk to me?:p
------------------ Write your complaints here: O Please don't write out of the space. (url="http://"http://www.evula.com")-(/url)----------------- (url="http://"http://www.homestead.com/lukenj/index.html")"It's spelled Luke, but it's pronounced 'Qkrnxtl.'"(/url) **
Aaark! A Spammer! Kill it! Kill it! Kill it!
As for the industrial points; D'oh! If they're ship parts, can't I sell ship parts to people for cash? You see, Yemuro has a surplus of industrial points, and that means I'm always going to have more industrial points than economic points ... unless I find another way of getting cash. I need a way to get rid of industrial points in return for cash, so I'll have a more even balance.
------------------ (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.
We could probably make a contract of me exporting some foods and luxuries(economy) to you in exchange for the construction of my ships. After all, I am one of the only 2 dot agricultural producers in the galaxy
------------------ (Insert Clever Remark Here)
(quote)Originally posted by BariSaxGuy5: **We could probably make a contract of me exporting some foods and luxuries(economy) to you in exchange for the construction of my ships. After all, I am one of the only 2 dot agricultural producers in the galaxy;)
============
Ok, new revised rules/guidelines. The first three are rules, the rest are mostly guidelines for roughly how some common things should work. As for moderation, hopefully we won't need much, and if problems arise, we'll try to solve them together, as in BFS I.
1. Use Common Sense at all times.** Keep things realistic, and consider non-military consequences.
2. No new tech will be allowed. Particle Beams and Tractor Beams are researched by their respective governments; no Cloaking Devices.
3. In most cases, story takes precedence over any numbers in the guidelines, as long as it follows Rule 1.
4. Flagships may be upgraded in accordance with Rule 1. Also, a ship or two not part of a regular fleet intended for special operations of some sort may be upgraded, also under Rule 1, probably at the cost of an economic unit. Be reasonable here.
5. Each system has an economic rating indicated by the green dots on the map. Governments will get an amount of cash equal to the total of their systems units added together at the beginning of every odd page (i.e. 1,3,5 etc.).
6. Each system also has an industrial rating indicated by gray dots on the map. These are used primarily for building ships. As an approximate rule of thumb, heavy capital ships (Kestrel, Confed Cruiser, Rebel Cruiser) count approximately three points, other capital ships (Corvettes, Rebel Destroyers, Confed Frigates, large freighters) count roughly two, and fighters and other small ships count about 1/4 to 1, depending on what seems reasonable (i.e. Defenders probably about 1/4, Rapiers around 1). Ship parts replenish once used at an undefined rate, but about every page seems a reasonable rule of thumb.
7. Ships may be built at any time outside of combat, as long as the fleet is stopped at a planet with at least some shipbuilding industry (industrial points). The fleet cant do anything else in that post. Purchased ships cost an amount of money (economic points) equal to the industrial points used to get them.
8. Fleets move along the standard EV jump links as marked on the map. Generally, ship with least fuel would be a good guideline as to how far to go with each post, but you can go as far as seems reasonable if necessary.
9. Defense fleets should be sized somewhere around the total economic and industrial points of their system multiplied by three, with that many points worth of ships in the fleet.
10. Points are allotted to construct starting fleets based on the number of total economic or industrial points times ten, whichever is less. Points are given to the government to divide however they choose, not to individual players.
11. Fleet sizes should be kept fairly low; 25-30 ships per fleet is a good rule of thumb. Fleets can be added, split, merged, or dissolved whenever a government wants, but try to keep them around this size most of the time except for specific major offensives.
12. Please, please, please post your fleet statistics and position at the end of each post! It makes it much easier to keep track of whats going on. Thank you.
Also, I've updated the map, which can be found (url="http://"http://home.attbi.com/~e-gamerguy1/evwebmap.gif")here(/url) for those of you who don't have the address handy, with new capital squares and colors for the independents signed up. Note that Lethe is still open, despite being a marked capital, because it is traditionally at war already and counts as a capital. Also, we could use some more Rebels and Confeds, and a few Pirates and/or Mercs wouldn't hurt either.
