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Originally posted by Lord Asriel: **KK, you're leaving?! At least give the story a chance to start...
Well, if KK are leaving, does anybody object if I take his Mercenary position? (I'd really rather be a Mercenary than a Confed, as I stated when I first signed up for this story.)
**
Please stay with the Confederation...otherwise we will only have two players!
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I reckon that we ought to start with one unique ship per faction. The stats for mine are on page 2; could you work out the cost please GR? If neccesary I can make a plug with it in and distribute it so people can see how my ship compares.
------------------ (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.
Originally posted by Shade: **I reckon that we ought to start with one unique ship per faction. The stats for mine are on page 2; could you work out the cost please GR? If neccesary I can make a plug with it in and distribute it so people can see how my ship compares. **
I agree, also mercenaries should not be allowed to develop their own ships because they dont really have any infastucture to preform research, but they should be allowed recieve payment in the form of government specific ships.
------------------ Out ride the sons of Terra, Far dirves the thundering jet, Up leaps the race of Earthmen, Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth
Can anybody get me the up-to-date player stats? The old ones on the site are so horrendously outdated it isn't funny. But, as I said, I would be willing to operate the site myself...
Anyway, here is the new Lethean unique startout ship. If you want a pict, it's coming, though I'm not sure how soon I'll be able to get it. I'm not sure if they're going to allow new ships, but what the heck...
--------------
Corsair Frigate Class Warship Speed: 350 Accel: **** Turn: **** Shields: 75 Armor: 45 Fuel: 5 Jumps Crew: 37 Cost: 3,000,000 credits
Armament: Three laser turrets, four laser cannons, two missile racks with ten missiles, and one heavy rocket launcher with five heavy rockets.
------------------ If at first you don't succeed...Hit it harder! - Me -------------- Millennium. Its coming, prepare for it. Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).
Jager's list at the begining is the best listing of which players are currently interested in playing.
Wow, this thread has become very active of late.
(quote)Originally posted by Vice Admiral Ipvicus: **If new tech is allowed we should at least make it very expensive to research it. **(/quote)
New technology should not be allowed; it only causes confusion and argument.
(quote)Originally posted by BariSaxGuy5: **On a side note, what kind of a defense fleet would a non-human-controlled independent planet have? **(/quote)
I'd have to agree with Ipvicus; a colony world size defense force (to be chosen by the attacker) seems fair.
(quote)Originally posted by BariSaxGuy5: I think it is reasonable to be able to start the game with one custom ship, tehn be able to research a reasonable number of new ones after that (/quote)
I believe that each minor faction (Independent, Lethe, Cydonia, Pirate, Mercenary) should get one new ship at the start of the game, while the main two factions should get two new designs at the start. This is fair because the two main factions are the most powerful, and have the most developed instustrial prowess.
(quote)Originally posted by Vice Admiral Ipvicus: **What does everyone think? Should we allow limited tech research as long as it is expensive enough to prohibit the massive research done in BFS III? **(/quote)
Most definitely not! That would cause confusion, argument, dissent, anger, and possibly an ending like BfS-I, BfS-II, and BfS-III (or an abrupt, angry end).
(quote)Originally posted by BariSaxGuy5: **How about a new ship's research is 20M except for the starting unique ship? **(/quote)
(quote)Originally posted by Vice Admiral Ipvicus: I would say that ship research should be something like 150% of the cost of the ship. That way it dosent cost the same to develop a light fighter as it does a huge dreadnaught. (/quote)
I'd have to agree with Ipvicus. Research cost should depend on the ship cost. How about 200% of the cost of the ship for the minor factions (see above), because their technology and research infrastructure is definitely not as advanced nor effiecent as their main factions' (Rebel, Confed) counterparts. Therefore, the main factions' research should cost 150% of the cost of the ship.
(quote)Originally posted by Kaptain Karl: You guys are dooming this story before it even begins. Skyblade's idea was to use standard EV ships and tech (with only the slightest modifications) (/quote)
I believe Skyblade's idea was to base the webstory on EV, and have limited ship growth and development from there.
(quote)Originally posted by Kaptain Karl: As Luke pointed out on page one of this thread, the original site still exists. It is http://saberstudios.evula.net/evwebstory/(/quote)
Skyblade already changed prices and tech on that site, and anyway, that site is way out of date.
(quote)Originally posted by Ne Demord Jamais: **As for the ships, would it not be simpler to develop them after the story starts for it would be easier, more EVlistic and create less problems? Moreover, the story is set in a universe that cannot support multiple classes of ships, for the battle is constant on both sides. Possiblely, the independent worlds, with less money and scientists cannot afford the effort of diversification of their fleet. **(/quote)
Yes - but it would make things more interesting if each faction got one or two unique ships at the start of the game. It is my experience that people are able to analyze new ships MUCH better than new weapons.
