Battle for Sol - Episode II: Discussion

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Originally posted by ChristopherH:
**
Before closing, I do have a question: Is it okay for non-players to post here if they have a question about the Battle for Sol II storyline? I have some, but if you would prefer that the thread is kept free for actual game players, I would certainly understand.
**

Sure. Ask away.

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Prepare to succumb to
superior intelligence

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Originally posted by ChristopherH:
**I hope my posting in this thread does not violate any proper board procedures but on another thread I received an invitation to join in your ongoing story from General Rak and Spl Cadet. I felt that it would be more appropriate to respond here in this thread than on the other thread.

To both of you: thank you for your offer to join in, however, as a newbie to posting on these boards, I feel that I do not have enough of the story game play skills that the rest of you have to contribute in a meaningful way at this time. I will admit however that when Kaptain Karl ‘retired’ from active piracy, I was tempted to post and offer to let the pirates at least use my name so that they could have the services of another fleet to control, sort of at the discretion of the pirate leader who would actually control all actions of the fleet in my name. I’m not sure how that would fit into the rules of the game though so I refrained from doing so.

Before closing, I do have a question: Is it okay for non-players to post here if they have a question about the Battle for Sol II storyline? I have some, but if you would prefer that the thread is kept free for actual game players, I would certainly understand.

Thanks again for your kind offer and to all of you, keep up the story, I am finding it interesting and fun to read.

**

Hey, I joined about half way through so its alright for you to join if Skyblade or Macavenger gives the ok. Besides, we pirates could really use the extra forces. Spreading tyranny and mayhem is quite hard when your ships are outclassed.

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Cougar gunships+Starscreamers+X-Rapiers=Dead HC fleets

And Rak, only Skyblade is authorized to move HC fleets he doesn't control. You can't make use of any emergency override code.

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Cougar gunships+Starscreamers+X-Rapiers=Dead HC fleets

We're not really that outclassed. Our fleets move three times as fast as HC ones do.

Mac, can you load Pirate weapon titles and ship stats onto the pages without graphics?

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Cougars and Siege Carriers are a very good combination for the Pirates.

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Originally posted by Macavenger:
**... Additionally, the map is now just a little over 250k, so it won't take as long to load for those of you with sissy 56k modems.;)

If anyone's fleet is in the wrong place (I'm going by last memory for ErsadtSF and Captain Skyblade), let me know here and I'll fix it.
**

Uh, Mac -- maybe its due to my "sissy" modem.. ;), but when I turned over the bulk of my fleet to Grunadulater, the fleet was in system NGC-4565, just north of Spica. Not in Levo.

- KK

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“You will find that we will be either the most loyal and trustworthy of allies, or ... if you insist on trying to swallow us up -- the worst of enemies. The choice is yours. And should you choose to fight us ... don’t bring a knife to a gunfight!!!”

Really? it was supposed to be in Kathoon on the map... Well, I just gave the Map duties to General Rak, since he wanted them, so you'll have to bend his ear...

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

Quote

Originally posted by Shade:
Hey,Macavenger:
When do we get those Carriers?
It's page 5 already,and the Imperial Watermelon is a page 4 ship,isn't it?

Page 6, next time I can buy ships.

Quote

Originally posted by spl_cadet:
**And Rak, only Skyblade is authorized to move HC fleets he doesn't control. You can't make use of any emergency override code.
**

Not specifically true, higher ranked admrals can, but their both 4 star, so in this case you are right. UE Crusader remains at Saden.

Sattomax: Yes. But give me a couple of days. Between updating, moderating, coordinating, playing, etc., I'm swamped a bit here. Can't do everything at once. If i had a day job, this wouldn't be going very smooth at all.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

Rak, on the recent battle, you claimed the Heavy Cruiser was fully repaired, but it wasn't. Maybe I used the wrong terms in my first post, but it was nearly disabled by Seeker Module fire. You can't just suddenly have that repaired. Maybe partway, but then those Alien Fighters it killed would have taken it back down again. i also don't ompletely agree with the tactics you used for my flee, but I'll let that go. Anything else scs on that should go here.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

Captain Skyblade, you have some editing to do.

First, I calculated your income, you've lost 12 systems(13 now, but not when income was figured), so you need to unbuy 20 million worth of ships. You've got too much right now. I don't know if that cahnges your fleet any or not.

Additionally, you haven't taken the new ships I purchased into account for my fleet. The fourth Battlecruiser was actually an eror in my previous post, but I bought me a new one anyway. 🙂 Here's accurate numbers for my fleet:

4 Battlecruisers
64 Heavy Fighters
27 Cruisers
4 Destroyers

Please edit both posts in question.

Pirates: I haven't been able to price those new Destroyers yet, so be forewarned that you may end up being surprised by having to give some back, or something along those lines. Until you give me damage statistics on the HNR, I won't be able to price them. Please do so immediately, either here or in the weapons thread.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

HNR: EnergyDmg: 800
MassDmg: 700

I, Sattomax, hereby resign my fleet from BFS II due to KK's reason of "chaos." I am taking my Sabre, hiring a few freighters, and going asteroid mining. My fleet is in the Mentos asteroid fields for any pirate who wants it. I will, however, stay as shipbuilder if anyone wants me to. My new name of Lord Asriel would continue that job.