------------------ - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com
Good update, Mac. One question: What happened to all the colors the Indie players were requesting? I don't see but a very few on the map.
- KK
------------------ Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch
Mac: May I create an official website for Zaxted? I know you don't want it to get complicated but still.
------------------ "Go confidently in the direction of your dreams; live the life you've imagined!" Military Technology: (url="http://"http://www.army-technology.com/")Army(/url) - (url="http://"http://www.chinfo.navy.mil/navpalib/factfile/ffiletop.html")Navy(/url) - (url="http://"http://www.af.mil/news/indexpages/fs_index.shtml")Air Force(/url) - (url="http://"http://www.firstgov.gov/topics/defense.html?ssid=1008272825086275_172")Defense Links(/url) Event Horizon: (url="http://"http://homepage.mac.com/marshalfak/")Rauther Power Industries Inc.(/url) - (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/005165.html")Event Horizon Sign-Up(/url) Macavenger's EV Webstory: (url="http://"http://www.AmbrosiaSW.com/webboard/Forum6/HTML/002267.html")Sign-Up Thread(/url)
What do the yellow dots I see on the map represent?
And does the attacking player(s) get to choose a planet's defense fleet when it decides to attempt capturing a system, or does the defending government player select it?
yellow dots represent significant agricultural value. For example, if all the yellow dotted planets weren't there, the galaxy would starve(ithink that's what they mean anyway).
Originally posted by Kaptain Karl: Good update, Mac. One question: What happened to all the colors the Indie players were requesting? I don't see but a very few on the map.
I added all the ones that I've been given. The rest I just left gray. I'll add more colors as I get them.
Originally posted by General Rak: Mac: May I create an official website for Zaxted? I know you don't want it to get complicated but still.
No, but you may create an un official website for Zaxted.
Originally posted by Captain Skyblade: **What do the yellow dots I see on the map represent?
And does the attacking player(s) get to choose a planet's defense fleet when it decides to attempt capturing a system, or does the defending government player select it?**
The yellow dots are agriculture, as Bari indicated. They aren't referred to in the rules, just something I added. Make of them what you will.
As for defense fleets, whatever seems to work in the situation. I'd suggest the BFS III rule in general: defender if there's a fleet battle in the system, attacker if they're just moving in and taking a system over.
Of course, you could try other ways of taking over systems, but I suppose that the independents will be doing that more than the big guns.
-----
Looks like I'm not going to be able to finish the first post and stuff tonight curses research project Look for it around 1900 or so EST tomorrow.
So if I was to, say, load a few dots worth of industrial points onto a freighter I'd brought previously, and send it off to a world with a shipyard that I had a trade agreement with, they could give me some of their valuable economic dots in return? Does that sound good? (Of course, unscrupuous individuals could hijack my shipments! Aik! That's an escort I'll need, I suppose ) As for the start, I'll be looking out for it. The map looks good. Also, I've decided to change my title to "Administrator" if it's not too much hassle. Administrator Shade of the Yemuro Foundation, does that sound good?
OH yeah, here's my fleet stats from Page One again
Command Ship (Mod-Kestrel) stats:
(Sold missiles and missile launchers) (Sold Lightnings and Lightning Bay) Increased shielding and maneuverability (sp?) 4 Proton Turrets 4 Proton Cannon 2 Torpedo Launchers + 50 Torps
There, that seems reasonable, doesn't it? That's what my Kestrels usually end up looking like.
Possible fleet: 4 Kestrels 5 Corvettes 15 Rapiers
Am I supposed to include merchant ships in that?
(This message has been edited by Shade (edited 05-15-2002).)
Originally posted by Macavenger: **5. Each system has an economic rating indicated by the green dots on the map. Governments will get an amount of cash equal to the total of their systems units added together at the beginning of every odd page (i.e. 1,3,5 etc.).
