Cruiser vs. Destroyer...but which Cruiser?

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Originally posted by dudz:
whats flare launchers?

Flare Launchers drop small red projectiles that serve as a decoy for Missiles. They aren't any good as an offensive weapon. The Missile Jammer is generally considered a better choice to avoid Missile hits, as it's unlimited and doesn't require switching to a different secondary weapon just to avoid some Missiles.

Quote

Originally posted by dudz:
5) Rebel Destroyer - average ship

cough Skyblade, did you miss this or something? What do we hit him with first, the Soda Cannons? Ready when you are... 😉

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

I don't think many of you are seeing the point: Power is everything. Raw power - strong, rapid-fire weapons - will win over speed. What does speed get you, anyway? Better chances to keep away? Any secondary weapons the Destroyer can hold could not damage a Confederate Cruiser enough to get much of an advantage. It would have to get in close, where it would be shredded by primary fire. Yowch.

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Name: Rawzer
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Well, the confed cruiser sheilds regenerate as slow as a hungry mofo (slow) So, the destroyer does some damage (maybe ten to the cruiser, twenty to it.)and gets a way) Regenerates sheilds ten to the cruisers 3. That is how speed has an advantage, mon. In multiple ways.

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Originally posted by Jimbob:
**Well, the confed cruiser sheilds regenerate as slow as a hungry mofo (slow) So, the destroyer does some damage (maybe ten to the cruiser, twenty to it.)and gets a way) Regenerates sheilds ten to the cruisers 3. That is how speed has an advantage, mon. In multiple ways.

**

what about rebel cruisers?

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emulation master

I do believe it was excluded from this discussion, but since the Mantas will most likely beat the patrol ships with one left, that kills itself by diving in with lasers, while the cruiser fires dead on with torps. AI verse AI, noone ever uses long distance battle, in which you can smoke the cruiser...

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Originally posted by Rawzer:
I don't think many of you are seeing the point: Power is everything. Raw power - strong, rapid-fire weapons - will win over speed. What does speed get you, anyway? Better chances to keep away? Any secondary weapons the Destroyer can hold could not damage a Confederate Cruiser enough to get much of an advantage. It would have to get in close, where it would be shredded by primary fire. Yowch.

I think you are missing the point - you're (apparently) not smart enough to use the speed effectively; some of us are. 😛 No offense intended.

The trick is, the Destroyer has nothing to be afraid of, because the Confed Cruiser quite simply cannot hit it unless it's willing to go to close range, which it does at a time of it's choosing. So, the Rebel certainly has way better odds of killing the Confed. An experienced pilot can milk the secondaries and runs quite easily.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

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Originally posted by Macavenger:
**cough Skyblade, did you miss this or something? What do we hit him with first, the Soda Cannons? Ready when you are...;)

**

Now, now... The Dr. Pepper turbo-carbonized blast torpedoes usually work best for the first round. Soda cannons follow.

Take the left flank!

😉

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Okay, I think any anti-Confederate member should answer this question: have any of you ever seen a Confederate Cruiser with speed upgrades? That is one fast ship!!!

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Name: Rawzer
Game: EV/EVO/Descent 3/Ares/Deimos Rising/The Sims
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Quote

Originally posted by Rawzer:
**Okay, I think any anti-Confederate member should answer this question: have any of you ever seen a Confederate Cruiser with speed upgrades? That is one fast ship!!!

**

I've flown one. It still can't turn worth crap. Turning is actually more important than sheer speed once you reach a certain point, probably around 250-300.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

Quote

Originally posted by Macavenger:
**I've flown one. It still can't turn worth crap. Turning is actually more important than sheer speed once you reach a certain point, probably around 250-300.

**

First of all, it can turn just well enough; second, so what? Four proton turrets and the armor to back it up is nothing to laugh at.

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Name: Rawzer
Game: EV/EVO/Descent 3/Ares/Deimos Rising/The Sims
Claim to Fame: Once e-mailed Andrew. No reply.
You have reached Rawzer. IM me at Rawzer in order to "speak" with me. Or call me at -- What? Ya think I'm gonna tell you my phone number? Yeah, right. Loser.

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Originally posted by Rawzer:
**First of all, it can turn just well enough; second, so what? Four proton turrets and the armor to back it up is nothing to laugh at.

**

First, no, it can't, and second, since we're obviously talking upgrades here, a Rebel Destroyer can have four turrets too.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

IF you complain about the cruisers turn, I have made some very good tactic that works with ships that have about 200 speed but only about 100 accel and have not to good turn rates. The problem with this weboard is that i don't think ANYONE here can fly both confed and rebel ships to thier full potental. You people either compair your self flying 1 ships with your self flying the other ship and try to figure out which is better, not taking into account that thier are other ways to play besides speed or firepower. Take into account that both people are going to use the different advantages of the different ships the best they can. Just because your not good at flying one ship and great at flying a different ship doesn't mean that someone else couldn't be better then u at flying a ship that you suck at fly and might even be better then the ship you like. Non of this bickering is going to do anything but waste time(wait thats what webboards are for....) unless someone makes a networked EV non of your "human vs human" stratagys are going to be perfect because you ahvn't don't human vs. human. I don't like the cuiser my self OR the destroyer, both at to focused on 1 main advantage The destroyer speed the cruiser firepower. with out a mix of both, both ships have MAJOR weaknesses that the pilot of the other ship could take advantage of.

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Quote

Originally posted by dudz:
**Here is my rating

  1. Alien Fighter - Can not be killed
  2. Alien Cruiser - damn that stuff is hard
  3. Confed Cruiser - nice armour
  4. Rebel Cruiser - little fast but weak armour
  5. Rebel Destroyer - average ship
  6. Confed Frigate - slow and weak
  7. Kestral - useless without 2 lighting
  8. Corvette - even worth, but can run fast

**

You should try a Rebel crusier with a tractor beam for the Alien Fighter.
You'll need all the standard upgrades and maxed out guns and turrets, but forget the secondarys for extra space.

Any ship which has a higer turn rate than 90/s (Average) will miss out on AI torpedos 😛

I prefer fast ships, if you run into a fleet with a slow crusier you're in trouble. However you should be alright with some fancy flying and a rebel frigate, lightning, etc..

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(This message has been edited by Custard Shark (edited 01-26-2002).)
I'll get it right a minute....

(This message has been edited by Custard Shark (edited 01-26-2002).)