As for your second point, duing wartime, technological development is actually sped up to create an advantage over the enemy. A real life example of this would be during WWI and WWII. If you want to read up on this theory, read (url="http://")Non Zero(/url) by Robert Wright.
Third, it is my opinion that minor factions should incur more expenses in researching new ships, as they have less industrial infrastructure than the two major factions.
(quote)Originally posted by Captain Carnotaur: 1) Do we get to pick a unique startout ship? (/quote)
Yes.
(quote)Originally posted by Captain Carnotaur: 2) What are the rules for researching? (/quote)
This point has not been agreed upon. It is my opinion that only ships should be research and they should be researched at either 150% or 200% of their cost.
(quote)Originally posted by Captain Carnotaur: 3) Can we colonize planets? If we can't, I think that's just bloody stupid (/quote)
I don't think this should be allowed, as this may create confusion and dispute. Also, it would probably take hundreds of years to fully colonize a planet.
QUOTE)Originally posted by Captain Carnotaur: 4) When do I get to pick my ship? (/QUOTE)
Right now.
(quote)Originally posted by Captain Carnotaur: 5) Can anyone give me the link to the Lethe shipyard again? (/quote)
(url="http://")Lethean Shipyard(/url) You shouldn't trust those ship numbers, as CSB seems to have doctored certain ships. For a list of prices look near the top of page three of this thread.
(quote)Originally posted by Ne Demord Jamais: -New ships in the beginning should be EVish and respect the side they belong to. (/quote)
Fair enough...
(quote)Originally posted by Ne Demord Jamais: -New outfits in the beginning should be evolutions of Ťcurrentť technology. (/quote)
I strongly disagree with allowing new weapons...see above or read BfS-I, II, or III.
(quote)Originally posted by Ne Demord Jamais: -The possibility of new ships at each three pages. Governments have to consider the costs and time to replace, upgrade, ameiliorate the chain production, entire fleets and defence fleets (/quote)
That is illogical. Technology development usually comes in a constant surge. Since research projects are independent of each other, they take place on an independent timetable. Therefore, ships should be made available whenever a government can pay to implement them. Possibly there is a limit that each government can only bring new designs to active duty three days after the last ship they entered into active duty?
(quote)Originally posted by Ne Demord Jamais: **-Colonisation of a planet in order to implement a large base would take at a bit less time than constructing a military stardock. Sending massively civilians to another planet in orther to settle perfectly, should take a long time because of the infrastructures, the more important defence fleet, the needs of the people being different from military ones. **(/quote)
It is my opinion that to keep the webstory alive, running smoothly, and to limit dispute, colonization should not be allowed. I mean, look at it this way: it would take several hundred years at least to construct massive infrastructure needed to support what, a billion people, not to mention bringing the people there safely.
(quote)Originally posted by Shade: **The stats for mine are on page 2; could you work out the cost please GR? **(/quote)
3.02M
(quote)Originally posted by Captain Carnotaur: **Frigate Class Warship Speed: 350 Accel: **** Turn: **** Shields: 75 Armor: 45 Fuel: 5 Jumps Crew: 37 Cost: 3,000,000 credits
Armament: Three laser turrets, four laser cannons, two missile racks with ten missiles, and one heavy rocket launcher with five heavy rockets. **(/quote)
Prices for ships are calculated using a formula. To complete the pricing of your ship, I need to have the mass of it.
Originally posted by General Rak: **Prices for ships are calculated using a formula. To complete the pricing of your ship, I need to have the mass of it. **
Okay...
Corsair Speed: 350 Accel: **** Turn: **** Mass: 130 tons Shield Recharge: 90 Shields: 75 Armor: 45 Fuel: 5 Jumps Crew: 41 Cost: 3,000,000 credits ?
Also, when do I choose my fleet, and do I get upgraded personal ships?
After reading the above objections, I've decided to stay a Confederate.
/me listens to shouts of joy from Ipvicus and Rak
------------------ Fear my wrath. Please?
Originally posted by Captain Carnotaur: ** Speed: 350 Accel: **** Turn: **** Mass: 130 tons Shield Recharge: 90 Shields: 75 Armor: 45 Fuel: 5 Jumps Crew: 41 **
2.08M
Originally posted by Captain Carnotaur: **Also, when do I choose my fleet, and do I get upgraded personal ships? **
You can choose your fleet whenever you wish to. You may be able to upgrade your flagship, but that point has yet to be clarified.
Originally posted by asriel: **After reading the above objections, I've decided to stay a Confederate.