10. Points are allotted to construct starting fleets based on the number of total economic or industrial points times ten, whichever is less. Points are given to the government to divide however they choose, not to individual players. **
5. Confederation Income = 51 economy units / 2 pages Rebel Income = 54 economy units / 2 pages
Both estimates -- currently very tired. Am I the only person who finds it strange that the Rebellion have a higher economy rating? Meh, and you'll turn around and say you're the "underdog" too, won't you?
Patrol Ship = 1/2 (Manta approximately same?) Gunboat = 3/4 (nothing to a Rapier, so...) Frigate = 2 (Destroyer same - Skyblade, I'm watching you ;)) Cruiser = 3 + 2 = 5 (we pay for fighters, right?)
Sol = 10 + 6 x 3 = 16 x 3 = 48 Centauri = 4 + 3 x 3 = 7 x 3 = 21 Rigel = 3 + 5 x 3 = 8 x 3 = 24 Sirius = 3 x 3 = 9 Barnard = 2 x 3 = 6 Polaris = 2 x 3 = 6 Procyon = 3 x 3 = 9 Matar = 2 x 3 = 6 Capella = 3 + 2 x 3 = 15 Eridani = 2 x 3 = 6 Antares = 4 + 6 x 3 = 30 Vega = 3 x 3 = 9 Regulus = 2 + 3 x 3 = 15 Tau Ceti = 3 x 3 = 9 Pollux = 3 + 4 x 3 = 21 NGC-6564 = 2 + 1 x 3 = 9
Total Defence Fleet = 273 *
Origanally posted by Macavenger: 10. Points are allotted to construct starting fleets based on the number of total economic or industrial points times ten, whichever is less. Points are given to the government to divide however they choose, not to individual players.
I'm not sure I agree with "total economic or industrial points times ten, whichever is less" - especially since the lesser will be industrial points, which for some odd reason the Confederation are seriously lacking in beyond Sol (30 to 33 -- Rebels beat Confeds in industrial and economical, for some very odd unexplained reason (considering the Confederation supposedly has a stronger economy)).
Anyway, 30 x 10 = 300 for Confeds. 33 x 10 = 330 for Rebels. Skyblade; there's no way in hell you're getting away with cheaper, better ships as well as this larger fleet size.
The alignment for Confed defence and offensive fleets will come later (most likely mainly concentrating on frigates, with several heavy cruisers to provide fighter support).
Captain Skyblade - regardless of any advantage you may think you have in numbers, economy or fighter superiority, allow me to remind you; your destroyers and cruisers are arguably not superior to those of the Confederation, and, more importantly, you're up against your match. Prepare for the first ever defeat of the Rebellion, in the name of truth, in the name of justice, and in the name of order.
------------------ -Lyat Esponer Corsair
(This message has been edited by SilverDragon (edited 05-15-2002).)
Wow! (There's NO WAY I'm gonna try to do those calculations. It hurts my head.) (The following assumes SD's calculations are correct. If not, forget this whole post.)
So, is SD correct? Even though in the story I oppose him, I must agree that the Rebellion should not have superior numbers in the Industrial and Economic units. Mac? Skyblade?
(Face it, the Rebellion's superiority rests in faster ships / better ships / more economical shipyards / better strategic minds / (and it must be said) our righteous cause. We really should not also have greater Industrial/Economic numbers.)
Wait... do RMA and I have to dumb ourselves down to suit the Confederate stereotype? Hmm... have fun dying, KK. <evil grin> Seriously, though, good luck.
'lil factoid for you. RoC; RMA became so powerful through reasonable methods that I had to delete his race for the sequel. RoC2; RMA and BD, together, destroyed the UE and a massive Prylak attack. RoC3; RMA and BD secure the Milky Way as theres, after destroying everyone else. I'm... scared of RMA.