Poll

Do you like AI's that are stupid, or would you prefer a more advanced, skilful AI?

------------------
There are only 3 kinds of people: those who can count, and those who can't.

Absolutely, a more advanced skillful AI!

------------------
Oh, so it is another bug hunt then...

For me: Stupid AI's. They're more fun to play with.

------------------
There are only 3 kinds of people: those who can count, and those who can't.

(This message has been edited by Joveia (edited 09-27-2001).)

Quote

Originally posted by Lord Commander Anic:
**Absolutely, a more advanced skillful AI!
**

I always hate wasting $30 for a game, and then beating it in a matter of hours...

Go advanced AI!

------------------
"I'm a controversial figure. My friends either dislike me or hate me."

Advanced

------------------
"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchfork "

Yes.

Human-like in skill and reasoning capabilites.

------------------
Madness takes it's toll; Please have exact change.

The AI doesn't have alot to do with the difficulty, the plugin maker compensates to make the level as hard as he wants. But if he's compensating for a stupid AI, he'll give the computer an advantage in ships, and for an intelligent AI, less of an advantage. There's the same level of difficult for more ships to annihilate. Also, the AI will probably affect the player as well, making his own forces as competent as the enemy, thus creating no difficulty at all; merely raising the bar.

------------------
There are only 3 kinds of people: those who can count, and those who can't.

That depends. Adjustable AI offers the best of both worlds.

------------------
Sundered Angel ,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy

Quote

Originally posted by Joveia:
**The AI doesn't have alot to do with the difficulty, the plugin maker compensates to make the level as hard as he wants. But if he's compensating for a stupid AI, he'll give the computer an advantage in ships, and for an intelligent AI, less of an advantage. There's the same level of difficult for more ships to annihilate. Also, the AI will probably affect the player as well, making his own forces as competent as the enemy, thus creating no difficulty at all; merely raising the bar.

**

Not true. You seem to be forgetting that, in addition to the ship AI, there's a player AI. Theoretically an intelligent player would do anything possible to protect their transports, but they're pretty easy to take out in Ares. There are other examples, but I have to go.

------------------
"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchfork "

I'm talking about the sheer driving pleasure of knocking out many ships in a row. For examples, look at Iron Fist. Slug knows how to make levels fun.

------------------
There are only 3 kinds of people: those who can count, and those who can't.

depends on the game, most of the advanced is pretty good.

------------------
Newbie bashing = Tactical destruction of possible future threats = NATO
So why cant i do it?

Wellllll, it depends on the situation. Ares AI is sufficient and when its not you just up the number of their ships(always works:-).
However i find that certain times Ares AI can be lame. To beat an Ares AI just zoom around and around them and shoot at their backsides. The monty python trick has worked a few times as well.
If this was fixed then the AI would be Very hard to beat.(unless you got a gateship and gave the AI a little fighter;-).
A sarilian carrier would always cause me trouble though...

------------------
He is no fool who gives what he can't keep, to gain what he can't lose.

(This message has been edited by Skyfox (edited 09-30-2001).)

I agree with Sundered. However, if adjustable isn't an option in a game (like most games), I'd go with advanced.

------------------
"United we stand, so I wandered off and got me a chair."

Advanced AI, definately...

------------------
(url="http://"http://www.saberstudios.f2s.com")Saber Studios(/url) - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
(url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html")Alien Invaders(/url) | (url="http://"http://home.cfl.rr.com/aresev/")The Legion(/url) | (url="http://"http://www.evula.com/")EVula's Lair(/url) | (url="http://"http://www.meowx.com/")Meowx Design(/url)

Advanced AI with some more cunning tactics than simply build the right kind of ship,

i.e. Surrounding you and then sneaking in a transport.

------------------
Wisdom, something
you get just after you
needed it the most.