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Cougars and Siege Carriers are a very good combination for the Pirates.

Map has been updated, though there are a couple of small bugs in fleet position, it's close enought to serve as a guide, and looks good again. 🙂

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

Wow! I just checked the story thread.

You people have an entire galaxy to play/fight in ... and as of 5:45 pm EDT there are no less than six (6) fleets in ... Levo(!). (spl_cadet, if you don't run -- FAST -- you're nuts.)

You are all CRAZY! And I am having great fun reading your battles ... and then your "battles after the battles." (The arguments about losses -vs- damage inflicted.)

What fun! What a hoot!!! Carry on....

- KK

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“You will find that we will be either the most loyal and trustworthy of allies, or ... if you insist on trying to swallow us up -- the worst of enemies. The choice is yours. And should you choose to fight us ... don’t bring a knife to a gunfight!!!”

Quote

Originally posted by Kaptain Karl:
**Wow! I just checked the story thread.

You people have an entire galaxy to play/fight in ... and as of 5:45 pm EDT there are no less than six (6) fleets in ... Levo(!). (spl_cadet, if you don't run -- FAST -- you're nuts.)

You are all CRAZY! And I am having great fun reading your battles ... and then your "battles after the battles." (The arguments about losses -vs- damage inflicted.)

What fun! What a hoot!!! Carry on....

- KK
**

I did run. After teaching Rebel Council not to jump right on top of me. Heh, he comes after me he's gonna hit a very nice trap I've set up.

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Cougar gunships+Starscreamers+X-Rapiers=Dead HC fleets

Quote

Originally posted by spl_cadet:
**I did run. After teaching Rebel Council not to jump right on top of me. Heh, he comes after me he's gonna hit a very nice trap I've set up.
**

Buzzer Sounds
Wrong. See my post on the thread. That was the most insane post I've seen in any battle from any webstory ever. Congratulations on your new record. :rolleyes: i hope you like it, it isn't one I'd want.

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

Quote

Originally posted by Macavenger:
**Buzzer Sounds
Wrong. See my post on the thread. That was the most insane post I've seen in any battle from any webstory ever. Congratulations on your new record. :rolleyes: i hope you like it, it isn't one I'd want.
**

Well, the trap is still correct. When I trigger it he's gonna wish he didn't come after me. And yes it is a reasonable trap that I can pull off.

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Cougar gunships+Starscreamers+X-Rapiers=Dead HC fleets

Rak, since we're both moderating spl's post differrent ways, I think we need to work something out here. Main difference I have here is over the loss of the Battlecruiser. Her's my thoughts on why RC wouldn't have lost one.
First, the Destroyers don't carry enough firepower to kill one. At best, combined, they could take it's shields down to about 70%.
After that, the large damage source is the Fighters. Alien Interceptors will quickly be all over those, because as I mentioned, they may actually have an advantage in speed, and certainly in firepower. I will certainly believe theat RC has a heavily damaged battlecruiser, but I feel the fighters attacking it would be picked off before they could destroy it.
The other major discrepancy, the presence or lack of a Siege Carrier, could go either way. I was thinking it would be singled out for Seeker fire and destroyed due to it's size, but since it has no distance weapons, it could get forgotten before it was destroyed. Opinions, Rak?

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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com

Quote

Originally posted by Macavenger:
**Rak, since we're both moderating spl's post differrent ways, I think we need to work something out here. Main difference I have here is over the loss of the Battlecruiser. Her's my thoughts on why RC wouldn't have lost one.
First, the Destroyers don't carry enough firepower to kill one. At best, combined, they could take it's shields down to about 70%.
After that, the large damage source is the Fighters. Alien Interceptors will quickly be all over those, because as I mentioned, they may actually have an advantage in speed, and certainly in firepower. I will certainly believe theat RC has a heavily damaged battlecruiser, but I feel the fighters attacking it would be picked off before they could destroy it.
The other major discrepancy, the presence or lack of a Siege Carrier, could go either way. I was thinking it would be singled out for Seeker fire and destroyed due to it's size, but since it has no distance weapons, it could get forgotten before it was destroyed. Opinions, Rak?

**

Okay, I made a compromise. Cadet destroyed 8 cruisers, but left the BC alone. The fighters could have been taken out by the lightnings, and concentration of tri-photon turret fire. I believe the significant damage to cadet's other ships would leave the SC alive but almost destroyed.

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Prepare to succumb to
superior intelligence

(This message has been edited by General Rak (edited 08-09-2001).)

I'm just observing here, but I think the BC could have been destroyed--using most of cadet's torps, etc.

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"Why should I boast? The bards will do it for me -- and with music."
--Ertai, wizard adept

Quote

Originally posted by Lord Asriel:
**I'm just observing here, but I think the BC could have been destroyed--using most of cadet's torps, etc.

**

Very well possible, but still, cadet's battle with RC severly disregarded fair play.

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-Cap'n Skyblade
-Battle for Sol - Episode II: The Unfinished War-
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