/me listens to shouts of joy from Ipvicus and Rak **
Yay!!! Hoo-ray!!! Hee-haw!!! w00t!!! ph33r!!! 0wnz0rs... uh, right. Thanks, Asriel.
Okay its 3 days till the webstory starts, has anyone seen Mac? We really need to get concusive answers to some of these questions.
Formost among them: exactly how much money are we going to get per government? Are we going to adopt Rak's new pricing system and updated prices for the various ships? And finally what is the deal with the new ships?
Just to give Mac an idea about where we all stand on these issues I would like it if everyone could sortof cast a vote.
Here is mine. 1. I say we go with these numbers:
Confederation:1B
Rebelion:800M
Lethe/Cydonia:300M
Independant Worlds:300M
Each Merc:150M
Each Pirate:100M
2. Yes I think we should 3. Yes I think we should allow new ships.
Originally posted by Vice Admiral Ipvicus: **Just to give Mac an idea about where we all stand on these issues I would like it if everyone could sortof cast a vote.
1. i agree 2. i think we should go with whats on the site for ship prices 3. i agree
------------------ Insanity has its advantages
Origionally posted by U.E. Admiral: 2. i think we should go with whats on the site for ship prices
I think the prices on the site are mostly fair, but Rak has an actual mathmatical formula that applies the same to everyone. Even if we go with the site for ship prices as they are I still think we should use Rak's formula to price future ships.
Originally posted by Vice Admiral Ipvicus: **Even if we go with the site for ship prices as they are I still think we should use Rak's formula to price future ships.
sounds good to me.
I agree with ship development with high costs, but no new ships or weapons. Nor Weapon upgrade. But by no colonizing, does that mean why can't take over other planets? That doesn't make sense. And there should be fleets preset for every system by the group that controls the system. You can just make a table on the main page of the main page, with colony a, x amount of y ship, and things like that. Within a certain cost, that is. Also, when a planet is taken over, you must state the defense fleet that will stay there. Without cost. Kind of a bonus for taking it over.
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I would like to know what is the time frame when there is a battle. Since it does not take only one post to end one, how are the movements of the other players considerated during this period.
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Originally posted by Ne Demord Jamais: **I would like to know what is the time frame when there is a battle. Since it does not take only one post to end one, how are the movements of the other players considerated during this period.
It goes real time. You can have a battle between two players and in the middle of the battle, another fleet shows up.
Originally posted by Vice Admiral Ipvicus: **Okay its 3 days till the webstory starts, has anyone seen Mac? We really need to get concusive answers to some of these questions.
2. Yes I think we should 3. Yes I think we should allow new ships **
1 - Agreed 2 - Agreed 3 - Agreed
Originally posted by U.E. Admiral: ** 2. i think we should go with whats on the site for ship prices **
You do realize that Captain Skyblade doctored those prices and the ships' armaments, correct?
Originally posted by Jimbob: But by no colonizing, does that mean why can't take over other planets? That doesn't make sense.
It mean you can't, for example, make Farazon a colony world.
Originally posted by Jimbob: And there should be fleets preset for every system by the group that controls the system. You can just make a table on the main page of the main page, with colony a, x amount of y ship, and things like that. Within a certain cost, that is.
That is probably the fairest solution...the government should also be able to upgrade defense fleets for the cost of the ship they want to add to the fleet.
Originally posted by Jimbob: **Also, when a planet is taken over, you must state the defense fleet that will stay there. Without cost. Kind of a bonus for taking it over. **
Without cost? That isn't fair - you should have to pay for the ship resources you use to defend a planet, not just get them for free as a bonus.
Originally posted by Ne Demord Jamais: **I would like to know what is the time frame when there is a battle. Since it does not take only one post to end one, how are the movements of the other players considerated during this period. **
Everything, as Spl-Cadet said, is done in real time. So anyone that is not involved in the battle can do as they wish (as long as it is within the rules, of course) independent of the battle.
I think we should look closer at some of ths ships Skyblade has posted on his site. Thw Escort Carrier, for instance has far more weapons than it should.
Originally posted by Vice Admiral Ipvicus: **I think we should look closer at some of ths ships Skyblade has posted on his site. Thw Escort Carrier, for instance has far more weapons than it should. **
Originally posted by General Rak: You do realize that Captain Skyblade doctored those prices and the ships' armaments, correct?
Skyblade messed around with those ships secretly to give advantages to the Rebels and possibly others. I think the ship stats should remain the same as in classic EV.
I stand as a dropout if new ships are allowed. It will just turn into arugments about what ships can do what and that this isn't fair and that that's bull****. I will not play if new ships are allowed.